Mercurial > sdl-ios-xcode
annotate docs/html/sdlsetgammaramp.html @ 211:0cc95f442f3a
If we're looking at the /dev/input event devices, and we found
at least one, then we don't want to look at the input joystick
devices, since they're built on top of devices that we've already
seen, so we're done.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 22 Oct 2001 21:34:50 +0000 |
parents | e5bc29de3f0a |
children | 355632dca928 |
rev | line source |
---|---|
0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_SetGammaRamp</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64 |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_GetGammaRamp" | |
17 HREF="sdlgetgammaramp.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_MapRGB" | |
20 HREF="sdlmaprgb.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
31 WIDTH="100%" | |
32 BORDER="0" | |
33 CELLPADDING="0" | |
34 CELLSPACING="0" | |
35 ><TR | |
36 ><TH | |
37 COLSPAN="3" | |
38 ALIGN="center" | |
39 >SDL Library Documentation</TH | |
40 ></TR | |
41 ><TR | |
42 ><TD | |
43 WIDTH="10%" | |
44 ALIGN="left" | |
45 VALIGN="bottom" | |
46 ><A | |
47 HREF="sdlgetgammaramp.html" | |
48 >Prev</A | |
49 ></TD | |
50 ><TD | |
51 WIDTH="80%" | |
52 ALIGN="center" | |
53 VALIGN="bottom" | |
54 ></TD | |
55 ><TD | |
56 WIDTH="10%" | |
57 ALIGN="right" | |
58 VALIGN="bottom" | |
59 ><A | |
60 HREF="sdlmaprgb.html" | |
61 >Next</A | |
62 ></TD | |
63 ></TR | |
64 ></TABLE | |
65 ><HR | |
66 ALIGN="LEFT" | |
67 WIDTH="100%"></DIV | |
68 ><H1 | |
69 ><A | |
70 NAME="SDLSETGAMMARAMP" | |
71 >SDL_SetGammaRamp</A | |
72 ></H1 | |
73 ><DIV | |
74 CLASS="REFNAMEDIV" | |
75 ><A | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
76 NAME="AEN1240" |
0 | 77 ></A |
78 ><H2 | |
79 >Name</H2 | |
80 >SDL_SetGammaRamp -- Sets the color gamma lookup tables for the display</DIV | |
81 ><DIV | |
82 CLASS="REFSYNOPSISDIV" | |
83 ><A | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
84 NAME="AEN1243" |
0 | 85 ></A |
86 ><H2 | |
87 >Synopsis</H2 | |
88 ><DIV | |
89 CLASS="FUNCSYNOPSIS" | |
90 ><A | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
91 NAME="AEN1244" |
0 | 92 ></A |
93 ><P | |
94 ></P | |
95 ><PRE | |
96 CLASS="FUNCSYNOPSISINFO" | |
97 >#include "SDL.h"</PRE | |
98 ><P | |
99 ><CODE | |
100 ><CODE | |
101 CLASS="FUNCDEF" | |
102 >int <B | |
103 CLASS="FSFUNC" | |
104 >SDL_SetGammaRamp</B | |
105 ></CODE | |
106 >(Uint16 *redtable, Uint16 *greentable, Uint16 *bluetable);</CODE | |
107 ></P | |
108 ><P | |
109 ></P | |
110 ></DIV | |
111 ></DIV | |
112 ><DIV | |
113 CLASS="REFSECT1" | |
114 ><A | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
115 NAME="AEN1250" |
0 | 116 ></A |
117 ><H2 | |
118 >Description</H2 | |
119 ><P | |
120 >Sets the gamma lookup tables for the display for each color component. | |
121 Each table is an array of 256 Uint16 values, representing a mapping | |
122 between the input and output for that channel. The input is the index | |
123 into the array, and the output is the 16-bit gamma value at that index, | |
124 scaled to the output color precision. You may pass NULL to any of the | |
125 channels to leave them unchanged.</P | |
126 ><P | |
127 >This function adjusts the gamma based on lookup tables, you can also | |
128 have the gamma calculated based on a "gamma function" parameter with | |
129 <A | |
130 HREF="sdlsetgamma.html" | |
131 >SDL_SetGamma</A | |
132 >.</P | |
133 ><P | |
134 >Not all display hardware is able to change gamma.</P | |
135 ></DIV | |
136 ><DIV | |
137 CLASS="REFSECT1" | |
138 ><A | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
139 NAME="AEN1256" |
0 | 140 ></A |
141 ><H2 | |
142 >Return Value</H2 | |
143 ><P | |
144 >Returns -1 on error (or if gamma adjustment is not supported).</P | |
145 ></DIV | |
146 ><DIV | |
147 CLASS="REFSECT1" | |
148 ><A | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
149 NAME="AEN1259" |
0 | 150 ></A |
151 ><H2 | |
152 >See Also</H2 | |
153 ><P | |
154 ><A | |
155 HREF="sdlsetgamma.html" | |
156 >SDL_SetGamma</A | |
157 > | |
158 <A | |
159 HREF="sdlgetgammaramp.html" | |
160 >SDL_GetGammaRamp</A | |
161 ></P | |
162 ></DIV | |
163 ><DIV | |
164 CLASS="NAVFOOTER" | |
165 ><HR | |
166 ALIGN="LEFT" | |
167 WIDTH="100%"><TABLE | |
168 WIDTH="100%" | |
169 BORDER="0" | |
170 CELLPADDING="0" | |
171 CELLSPACING="0" | |
172 ><TR | |
173 ><TD | |
174 WIDTH="33%" | |
175 ALIGN="left" | |
176 VALIGN="top" | |
177 ><A | |
178 HREF="sdlgetgammaramp.html" | |
179 >Prev</A | |
180 ></TD | |
181 ><TD | |
182 WIDTH="34%" | |
183 ALIGN="center" | |
184 VALIGN="top" | |
185 ><A | |
186 HREF="index.html" | |
187 >Home</A | |
188 ></TD | |
189 ><TD | |
190 WIDTH="33%" | |
191 ALIGN="right" | |
192 VALIGN="top" | |
193 ><A | |
194 HREF="sdlmaprgb.html" | |
195 >Next</A | |
196 ></TD | |
197 ></TR | |
198 ><TR | |
199 ><TD | |
200 WIDTH="33%" | |
201 ALIGN="left" | |
202 VALIGN="top" | |
203 >SDL_GetGammaRamp</TD | |
204 ><TD | |
205 WIDTH="34%" | |
206 ALIGN="center" | |
207 VALIGN="top" | |
208 ><A | |
209 HREF="video.html" | |
210 >Up</A | |
211 ></TD | |
212 ><TD | |
213 WIDTH="33%" | |
214 ALIGN="right" | |
215 VALIGN="top" | |
216 >SDL_MapRGB</TD | |
217 ></TR | |
218 ></TABLE | |
219 ></DIV | |
220 ></BODY | |
221 ></HTML | |
222 > |