Mercurial > sdl-ios-xcode
annotate test/testtimer.c @ 2318:0c653886cce7
HandleEvent() returns done each time it is called. If done was set to 0 the program should quit, but because done is not checked until *all* events are handled a
following event can reset done to 1 and prevent the program from terminating when told to. I fixed the while loop that handles events to check for the state of done
after handling each event. That could leave some events unhandled when the program exits, but it ensures that the program will exit.
author | Bob Pendleton <bob@pendleton.com> |
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date | Wed, 20 Feb 2008 23:27:33 +0000 |
parents | c121d94672cb |
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rev | line source |
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0 | 1 |
2 /* Test program to check the resolution of the SDL timer on the current | |
3 platform | |
4 */ | |
5 | |
6 #include <stdlib.h> | |
7 #include <stdio.h> | |
8 | |
9 #include "SDL.h" | |
10 | |
11 #define DEFAULT_RESOLUTION 1 | |
12 | |
13 static int ticks = 0; | |
14 | |
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15 static Uint32 SDLCALL |
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16 ticktock(Uint32 interval) |
0 | 17 { |
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18 ++ticks; |
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19 return (interval); |
0 | 20 } |
21 | |
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22 static Uint32 SDLCALL |
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23 callback(Uint32 interval, void *param) |
0 | 24 { |
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25 printf("Timer %d : param = %d\n", interval, (int) (uintptr_t) param); |
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26 return interval; |
0 | 27 } |
28 | |
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29 int |
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30 main(int argc, char *argv[]) |
0 | 31 { |
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32 int desired; |
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33 SDL_TimerID t1, t2, t3; |
0 | 34 |
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35 if (SDL_Init(SDL_INIT_TIMER) < 0) { |
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36 fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); |
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37 return (1); |
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38 } |
0 | 39 |
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40 /* Start the timer */ |
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41 desired = 0; |
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42 if (argv[1]) { |
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43 desired = atoi(argv[1]); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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44 } |
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45 if (desired == 0) { |
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46 desired = DEFAULT_RESOLUTION; |
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47 } |
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48 SDL_SetTimer(desired, ticktock); |
0 | 49 |
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50 /* Wait 10 seconds */ |
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51 printf("Waiting 10 seconds\n"); |
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52 SDL_Delay(10 * 1000); |
0 | 53 |
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54 /* Stop the timer */ |
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55 SDL_SetTimer(0, NULL); |
0 | 56 |
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57 /* Print the results */ |
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58 if (ticks) { |
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59 fprintf(stderr, |
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60 "Timer resolution: desired = %d ms, actual = %f ms\n", |
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61 desired, (double) (10 * 1000) / ticks); |
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62 } |
0 | 63 |
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64 /* Test multiple timers */ |
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65 printf("Testing multiple timers...\n"); |
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66 t1 = SDL_AddTimer(100, callback, (void *) 1); |
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67 if (!t1) |
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68 fprintf(stderr, "Could not create timer 1: %s\n", SDL_GetError()); |
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69 t2 = SDL_AddTimer(50, callback, (void *) 2); |
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70 if (!t2) |
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71 fprintf(stderr, "Could not create timer 2: %s\n", SDL_GetError()); |
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72 t3 = SDL_AddTimer(233, callback, (void *) 3); |
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73 if (!t3) |
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74 fprintf(stderr, "Could not create timer 3: %s\n", SDL_GetError()); |
0 | 75 |
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76 /* Wait 10 seconds */ |
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77 printf("Waiting 10 seconds\n"); |
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78 SDL_Delay(10 * 1000); |
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79 |
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80 printf("Removing timer 1 and waiting 5 more seconds\n"); |
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81 SDL_RemoveTimer(t1); |
0 | 82 |
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83 SDL_Delay(5 * 1000); |
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84 |
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85 SDL_RemoveTimer(t2); |
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86 SDL_RemoveTimer(t3); |
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87 |
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88 SDL_Quit(); |
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89 return (0); |
0 | 90 } |