annotate docs/man3/SDL_ConvertSurface.3 @ 211:0cc95f442f3a

If we're looking at the /dev/input event devices, and we found at least one, then we don't want to look at the input joystick devices, since they're built on top of devices that we've already seen, so we're done.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 22 Oct 2001 21:34:50 +0000
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children 546f7c1eb755
rev   line source
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1 .TH "SDL_ConvertSurface" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_ConvertSurface\- Converts a surface to the same format as another surface\&.
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL/SDL\&.h"
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7 .sp
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8 \fBSDL_Surface *\fBSDL_ConvertSurface\fP\fR(\fBSDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 Creates a new surface of the specified format, and then copies and maps the given surface to it\&. If this function fails, it returns \fBNULL\fP\&.
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12 .PP
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13 The \fBflags\fR parameter is passed to \fI\fBSDL_CreateRGBSurface\fP\fR and has those semantics\&.
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14 .PP
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15 This function is used internally by \fI\fBSDL_DisplayFormat\fP\fR\&.
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16 .PP
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17 This function can only be called after SDL_Init\&.
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18 .SH "RETURN VALUE"
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19 .PP
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20 Returns either a pointer to the new surface, or \fBNULL\fP on error\&.
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21 .SH "SEE ALSO"
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22 .PP
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23 \fI\fBSDL_CreateRGBSurface\fP\fR, \fI\fBSDL_DisplayFormat\fP\fR, \fI\fBSDL_PixelFormat\fR\fR, \fI\fBSDL_Surface\fR\fR
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24 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01