Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_PauseAudio.3 @ 4340:0deabd35275b SDL-1.2
Use SDL's byte order check, just to be sure
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 16 Oct 2009 04:24:03 +0000 |
parents | 1238da4a7112 |
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Updated from the SDL Documentation Project
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1 .TH "SDL_PauseAudio" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
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Erik Heckers fixed bug #493
Sam Lantinga <slouken@libsdl.org>
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3 SDL_PauseAudio \- Pauses and unpauses the audio callback processing |
0 | 4 .SH "SYNOPSIS" |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBvoid \fBSDL_PauseAudio\fP\fR(\fBint pause_on\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 This function pauses and unpauses the audio callback processing\&. It should be called with \fBpause_on\fR=0 after opening the audio device to start playing sound\&. This is so you can safely initialize data for your callback function after opening the audio device\&. Silence will be written to the audio device during the pause\&. | |
12 .SH "SEE ALSO" | |
13 .PP | |
14 \fI\fBSDL_GetAudioStatus\fP\fR, \fI\fBSDL_OpenAudio\fP\fR | |
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Debian patch: f230_manpages.diff
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15 .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58 |