annotate docs/man3/SDL_Overlay.3 @ 1554:0ca607a5d173

Fixed bug #84 Date: Sun, 23 Oct 2005 16:39:03 +0200 From: "A. Schmid" <sahib@phreaker.net> Subject: [SDL] no software surfaces with svgalib driver? Hi, I noticed that the SDL (1.2.9) svgalib driver only makes use of linear addressable (framebuffer) video modes. On older systems (like one of mine), linear addressable modes are often not available. Especially for cards with VESA VBE < 2.0 the svgalib vesa driver is unusable, since VESA only supports framebuffering for VBE 2.0 and later. The changes necessary to add support for software surfaces seem to be relatively small. I only had to hack src/video/svga/SDL_svgavideo.c (see attached patch). The code worked fine for me, but it is no more than a proof of concept and should be reviewed (probably has a memory leak when switching modes). It also uses the vgagl library (included in the svgalib package) and needs to be linked against it. -Alex
author Sam Lantinga <slouken@libsdl.org>
date Sun, 19 Mar 2006 12:04:40 +0000
parents e5bc29de3f0a
children 546f7c1eb755
rev   line source
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e5bc29de3f0a Updated from the SDL Documentation Project
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1 .TH "SDL_Overlay" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
0
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2 .SH "NAME"
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3 SDL_Overlay\- YUV video overlay
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4 .SH "STRUCTURE DEFINITION"
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5 .PP
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6 .nf
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7 \f(CWtypedef struct{
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8 Uint32 format;
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9 int w, h;
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10 int planes;
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11 Uint16 *pitches;
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12 Uint8 **pixels;
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13 Uint32 hw_overlay:1;
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14 } SDL_Overlay;\fR
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15 .fi
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16 .PP
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17 .SH "STRUCTURE DATA"
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18 .TP 20
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19 \fBformat\fR
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20 Overlay format (see below)
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21 .TP 20
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22 \fBw, h\fR
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23 Width and height of overlay
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24 .TP 20
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25 \fBplanes\fR
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26 Number of planes in the overlay\&. Usually either 1 or 3
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27 .TP 20
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28 \fBpitches\fR
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29 An array of pitches, one for each plane\&. Pitch is the length of a row in bytes\&.
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30 .TP 20
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31 \fBpixels\fR
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32 An array of pointers to teh data of each plane\&. The overlay should be locked before these pointers are used\&.
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33 .TP 20
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34 \fBhw_overlay\fR
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35 This will be set to 1 if the overlay is hardware accelerated\&.
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36 .SH "DESCRIPTION"
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37 .PP
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38 A \fBSDL_Overlay\fR is similar to a \fI\fBSDL_Surface\fR\fR except it stores a YUV overlay\&. All the fields are read only, except for \fBpixels\fR which should be \fIlocked\fR before use\&. The \fBformat\fR field stores the format of the overlay which is one of the following:
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39 .PP
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40 .nf
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41 \f(CW#define SDL_YV12_OVERLAY 0x32315659 /* Planar mode: Y + V + U */
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42 #define SDL_IYUV_OVERLAY 0x56555949 /* Planar mode: Y + U + V */
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43 #define SDL_YUY2_OVERLAY 0x32595559 /* Packed mode: Y0+U0+Y1+V0 */
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44 #define SDL_UYVY_OVERLAY 0x59565955 /* Packed mode: U0+Y0+V0+Y1 */
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45 #define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 */\fR
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46 .fi
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47 .PP
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48 More information on YUV formats can be found at \fIhttp://www\&.webartz\&.com/fourcc/indexyuv\&.htm (link to URL http://www.webartz.com/fourcc/indexyuv.htm) \fR\&.
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49 .SH "SEE ALSO"
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50 .PP
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51 \fI\fBSDL_CreateYUVOverlay\fP\fR, \fI\fBSDL_LockYUVOverlay\fP\fR, \fI\fBSDL_UnlockYUVOverlay\fP\fR, \fI\fBSDL_FreeYUVOverlay\fP\fR
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52 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01