annotate test/COPYING @ 2318:0c653886cce7

HandleEvent() returns done each time it is called. If done was set to 0 the program should quit, but because done is not checked until *all* events are handled a following event can reset done to 1 and prevent the program from terminating when told to. I fixed the while loop that handles events to check for the state of done after handling each event. That could leave some events unhandled when the program exits, but it ensures that the program will exit.
author Bob Pendleton <bob@pendleton.com>
date Wed, 20 Feb 2008 23:27:33 +0000
parents e8157fcb3114
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74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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2 The test programs in this directory tree are for demonstrating and
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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3 testing the functionality of the SDL library, and are placed in the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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4 public domain.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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5
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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6 October 28, 1997
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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7 --
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e8157fcb3114 Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
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8 Sam Lantinga (slouken@libsdl.org)