Mercurial > sdl-ios-xcode
annotate docs/html/sdlglgetprocaddress.html @ 3097:0d12e8f1de3c
Date: Thu, 05 Feb 2009 18:07:35 +0100
From: Stefan Klug
Subject: [SDL] SDL 1.3 WinCE backend
as promised, I've started to work on the WinCE backend of SDL 1.3
I've modified the win32 video backend and the gdi renderer, to work
properly in WinCE.
The results till now are great, but there is still some work to do.
Attached are two patches with my changes.
I would be happy if someone could review and propably commit them.
The first one (configure.in.patch) should be straight forward without
any side effects.
The second one does the necessary changes to the win32 backend. I was
really unhappy to start slicing this shiny new backend with
#ifdef/#endif but I saw no other option.
The most problematic issues are:
- WinCe has no GetDIBits, so its practically impossible to fill a
BITMAPINFO with correct values. I therefore removed the bmi member from
the GDI_RenderData in SDL_gdirender.c to prevent usage of a not or not
properly initialized bmi.
- In SDL_win32window.c I exchanged some ASCII function by their general
counterparts, (In CE only the Unicode versions are available). I don't
know if this has a negative effect when running in win32
Cheers
Stefan
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 23 Mar 2009 05:35:21 +0000 |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_GL_GetProcAddress</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_GL_LoadLibrary" | |
17 HREF="sdlglloadlibrary.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_GL_GetAttribute" | |
20 HREF="sdlglgetattribute.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlglloadlibrary.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlglgetattribute.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLGLGETPROCADDRESS" | |
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74 ></A |
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75 >SDL_GL_GetProcAddress</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN2678" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_GL_GetProcAddress -- Get the address of a GL function</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
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87 NAME="AEN2681" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
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94 NAME="AEN2682" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h"</PRE | |
101 ><P | |
102 ><CODE | |
103 ><CODE | |
104 CLASS="FUNCDEF" | |
105 >void *<B | |
106 CLASS="FSFUNC" | |
107 >SDL_GL_GetProcAddress</B | |
108 ></CODE | |
109 >(const char* proc);</CODE | |
110 ></P | |
111 ><P | |
112 ></P | |
113 ></DIV | |
114 ></DIV | |
115 ><DIV | |
116 CLASS="REFSECT1" | |
117 ><A | |
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118 NAME="AEN2688" |
0 | 119 ></A |
120 ><H2 | |
121 >Description</H2 | |
122 ><P | |
123 >Returns the address of the GL function <TT | |
124 CLASS="PARAMETER" | |
125 ><I | |
126 >proc</I | |
127 ></TT | |
128 >, or <SPAN | |
129 CLASS="RETURNVALUE" | |
130 >NULL</SPAN | |
131 > if the function is not found. If the GL library is loaded at runtime, with <A | |
132 HREF="sdlglloadlibrary.html" | |
133 ><TT | |
134 CLASS="FUNCTION" | |
135 >SDL_GL_LoadLibrary</TT | |
136 ></A | |
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137 >, then <SPAN |
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138 CLASS="emphasis" |
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139 ><I |
0 | 140 CLASS="EMPHASIS" |
141 >all</I | |
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142 ></SPAN |
0 | 143 > GL functions must be retrieved this way. Usually this is used to retrieve function pointers to OpenGL extensions.</P |
144 ></DIV | |
145 ><DIV | |
146 CLASS="REFSECT1" | |
147 ><A | |
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148 NAME="AEN2696" |
0 | 149 ></A |
150 ><H2 | |
151 >Example</H2 | |
152 ><PRE | |
153 CLASS="PROGRAMLISTING" | |
154 >typedef void (*GL_ActiveTextureARB_Func)(unsigned int); | |
155 GL_ActiveTextureARB_Func glActiveTextureARB_ptr = 0; | |
156 int has_multitexture=1; | |
157 . | |
158 . | |
159 . | |
160 /* Get function pointer */ | |
161 glActiveTextureARB_ptr=(GL_ActiveTextureARB_Func) SDL_GL_GetProcAddress("glActiveTextureARB"); | |
162 | |
163 /* Check for a valid function ptr */ | |
164 if(!glActiveTextureARB_ptr){ | |
165 fprintf(stderr, "Multitexture Extensions not present.\n"); | |
166 has_multitexture=0; | |
167 } | |
168 . | |
169 . | |
170 . | |
171 . | |
172 if(has_multitexture){ | |
173 glActiveTextureARB_ptr(GL_TEXTURE0_ARB); | |
174 . | |
175 . | |
176 } | |
177 else{ | |
178 . | |
179 . | |
180 }</PRE | |
181 ></DIV | |
182 ><DIV | |
183 CLASS="REFSECT1" | |
184 ><A | |
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185 NAME="AEN2699" |
0 | 186 ></A |
187 ><H2 | |
188 >See Also</H2 | |
189 ><P | |
190 ><A | |
191 HREF="sdlglloadlibrary.html" | |
192 ><TT | |
193 CLASS="FUNCTION" | |
194 >SDL_GL_LoadLibrary</TT | |
195 ></A | |
196 ></P | |
197 ></DIV | |
198 ><DIV | |
199 CLASS="NAVFOOTER" | |
200 ><HR | |
201 ALIGN="LEFT" | |
202 WIDTH="100%"><TABLE | |
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203 SUMMARY="Footer navigation table" |
0 | 204 WIDTH="100%" |
205 BORDER="0" | |
206 CELLPADDING="0" | |
207 CELLSPACING="0" | |
208 ><TR | |
209 ><TD | |
210 WIDTH="33%" | |
211 ALIGN="left" | |
212 VALIGN="top" | |
213 ><A | |
214 HREF="sdlglloadlibrary.html" | |
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215 ACCESSKEY="P" |
0 | 216 >Prev</A |
217 ></TD | |
218 ><TD | |
219 WIDTH="34%" | |
220 ALIGN="center" | |
221 VALIGN="top" | |
222 ><A | |
223 HREF="index.html" | |
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224 ACCESSKEY="H" |
0 | 225 >Home</A |
226 ></TD | |
227 ><TD | |
228 WIDTH="33%" | |
229 ALIGN="right" | |
230 VALIGN="top" | |
231 ><A | |
232 HREF="sdlglgetattribute.html" | |
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233 ACCESSKEY="N" |
0 | 234 >Next</A |
235 ></TD | |
236 ></TR | |
237 ><TR | |
238 ><TD | |
239 WIDTH="33%" | |
240 ALIGN="left" | |
241 VALIGN="top" | |
242 >SDL_GL_LoadLibrary</TD | |
243 ><TD | |
244 WIDTH="34%" | |
245 ALIGN="center" | |
246 VALIGN="top" | |
247 ><A | |
248 HREF="video.html" | |
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249 ACCESSKEY="U" |
0 | 250 >Up</A |
251 ></TD | |
252 ><TD | |
253 WIDTH="33%" | |
254 ALIGN="right" | |
255 VALIGN="top" | |
256 >SDL_GL_GetAttribute</TD | |
257 ></TR | |
258 ></TABLE | |
259 ></DIV | |
260 ></BODY | |
261 ></HTML | |
262 > |