Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_SetGamma.3 @ 211:0cc95f442f3a
If we're looking at the /dev/input event devices, and we found
at least one, then we don't want to look at the input joystick
devices, since they're built on top of devices that we've already
seen, so we're done.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 22 Oct 2001 21:34:50 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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1 .TH "SDL_SetGamma" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_SetGamma\- Sets the color gamma function for the display | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBint \fBSDL_SetGamma\fP\fR(\fBfloat redgamma, float greengamma, float bluegamma\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 Sets the "gamma function" for the display of each color component\&. Gamma controls the brightness/contrast of colors displayed on the screen\&. A gamma value of 1\&.0 is identity (i\&.e\&., no adjustment is made)\&. | |
12 .PP | |
13 This function adjusts the gamma based on the "gamma function" parameter, you can directly specify lookup tables for gamma adjustment with \fISDL_SetGammaRamp\fR\&. | |
14 .PP | |
15 Not all display hardware is able to change gamma\&. | |
16 .SH "RETURN VALUE" | |
17 .PP | |
18 Returns -1 on error (or if gamma adjustment is not supported)\&. | |
19 .SH "SEE ALSO" | |
20 .PP | |
21 \fISDL_GetGammaRamp\fR \fISDL_SetGammaRamp\fR | |
181
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Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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22 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |