Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_SysWMEvent.3 @ 211:0cc95f442f3a
If we're looking at the /dev/input event devices, and we found
at least one, then we don't want to look at the input joystick
devices, since they're built on top of devices that we've already
seen, so we're done.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 22 Oct 2001 21:34:50 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
rev | line source |
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181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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1 .TH "SDL_SysWMEvent" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_SysWMEvent\- Platform-dependent window manager event\&. | |
4 .SH "DESCRIPTION" | |
5 .PP | |
6 The system window manager event contains a pointer to system-specific information about unknown window manager events\&. If you enable this event using \fI\fBSDL_EventState()\fP\fR, it will be generated whenever unhandled events are received from the window manager\&. This can be used, for example, to implement cut-and-paste in your application\&. | |
7 .PP | |
8 .nf | |
9 \f(CWtypedef struct { | |
10 Uint8 type; /* Always SDL_SysWM */ | |
11 } SDL_SysWMEvent;\fR | |
12 .fi | |
13 .PP | |
14 If you want to obtain system-specific information about the window manager, you can fill the version member of a \fBSDL_SysWMinfo\fR structure (details can be found in \fBSDL_syswm\&.h\fP, which must be included) using the \fBSDL_VERSION()\fP macro found in \fBSDL_version\&.h\fP, and pass it to the function: | |
15 .PP | |
16 .sp | |
17 \fBint \fBSDL_GetWMInfo\fP\fR(\fBSDL_SysWMinfo *info\fR); | |
18 .SH "SEE ALSO" | |
19 .PP | |
20 \fI\fBSDL_EventState\fP\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
21 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 |