Mercurial > sdl-ios-xcode
annotate README.DirectFB @ 2318:0c653886cce7
HandleEvent() returns done each time it is called. If done was set to 0 the program should quit, but because done is not checked until *all* events are handled a
following event can reset done to 1 and prevent the program from terminating when told to. I fixed the while loop that handles events to check for the state of done
after handling each event. That could leave some events unhandled when the program exits, but it ensures that the program will exit.
author | Bob Pendleton <bob@pendleton.com> |
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date | Wed, 20 Feb 2008 23:27:33 +0000 |
parents | 0e70b4b8cf84 |
children | 8133d1d278da |
rev | line source |
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Date: Sat, 11 Aug 2007 02:03:16 +0200 (CEST)
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1 SDL on DirectFB |
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2 |
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3 Supports: |
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4 |
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5 - Hardware YUV overlays |
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6 - OpenGL - software only |
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7 - 2D/3D accelerations (depends on directfb driver) |
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8 |
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9 What you need: |
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10 |
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11 DirectFB 1.0.0 - required |
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12 Kernel-Framebuffer support: required: vesafb, radeonfb .... |
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13 Mesa 7.0.x - optional for OpenGL |
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14 |
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15 As of this writing 20070810 you need to pull Mesa from git and do the following: |
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16 |
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17 ------------------------ |
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18 cd mesa |
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19 make linux-directfb |
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20 make |
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21 |
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22 echo Installing - pleaser enter sudo pw. |
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23 |
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24 sudo make install INSTALL_DIR=/usr/local/dfb_GL |
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25 cd src/mesa/drivers/directfb |
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26 make |
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27 sudo make install INSTALL_DIR=/usr/local/dfb_GL |
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28 ------------------------ |
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29 |
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30 To run the SDL - testprograms: |
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31 |
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32 export SDL_VIDEODRIVER=directfb |
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33 export LD_LIBRARY_PATH=/usr/local/dfb_GL/lib |
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34 export LD_PRELOAD=/usr/local/dfb_GL/libGL.so.7 |
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35 |
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36 ./testgl |
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38 To use hardware accelerated YUV-overlays for YUV-textures, use: |
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39 |
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40 export SDL_DIRECTFB_YUV_DIRECT=1 |
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41 |
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42 This is disabled by default. It will only support one concurrent |
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43 overlay and may behave strange if not used with SDL_CreateYUvOverlay |
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44 from SDLcompat.c. |
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45 |