Mercurial > sdl-ios-xcode
annotate README @ 4734:0c7c67d4e6ee
Added On_Char method to Window_Listener for WM_CHAR messages.
Removed a lot of TSF code because part of it was wrong and part was too complicated.
Added Clear method to clear the window.
IME input should work in both windowed mode and fullscreen mode with these changes.
I have tested on Windows XP SP3 and Windows 7 Ultimate in VirtualBox.
When you type a character (with an IME or not), the console will show the code point as U+XXXX.
You use Left Alt+Shift (or whatever you have it set to) to switch input languages as usual.
Hit ESC to exit (or close the window in windowed mode).
The program will pause before exiting so you can review the console output (press a key to exit).
author | dewyatt |
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date | Wed, 09 Jun 2010 00:03:54 -0400 |
parents | 1ed5d432e468 |
children | 797b37c0c046 |
rev | line source |
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0 | 1 |
2 Simple DirectMedia Layer | |
3 | |
4 (SDL) | |
5 | |
6 Version 1.2 | |
7 | |
8 --- | |
9 http://www.libsdl.org/ | |
10 | |
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11 This is the Simple DirectMedia Layer, a general API that provides low |
0 | 12 level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, |
13 and 2D framebuffer across multiple platforms. | |
14 | |
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15 The current version supports Linux, Windows, Windows CE, BeOS, MacOS, |
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16 Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. |
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17 The code contains support for AIX, OSF/Tru64, RISC OS, and SymbianOS, |
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18 but these are not officially supported. |
0 | 19 |
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20 SDL is written in C, but works with C++ natively, and has bindings to |
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21 several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, |
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22 Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, |
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23 Pike, Pliant, Python, Ruby, and Smalltalk. |
0 | 24 |
25 This library is distributed under GNU LGPL version 2, which can be | |
26 found in the file "COPYING". This license allows you to use SDL | |
27 freely in commercial programs as long as you link with the dynamic | |
28 library. | |
29 | |
30 The best way to learn how to use SDL is to check out the header files in | |
31 the "include" subdirectory and the programs in the "test" subdirectory. | |
32 The header files and test programs are well commented and always up to date. | |
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33 More documentation is available in HTML format in "docs/index.html", and |
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34 a documentation wiki is available online at: |
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35 http://www.libsdl.org/cgi/docwiki.cgi |
0 | 36 |
37 The test programs in the "test" subdirectory are in the public domain. | |
38 | |
39 Frequently asked questions are answered online: | |
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40 http://www.libsdl.org/faq.php |
0 | 41 |
42 If you need help with the library, or just want to discuss SDL related | |
43 issues, you can join the developers mailing list: | |
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44 http://www.libsdl.org/mailing-list.php |
0 | 45 |
46 Enjoy! | |
47 Sam Lantinga (slouken@libsdl.org) | |
48 |