Mercurial > sdl-ios-xcode
annotate src/video/SDL_alphamult.c @ 4734:0c7c67d4e6ee
Added On_Char method to Window_Listener for WM_CHAR messages.
Removed a lot of TSF code because part of it was wrong and part was too complicated.
Added Clear method to clear the window.
IME input should work in both windowed mode and fullscreen mode with these changes.
I have tested on Windows XP SP3 and Windows 7 Ultimate in VirtualBox.
When you type a character (with an IME or not), the console will show the code point as U+XXXX.
You use Left Alt+Shift (or whatever you have it set to) to switch input languages as usual.
Hit ESC to exit (or close the window in windowed mode).
The program will pause before exiting so you can review the console output (press a key to exit).
author | dewyatt |
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date | Wed, 09 Jun 2010 00:03:54 -0400 |
parents | f7b03b6838cb |
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rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_blit.h" |
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25 #include "SDL_alphamult.h" |
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26 |
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27 /* Functions to pre-multiply the alpha channel into the color channels */ |
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28 |
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29 #define DEFINE_PREMULTIPLY_FUNC(fmt) \ |
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30 void \ |
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31 SDL_PreMultiplyAlpha##fmt(int w, int h, Uint32 *pixels, int pitch) \ |
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32 { \ |
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33 pitch /= 4; \ |
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34 while (h--) { \ |
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35 int n; \ |
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36 Uint32 *row = pixels; \ |
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37 Uint32 pixel; \ |
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38 unsigned r, g, b, a; \ |
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39 \ |
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40 for (n = w; n--; ) { \ |
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41 pixel = *row; \ |
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42 RGBA_FROM_##fmt(pixel, r, g, b, a); \ |
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43 r = (r * a) / 255; \ |
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44 g = (g * a) / 255; \ |
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45 b = (b * a) / 255; \ |
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46 fmt##_FROM_RGBA(*row, r, g, b, a); \ |
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47 ++row; \ |
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48 } \ |
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49 pixels += pitch; \ |
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50 } \ |
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51 } |
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52 |
3055 | 53 /* *INDENT-OFF* */ |
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54 DEFINE_PREMULTIPLY_FUNC(ARGB8888) |
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55 DEFINE_PREMULTIPLY_FUNC(RGBA8888) |
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56 DEFINE_PREMULTIPLY_FUNC(ABGR8888) |
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57 DEFINE_PREMULTIPLY_FUNC(BGRA8888) |
3055 | 58 /* *INDENT-ON* */ |
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59 |
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60 /* vi: set ts=4 sw=4 expandtab: */ |