Mercurial > sdl-ios-xcode
annotate INSTALL @ 774:0c3e00cc9580
Date: Mon, 5 Jan 2004 00:09:36 +0100
From: Anders_F_Bj?rklund
Subject: [SDL] Dynamic OpenGL lib support for Mac
Here's a patch that adds LoadLibrary and GetProcAddress
to the Carbon macintosh driver (for Mac OS 9 and Mac OS X):
http://www.algonet.se/~afb/SDL-1.2.6-macdynamicgl.patch
It just calls the corresponding function from SDL_loadso.
It also fixes one Mac bug in SDL_loadso.c, that made it fail
always when loading a library, and fixes the screen update
after receiving an update event - which caused the OpenGL
context to be overwritten by a blank window by UpdateRect...
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 05 Jan 2004 01:34:34 +0000 |
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0 | 1 |
2 To compile and install SDL: | |
3 | |
4 1. Run './configure; make; make install' | |
5 | |
6 If you are cross-compiling from Linux to Win32, you should read | |
7 the file README.Win32 | |
8 | |
9 If you are compiling using Visual C++ on Win32, you should read | |
10 the file VisualC.html | |
11 | |
12 2. Look at the example programs in ./test, and check out the HTML | |
13 documentation in ./docs to see how to use the SDL library. | |
14 | |
15 3. Join the SDL developer mailing list by sending E-mail to | |
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16 sdl-request@libsdl.org |
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17 and put "subscribe" in the subject of the message. |
0 | 18 |
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19 Or alternatively you can use the web interface: |
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Sam Lantinga <slouken@libsdl.org>
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20 http://www.libsdl.org/mailing-list.php |
0 | 21 |
22 That's it! | |
23 Sam Lantinga <slouken@libsdl.org> |