annotate src/audio/SDL_audio_c.h @ 808:0defd90ef27c

Simplify code and clean up Valgrind warning
author Sam Lantinga <slouken@libsdl.org>
date Wed, 11 Feb 2004 07:26:29 +0000
parents b8d311d90021
children c9b51268668f
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2004 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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e8157fcb3114 Updated the source with the correct e-mail address
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20 slouken@libsdl.org
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 /* Functions and variables exported from SDL_audio.c for SDL_sysaudio.c */
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29
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30 /* Functions to get a list of "close" audio formats */
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31 extern Uint16 SDL_FirstAudioFormat(Uint16 format);
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32 extern Uint16 SDL_NextAudioFormat(void);
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33
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34 /* Function to calculate the size and silence for a SDL_AudioSpec */
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35 extern void SDL_CalculateAudioSpec(SDL_AudioSpec *spec);
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36
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37 /* The actual mixing thread function */
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38 extern int SDL_RunAudio(void *audiop);