Mercurial > sdl-ios-xcode
annotate src/video/vgl/Makefile.am @ 864:0c892e99b65b
Date: Sun, 29 Feb 2004 20:28:27 +0200
From: Martin_Storsj
Subject: Slight bug in ESD and aRts
When I experimented with the ALSA-patch, I found a slight bug in the
Load{ESD,ARTS}Library-functions. The check of whether a function pointer
was correctly loaded looks like this right now:
*esd_functions[i].func = SDL_LoadFunction(esd_handle,
esd_functions[i].name);
if ( ! esd_functions[i].func )
Isn't that supposed to be ( ! *esd_functions[i].func )?
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 02 Mar 2004 12:45:22 +0000 |
parents | b0ae59d0f3ee |
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75
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1 |
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2 ## Makefile.am for SDL using the libVGL video driver |
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3 |
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4 noinst_LTLIBRARIES = libvideo_vgl.la |
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5 libvideo_vgl_la_SOURCES = $(VGL_SRCS) |
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Sam Lantinga <slouken@lokigames.com>
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6 |
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Sam Lantinga <slouken@lokigames.com>
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7 # The SDL libVGL video driver sources |
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8 VGL_SRCS = \ |
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9 SDL_vglvideo.h \ |
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10 SDL_vglevents.c \ |
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11 SDL_vglevents_c.h \ |
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12 SDL_vglmouse.c \ |
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13 SDL_vglmouse_c.h \ |
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14 SDL_vglvideo.c |
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15 |