annotate src/audio/windx5/SDL_dx5audio.h @ 2318:0c653886cce7

HandleEvent() returns done each time it is called. If done was set to 0 the program should quit, but because done is not checked until *all* events are handled a following event can reset done to 1 and prevent the program from terminating when told to. I fixed the while loop that handles events to check for the state of done after handling each event. That could leave some events unhandled when the program exits, but it ensures that the program will exit.
author Bob Pendleton <bob@pendleton.com>
date Wed, 20 Feb 2008 23:27:33 +0000
parents 5f6550e5184f
children 99210400e8b9
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #ifndef _SDL_dx5audio_h
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25 #define _SDL_dx5audio_h
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26
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27 #include "directx.h"
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28
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29 #include "../SDL_sysaudio.h"
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31 /* Hidden "this" pointer for the audio functions */
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32 #define _THIS SDL_AudioDevice *this
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33
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34 /* The DirectSound objects */
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35 struct SDL_PrivateAudioData
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36 {
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37 LPDIRECTSOUND sound;
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38 LPDIRECTSOUNDBUFFER mixbuf;
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39 int num_buffers;
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40 int mixlen;
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41 DWORD lastchunk;
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42 Uint8 *locked_buf;
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43 };
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44
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45 #endif /* _SDL_dx5audio_h */
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47 /* vi: set ts=4 sw=4 expandtab: */