Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_GetAppState.3 @ 2318:0c653886cce7
HandleEvent() returns done each time it is called. If done was set to 0 the program should quit, but because done is not checked until *all* events are handled a
following event can reset done to 1 and prevent the program from terminating when told to. I fixed the while loop that handles events to check for the state of done
after handling each event. That could leave some events unhandled when the program exits, but it ensures that the program will exit.
author | Bob Pendleton <bob@pendleton.com> |
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date | Wed, 20 Feb 2008 23:27:33 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
rev | line source |
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181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
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1 .TH "SDL_GetAppState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
2283
546f7c1eb755
Merged revision 3472 from SDL 1.2, fixing bug #493
Sam Lantinga <slouken@libsdl.org>
parents:
181
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changeset
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3 \fBSDL_GetAppState\fP \- Get the state of the application |
0 | 4 .SH "SYNOPSIS" |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBUint8 \fBSDL_GetAppState\fP\fR(\fBvoid\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 This function returns the current state of the application\&. The value returned is a bitwise combination of: | |
12 .TP 20 | |
13 \fBSDL_APPMOUSEFOCUS\fP | |
14 The application has mouse focus\&. | |
15 .TP 20 | |
16 \fBSDL_APPINPUTFOCUS\fP | |
17 The application has keyboard focus | |
18 .TP 20 | |
19 \fBSDL_APPACTIVE\fP | |
20 The application is visible | |
21 .SH "SEE ALSO" | |
22 .PP | |
23 \fI\fBSDL_ActiveEvent\fR\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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24 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59 |