annotate docs/man3/SDL_BlitSurface.3 @ 3097:0d12e8f1de3c

Date: Thu, 05 Feb 2009 18:07:35 +0100 From: Stefan Klug Subject: [SDL] SDL 1.3 WinCE backend as promised, I've started to work on the WinCE backend of SDL 1.3 I've modified the win32 video backend and the gdi renderer, to work properly in WinCE. The results till now are great, but there is still some work to do. Attached are two patches with my changes. I would be happy if someone could review and propably commit them. The first one (configure.in.patch) should be straight forward without any side effects. The second one does the necessary changes to the win32 backend. I was really unhappy to start slicing this shiny new backend with #ifdef/#endif but I saw no other option. The most problematic issues are: - WinCe has no GetDIBits, so its practically impossible to fill a BITMAPINFO with correct values. I therefore removed the bmi member from the GDI_RenderData in SDL_gdirender.c to prevent usage of a not or not properly initialized bmi. - In SDL_win32window.c I exchanged some ASCII function by their general counterparts, (In CE only the Unicode versions are available). I don't know if this has a negative effect when running in win32 Cheers Stefan
author Sam Lantinga <slouken@libsdl.org>
date Mon, 23 Mar 2009 05:35:21 +0000
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1 .TH "SDL_BlitSurface" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_BlitSurface \- This performs a fast blit from the source surface to the destination surface\&.
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBint \fBSDL_BlitSurface\fP\fR(\fBSDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 This performs a fast blit from the source surface to the destination surface\&.
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12 .PP
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13 Only the position is used in the \fBdstrect\fR (the width and height are ignored)\&.
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14 .PP
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15 If either \fBsrcrect\fR or \fBdstrect\fR are \fBNULL\fP, the entire surface (\fBsrc\fR or \fBdst\fR) is copied\&.
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16 .PP
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17 The final blit rectangle is saved in \fBdstrect\fR after all clipping is performed (\fBsrcrect\fR is not modified)\&.
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18 .PP
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19 The blit function should not be called on a locked surface\&.
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20 .PP
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21 The results of blitting operations vary greatly depending on whether \fBSDL_SRCAPLHA\fP is set or not\&. See \fISDL_SetAlpha\fR for an explaination of how this affects your results\&. Colorkeying and alpha attributes also interact with surface blitting, as the following pseudo-code should hopefully explain\&.
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22 .PP
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23 .nf
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24 \f(CWif (source surface has SDL_SRCALPHA set) {
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25 if (source surface has alpha channel (that is, format->Amask != 0))
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26 blit using per-pixel alpha, ignoring any colour key
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27 else {
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28 if (source surface has SDL_SRCCOLORKEY set)
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29 blit using the colour key AND the per-surface alpha value
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30 else
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31 blit using the per-surface alpha value
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32 }
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33 } else {
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34 if (source surface has SDL_SRCCOLORKEY set)
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35 blit using the colour key
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36 else
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37 ordinary opaque rectangular blit
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38 }\fR
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39 .fi
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40 .PP
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41 .SH "RETURN VALUE"
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42 .PP
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43 If the blit is successful, it returns \fB0\fR, otherwise it returns \fB-1\fR\&.
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44 .PP
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45 If either of the surfaces were in video memory, and the blit returns \fB-2\fR, the video memory was lost, so it should be reloaded with artwork and re-blitted:
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46 .PP
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47 .nf
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48 \f(CW while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {
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49 while ( SDL_LockSurface(image)) < 0 )
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50 Sleep(10);
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51 -- Write image pixels to image->pixels --
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52 SDL_UnlockSurface(image);
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53 }\fR
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54 .fi
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55 .PP
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56 This happens under DirectX 5\&.0 when the system switches away from your fullscreen application\&. Locking the surface will also fail until you have access to the video memory again\&.
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57 .SH "SEE ALSO"
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58 .PP
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59 \fI\fBSDL_LockSurface\fP\fR, \fI\fBSDL_FillRect\fP\fR, \fI\fBSDL_Surface\fR\fR, \fI\fBSDL_Rect\fR\fR
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60 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01