annotate docs/html/guidetimeexamples.html @ 3097:0d12e8f1de3c

Date: Thu, 05 Feb 2009 18:07:35 +0100 From: Stefan Klug Subject: [SDL] SDL 1.3 WinCE backend as promised, I've started to work on the WinCE backend of SDL 1.3 I've modified the win32 video backend and the gdi renderer, to work properly in WinCE. The results till now are great, but there is still some work to do. Attached are two patches with my changes. I would be happy if someone could review and propably commit them. The first one (configure.in.patch) should be straight forward without any side effects. The second one does the necessary changes to the win32 backend. I was really unhappy to start slicing this shiny new backend with #ifdef/#endif but I saw no other option. The most problematic issues are: - WinCe has no GetDIBits, so its practically impossible to fill a BITMAPINFO with correct values. I therefore removed the bmi member from the GDI_RenderData in SDL_gdirender.c to prevent usage of a not or not properly initialized bmi. - In SDL_win32window.c I exchanged some ASCII function by their general counterparts, (In CE only the Unicode versions are available). I don't know if this has a negative effect when running in win32 Cheers Stefan
author Sam Lantinga <slouken@libsdl.org>
date Mon, 23 Mar 2009 05:35:21 +0000
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1 <HTML
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4 >Time Examples</TITLE
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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11 HREF="index.html"><LINK
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12 REL="UP"
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13 TITLE="Examples"
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14 HREF="guideexamples.html"><LINK
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16 TITLE="CDROM Examples"
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19 TITLE="SDL Reference"
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30 ><TABLE
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35 CELLSPACING="0"
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36 ><TR
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37 ><TH
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38 COLSPAN="3"
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39 ALIGN="center"
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40 >SDL Library Documentation</TH
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41 ></TR
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46 VALIGN="bottom"
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47 ><A
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48 HREF="guidecdromexamples.html"
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49 ACCESSKEY="P"
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50 >Prev</A
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51 ></TD
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52 ><TD
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53 WIDTH="80%"
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55 VALIGN="bottom"
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56 >Chapter 4. Examples</TD
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57 ><TD
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58 WIDTH="10%"
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60 VALIGN="bottom"
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61 ><A
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62 HREF="reference.html"
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63 ACCESSKEY="N"
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64 >Next</A
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65 ></TD
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67 ></TABLE
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71 ><DIV
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72 CLASS="SECT1"
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73 ><H1
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74 CLASS="SECT1"
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75 ><A
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76 NAME="GUIDETIMEEXAMPLES"
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77 ></A
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78 >Time Examples</H1
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79 ><P
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82 CLASS="SECT2"
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83 ><H2
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84 CLASS="SECT2"
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85 ><A
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86 NAME="AEN412"
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87 ></A
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88 >Time based game loop</H2
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91 CLASS="PROGRAMLISTING"
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92 >#define TICK_INTERVAL 30
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94 static Uint32 next_time;
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96 Uint32 time_left(void)
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97 {
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98 Uint32 now;
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99
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100 now = SDL_GetTicks();
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101 if(next_time &#60;= now)
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102 return 0;
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103 else
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104 return next_time - now;
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105 }
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108 /* main game loop */
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110 next_time = SDL_GetTicks() + TICK_INTERVAL;
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111 while ( game_running ) {
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112 update_game_state();
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113 SDL_Delay(time_left());
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114 next_time += TICK_INTERVAL;
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115 }&#13;</PRE
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116 ></P
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118 ></DIV
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120 CLASS="NAVFOOTER"
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121 ><HR
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122 ALIGN="LEFT"
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123 WIDTH="100%"><TABLE
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124 SUMMARY="Footer navigation table"
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131 WIDTH="33%"
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132 ALIGN="left"
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133 VALIGN="top"
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134 ><A
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135 HREF="guidecdromexamples.html"
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136 ACCESSKEY="P"
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137 >Prev</A
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138 ></TD
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139 ><TD
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142 VALIGN="top"
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143 ><A
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144 HREF="index.html"
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145 ACCESSKEY="H"
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146 >Home</A
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147 ></TD
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148 ><TD
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151 VALIGN="top"
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152 ><A
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153 HREF="reference.html"
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154 ACCESSKEY="N"
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155 >Next</A
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156 ></TD
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157 ></TR
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158 ><TR
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159 ><TD
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163 >CDROM Examples</TD
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164 ><TD
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165 WIDTH="34%"
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166 ALIGN="center"
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167 VALIGN="top"
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168 ><A
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169 HREF="guideexamples.html"
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170 ACCESSKEY="U"
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171 >Up</A
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172 ></TD
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173 ><TD
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174 WIDTH="33%"
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175 ALIGN="right"
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176 VALIGN="top"
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177 >SDL Reference</TD
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178 ></TR
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179 ></TABLE
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180 ></DIV
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181 ></BODY
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182 ></HTML
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183 >