Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_VideoDriverName.3 @ 211:0cc95f442f3a
If we're looking at the /dev/input event devices, and we found
at least one, then we don't want to look at the input joystick
devices, since they're built on top of devices that we've already
seen, so we're done.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 22 Oct 2001 21:34:50 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
rev | line source |
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181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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1 .TH "SDL_VideoDriverName" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_VideoDriverName\- Obtain the name of the video driver | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBchar *\fBSDL_VideoDriverName\fP\fR(\fBchar *namebuf, int maxlen\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 The buffer pointed to by \fBnamebuf\fR is filled up to a maximum of \fBmaxlen\fR characters (include the NULL terminator) with the name of the initialised video driver\&. The driver name is a simple one word identifier like "x11" or "windib"\&. | |
12 .SH "RETURN VALUE" | |
13 .PP | |
14 Returns \fBNULL\fP if video has not been initialised with \fBSDL_Init\fP or a pointer to \fBnamebuf\fR otherwise\&. | |
15 .SH "SEE ALSO" | |
16 .PP | |
17 \fI\fBSDL_Init\fP\fR \fI\fBSDL_InitSubSystem\fP\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
18 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |