annotate src/audio/SDL_sysaudio.h @ 2318:0c653886cce7

HandleEvent() returns done each time it is called. If done was set to 0 the program should quit, but because done is not checked until *all* events are handled a following event can reset done to 1 and prevent the program from terminating when told to. I fixed the while loop that handles events to check for the state of done after handling each event. That could leave some events unhandled when the program exits, but it ensures that the program will exit.
author Bob Pendleton <bob@pendleton.com>
date Wed, 20 Feb 2008 23:27:33 +0000
parents 866052b01ee5
children f39a056aec8b f8f68f47285a
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is SDL_free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #ifndef _SDL_sysaudio_h
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25 #define _SDL_sysaudio_h
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26
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27 #include "SDL_mutex.h"
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28 #include "SDL_thread.h"
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29
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30 /* The SDL audio driver */
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31 typedef struct SDL_AudioDevice SDL_AudioDevice;
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32 #define _THIS SDL_AudioDevice *_this
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33
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34 typedef struct SDL_AudioDriverImpl
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35 {
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36 int (*DetectDevices) (int iscapture);
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37 const char *(*GetDeviceName) (int index, int iscapture);
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38 int (*OpenDevice) (_THIS, const char *devname, int iscapture);
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39 void (*ThreadInit) (_THIS); /* Called by audio thread at start */
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40 void (*WaitDevice) (_THIS);
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41 void (*PlayDevice) (_THIS);
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42 Uint8 *(*GetDeviceBuf) (_THIS);
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43 void (*WaitDone) (_THIS);
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44 void (*CloseDevice) (_THIS);
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45 void (*LockDevice) (_THIS);
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46 void (*UnlockDevice) (_THIS);
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47 void (*Deinitialize) (void);
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48
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49 /* Some flags to push duplicate code into the core and reduce #ifdefs. */
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50 int ProvidesOwnCallbackThread:1;
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51 int SkipMixerLock:1;
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52 int HasCaptureSupport:1;
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53 int OnlyHasDefaultOutputDevice:1;
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54 int OnlyHasDefaultInputDevice:1;
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55 } SDL_AudioDriverImpl;
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56
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57
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58 typedef struct SDL_AudioDriver
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59 {
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60 /* * * */
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61 /* The name of this audio driver */
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62 const char *name;
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63
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64 /* * * */
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65 /* The description of this audio driver */
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66 const char *desc;
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67
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68 SDL_AudioDriverImpl impl;
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69 } SDL_AudioDriver;
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70
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71
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72 /* Define the SDL audio driver structure */
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73 struct SDL_AudioDevice
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74 {
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75 /* * * */
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76 /* Data common to all devices */
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77
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78 /* The current audio specification (shared with audio thread) */
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79 SDL_AudioSpec spec;
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80
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81 /* An audio conversion block for audio format emulation */
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82 SDL_AudioCVT convert;
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83
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84 /* Current state flags */
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85 int iscapture;
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86 int enabled;
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87 int paused;
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88 int opened;
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89
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90 /* Fake audio buffer for when the audio hardware is busy */
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91 Uint8 *fake_stream;
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92
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93 /* A semaphore for locking the mixing buffers */
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94 SDL_mutex *mixer_lock;
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95
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96 /* A thread to feed the audio device */
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97 SDL_Thread *thread;
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98 Uint32 threadid;
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99
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100 /* * * */
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101 /* Data private to this driver */
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102 struct SDL_PrivateAudioData *hidden;
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103 };
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104 #undef _THIS
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105
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106 typedef struct AudioBootStrap
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107 {
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108 const char *name;
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109 const char *desc;
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110 int (*init) (SDL_AudioDriverImpl * impl);
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111 int demand_only:1; /* 1==request explicitly, or it won't be available. */
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112 } AudioBootStrap;
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113
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114 #endif /* _SDL_sysaudio_h */
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115
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116 /* vi: set ts=4 sw=4 expandtab: */