annotate TODO @ 2318:0c653886cce7

HandleEvent() returns done each time it is called. If done was set to 0 the program should quit, but because done is not checked until *all* events are handled a following event can reset done to 1 and prevent the program from terminating when told to. I fixed the while loop that handles events to check for the state of done after handling each event. That could leave some events unhandled when the program exits, but it ensures that the program will exit.
author Bob Pendleton <bob@pendleton.com>
date Wed, 20 Feb 2008 23:27:33 +0000
parents c121d94672cb
children 3458c74b5fab
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2 Wish list for the 1.3 development branch:
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3 http://bugzilla.libsdl.org/
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c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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5 * Add a way to register custom events
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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6 * Add internal support for adding video modes and refresh rates
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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7 * Support querying and setting refresh rate with video modes
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8 * Add mousewheel events (new unified event architecture?)
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9 * DirectInput joystick support needs to be implemented
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10 * Be able to enumerate and select available audio and video drivers
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f12379c41042 Fixes bug #195:
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11 * Fullscreen video mode support for Mac OS X
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12 * Explicit vertical retrace wait (maybe separate from SDL_Flip?)
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13 * Shaped windows, windows without borders
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14 * Multiple windows, multiple display support
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15 * SDL_INIT_EVENTTHREAD on Windows and MacOS?
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16 * Add a timestamp to events
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17 * Add audio input API
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18 * Add hardware accelerated scaled blit
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19 * Add hardware accelerated alpha blits
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20 * Redesign blitting architecture to allow blit plugins
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22 In the jump from 1.2 to 1.3, we should change the SDL_Rect members to
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23 int and evaluate all the rest of the datatypes. This is the only place
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24 we should do it though, since the 1.2 series should not break binary
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25 compatibility in this way.
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27 Requests:
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28 * PCM and CDROM volume control (deprecated, but possible)