annotate docs/man3/SDL_PushEvent.3 @ 211:0cc95f442f3a

If we're looking at the /dev/input event devices, and we found at least one, then we don't want to look at the input joystick devices, since they're built on top of devices that we've already seen, so we're done.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 22 Oct 2001 21:34:50 +0000
parents e5bc29de3f0a
children 546f7c1eb755
rev   line source
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1 .TH "SDL_PushEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_PushEvent\- Pushes an event onto the event queue
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBint \fBSDL_PushEvent\fP\fR(\fBSDL_Event *event\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 The event queue can actually be used as a two way communication channel\&. Not only can events be read from the queue, but the user can also push their own events onto it\&. \fBevent\fR is a pointer to the event structure you wish to push onto the queue\&.
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12 .PP
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13 .RS
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14 \fBNote:
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15 .PP
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16 Pushing device input events onto the queue doesn\&'t modify the state of the device within SDL\&.
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17 .RE
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18 .SH "RETURN VALUE"
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19 .PP
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20 Returns \fB0\fR on success or \fB-1\fR if the event couldn\&'t be pushed\&.
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21 .SH "EXAMPLES"
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22 .PP
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23 See \fI\fBSDL_Event\fR\fR\&.
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24 .SH "SEE ALSO"
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25 .PP
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26 \fI\fBSDL_PollEvent\fP\fR, \fI\fBSDL_PeepEvents\fP\fR, \fI\fBSDL_Event\fR\fR
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27 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59