Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_Flip.3 @ 4340:0deabd35275b SDL-1.2
Use SDL's byte order check, just to be sure
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 16 Oct 2009 04:24:03 +0000 |
parents | 1238da4a7112 |
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Updated from the SDL Documentation Project
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1 .TH "SDL_Flip" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
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Erik Heckers fixed bug #493
Sam Lantinga <slouken@libsdl.org>
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3 SDL_Flip \- Swaps screen buffers |
0 | 4 .SH "SYNOPSIS" |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBint \fBSDL_Flip\fP\fR(\fBSDL_Surface *screen\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 On hardware that supports double-buffering, this function sets up a flip and returns\&. The hardware will wait for vertical retrace, and then swap video buffers before the next video surface blit or lock will return\&. On hardware that doesn\&'t support double-buffering, this is equivalent to calling \fISDL_UpdateRect\fR\fB(screen, 0, 0, 0, 0)\fR | |
12 .PP | |
13 The \fBSDL_DOUBLEBUF\fP flag must have been passed to \fISDL_SetVideoMode\fR, when setting the video mode for this function to perform hardware flipping\&. | |
14 .SH "RETURN VALUE" | |
15 .PP | |
16 This function returns \fB0\fR if successful, or \fB-1\fR if there was an error\&. | |
17 .SH "SEE ALSO" | |
18 .PP | |
19 \fI\fBSDL_SetVideoMode\fP\fR, \fI\fBSDL_UpdateRect\fP\fR, \fI\fBSDL_Surface\fR\fR | |
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Debian patch: f230_manpages.diff
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20 .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |