Mercurial > sdl-ios-xcode
annotate test/testalpha.c @ 3083:0bc41e0361d3
Date: Mon, 2 Mar 2009 16:27:42 +0200
From: "Mike Gorchak"
Subject: About QNX support in SDL 1.3
Right now I'm working on QNX SDL 1.3 drivers implementation and looks like a
lot of code must be completely reworked. But I'm ready for it :) Also I want
to add QNX Graphics Framework SDL driver, which is fullscreen graphics
framework, with support of hardware accelerated OpenGL ES implementations.
This Graphics Framework (called GF in QNX) could also use QNX Photon (window
manager GUI) as window manager.
In the attachment initial patch for QNX support in SDL 1.3
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 03 Mar 2009 04:21:51 +0000 |
parents | cf271ff76061 |
children | f8816ffa210b |
rev | line source |
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0 | 1 |
2 /* Simple program: Fill a colormap with gray and stripe it down the screen, | |
3 Then move an alpha valued sprite around the screen. | |
4 */ | |
5 | |
6 #include <stdio.h> | |
7 #include <stdlib.h> | |
8 #include <string.h> | |
9 #include <math.h> | |
10 | |
11 #include "SDL.h" | |
12 | |
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13 #define FRAME_TICKS (1000/30) /* 30 frames/second */ |
0 | 14 |
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15 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ |
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16 static void |
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17 quit(int rc) |
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18 { |
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19 SDL_Quit(); |
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20 exit(rc); |
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21 } |
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22 |
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23 /* Fill the screen with a gradient */ |
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24 static void |
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25 FillBackground(SDL_Surface * screen) |
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26 { |
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27 Uint8 *buffer; |
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28 Uint8 gradient; |
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29 int i, k; |
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30 |
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31 /* Set the surface pixels and refresh! */ |
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32 if (SDL_LockSurface(screen) < 0) { |
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33 fprintf(stderr, "Couldn't lock the display surface: %s\n", |
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34 SDL_GetError()); |
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35 quit(2); |
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36 } |
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37 buffer = (Uint8 *) screen->pixels; |
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38 switch (screen->format->BytesPerPixel) { |
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39 case 1: |
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40 case 3: |
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41 for (i = 0; i < screen->h; ++i) { |
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42 memset(buffer, (i * 255) / screen->h, |
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43 screen->w * screen->format->BytesPerPixel); |
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44 buffer += screen->pitch; |
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45 } |
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46 break; |
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47 case 2: |
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48 for (i = 0; i < screen->h; ++i) { |
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49 Uint16 *buffer16; |
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50 Uint16 color; |
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51 |
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52 gradient = ((i * 255) / screen->h); |
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53 color = (Uint16) SDL_MapRGB(screen->format, |
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54 gradient, gradient, gradient); |
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55 buffer16 = (Uint16 *) buffer; |
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56 for (k = 0; k < screen->w; k++) { |
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57 *buffer16++ = color; |
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58 } |
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59 buffer += screen->pitch; |
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60 } |
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61 break; |
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62 case 4: |
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63 for (i = 0; i < screen->h; ++i) { |
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64 Uint32 *buffer32; |
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65 Uint32 color; |
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66 |
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67 gradient = ((i * 255) / screen->h); |
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68 color = SDL_MapRGB(screen->format, gradient, gradient, gradient); |
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69 buffer32 = (Uint32 *) buffer; |
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70 for (k = 0; k < screen->w; k++) { |
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71 *buffer32++ = color; |
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72 } |
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73 buffer += screen->pitch; |
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74 } |
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75 break; |
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76 } |
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77 |
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78 SDL_UnlockSurface(screen); |
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79 SDL_UpdateRect(screen, 0, 0, 0, 0); |
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80 } |
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81 |
0 | 82 /* Create a "light" -- a yellowish surface with variable alpha */ |
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83 SDL_Surface * |
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84 CreateLight(int radius) |
0 | 85 { |
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86 Uint8 trans, alphamask; |
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87 int range, addition; |
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88 int xdist, ydist; |
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89 Uint16 x, y; |
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90 Uint16 skip; |
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91 Uint32 pixel; |
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92 SDL_Surface *light; |
0 | 93 |
94 #ifdef LIGHT_16BIT | |
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95 Uint16 *buf; |
0 | 96 |
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97 /* Create a 16 (4/4/4/4) bpp square with a full 4-bit alpha channel */ |
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98 /* Note: this isn't any faster than a 32 bit alpha surface */ |
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99 alphamask = 0x0000000F; |
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100 light = SDL_CreateRGBSurface(SDL_SWSURFACE, 2 * radius, 2 * radius, 16, |
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101 0x0000F000, 0x00000F00, 0x000000F0, |
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102 alphamask); |
0 | 103 #else |
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104 Uint32 *buf; |
0 | 105 |
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106 /* Create a 32 (8/8/8/8) bpp square with a full 8-bit alpha channel */ |
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107 alphamask = 0x000000FF; |
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108 light = SDL_CreateRGBSurface(SDL_SWSURFACE, 2 * radius, 2 * radius, 32, |
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109 0xFF000000, 0x00FF0000, 0x0000FF00, |
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110 alphamask); |
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111 if (light == NULL) { |
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112 fprintf(stderr, "Couldn't create light: %s\n", SDL_GetError()); |
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113 return (NULL); |
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114 } |
0 | 115 #endif |
116 | |
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117 /* Fill with a light yellow-orange color */ |
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118 skip = light->pitch - (light->w * light->format->BytesPerPixel); |
0 | 119 #ifdef LIGHT_16BIT |
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120 buf = (Uint16 *) light->pixels; |
0 | 121 #else |
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122 buf = (Uint32 *) light->pixels; |
0 | 123 #endif |
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124 /* Get a tranparent pixel value - we'll add alpha later */ |
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125 pixel = SDL_MapRGBA(light->format, 0xFF, 0xDD, 0x88, 0); |
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126 for (y = 0; y < light->h; ++y) { |
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127 for (x = 0; x < light->w; ++x) { |
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128 *buf++ = pixel; |
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129 } |
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130 buf += skip; /* Almost always 0, but just in case... */ |
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131 } |
0 | 132 |
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133 /* Calculate alpha values for the surface. */ |
0 | 134 #ifdef LIGHT_16BIT |
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135 buf = (Uint16 *) light->pixels; |
0 | 136 #else |
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137 buf = (Uint32 *) light->pixels; |
0 | 138 #endif |
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139 for (y = 0; y < light->h; ++y) { |
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140 for (x = 0; x < light->w; ++x) { |
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141 /* Slow distance formula (from center of light) */ |
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142 xdist = x - (light->w / 2); |
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143 ydist = y - (light->h / 2); |
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144 range = (int) sqrt(xdist * xdist + ydist * ydist); |
0 | 145 |
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146 /* Scale distance to range of transparency (0-255) */ |
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147 if (range > radius) { |
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148 trans = alphamask; |
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149 } else { |
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150 /* Increasing transparency with distance */ |
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151 trans = (Uint8) ((range * alphamask) / radius); |
0 | 152 |
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153 /* Lights are very transparent */ |
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154 addition = (alphamask + 1) / 8; |
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155 if ((int) trans + addition > alphamask) { |
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156 trans = alphamask; |
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157 } else { |
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158 trans += addition; |
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159 } |
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160 } |
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161 /* We set the alpha component as the right N bits */ |
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162 *buf++ |= (255 - trans); |
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163 } |
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164 buf += skip; /* Almost always 0, but just in case... */ |
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165 } |
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166 /* Enable RLE acceleration of this alpha surface */ |
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167 SDL_SetAlpha(light, SDL_SRCALPHA | SDL_RLEACCEL, 0); |
0 | 168 |
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169 /* We're done! */ |
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170 return (light); |
0 | 171 } |
172 | |
173 static Uint32 flashes = 0; | |
174 static Uint32 flashtime = 0; | |
175 | |
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176 void |
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177 FlashLight(SDL_Surface * screen, SDL_Surface * light, int x, int y) |
0 | 178 { |
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179 SDL_Rect position; |
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180 Uint32 ticks1; |
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181 Uint32 ticks2; |
0 | 182 |
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183 /* Easy, center light */ |
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184 position.x = x - (light->w / 2); |
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185 position.y = y - (light->h / 2); |
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186 position.w = light->w; |
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187 position.h = light->h; |
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188 ticks1 = SDL_GetTicks(); |
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189 SDL_BlitSurface(light, NULL, screen, &position); |
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190 ticks2 = SDL_GetTicks(); |
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191 SDL_UpdateRects(screen, 1, &position); |
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192 ++flashes; |
0 | 193 |
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194 /* Update time spend doing alpha blitting */ |
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195 flashtime += (ticks2 - ticks1); |
0 | 196 } |
197 | |
198 static int sprite_visible = 0; | |
199 static SDL_Surface *sprite; | |
200 static SDL_Surface *backing; | |
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201 static SDL_Rect position; |
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202 static int x_vel, y_vel; |
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203 static int alpha_vel; |
0 | 204 |
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205 int |
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206 LoadSprite(SDL_Surface * screen, char *file) |
0 | 207 { |
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208 SDL_Surface *converted; |
0 | 209 |
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210 /* Load the sprite image */ |
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211 sprite = SDL_LoadBMP(file); |
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212 if (sprite == NULL) { |
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213 fprintf(stderr, "Couldn't load %s: %s", file, SDL_GetError()); |
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214 return (-1); |
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215 } |
0 | 216 |
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217 /* Set transparent pixel as the pixel at (0,0) */ |
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218 if (sprite->format->palette) { |
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219 SDL_SetColorKey(sprite, SDL_SRCCOLORKEY, *(Uint8 *) sprite->pixels); |
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220 } |
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221 |
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222 /* Convert sprite to video format */ |
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223 converted = SDL_DisplayFormat(sprite); |
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224 SDL_FreeSurface(sprite); |
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225 if (converted == NULL) { |
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226 fprintf(stderr, "Couldn't convert background: %s\n", SDL_GetError()); |
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227 return (-1); |
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228 } |
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229 sprite = converted; |
0 | 230 |
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231 /* Create the background */ |
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232 backing = SDL_CreateRGBSurface(SDL_SWSURFACE, sprite->w, sprite->h, 8, |
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233 0, 0, 0, 0); |
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234 if (backing == NULL) { |
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235 fprintf(stderr, "Couldn't create background: %s\n", SDL_GetError()); |
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236 SDL_FreeSurface(sprite); |
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237 return (-1); |
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238 } |
0 | 239 |
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240 /* Convert background to video format */ |
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241 converted = SDL_DisplayFormat(backing); |
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242 SDL_FreeSurface(backing); |
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243 if (converted == NULL) { |
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244 fprintf(stderr, "Couldn't convert background: %s\n", SDL_GetError()); |
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245 SDL_FreeSurface(sprite); |
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246 return (-1); |
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247 } |
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248 backing = converted; |
0 | 249 |
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250 /* Set the initial position of the sprite */ |
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251 position.x = (screen->w - sprite->w) / 2; |
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252 position.y = (screen->h - sprite->h) / 2; |
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253 position.w = sprite->w; |
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254 position.h = sprite->h; |
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255 x_vel = 0; |
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256 y_vel = 0; |
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257 alpha_vel = 1; |
0 | 258 |
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259 /* We're ready to roll. :) */ |
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260 return (0); |
0 | 261 } |
262 | |
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263 void |
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264 AttractSprite(Uint16 x, Uint16 y) |
0 | 265 { |
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266 x_vel = ((int) x - position.x) / 10; |
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267 y_vel = ((int) y - position.y) / 10; |
0 | 268 } |
269 | |
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270 void |
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271 MoveSprite(SDL_Surface * screen, SDL_Surface * light) |
0 | 272 { |
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273 SDL_Rect updates[2]; |
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274 Uint8 alpha; |
0 | 275 |
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276 /* Erase the sprite if it was visible */ |
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277 if (sprite_visible) { |
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278 updates[0] = position; |
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279 SDL_BlitSurface(backing, NULL, screen, &updates[0]); |
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280 } else { |
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281 updates[0].x = 0; |
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282 updates[0].y = 0; |
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283 updates[0].w = 0; |
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284 updates[0].h = 0; |
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285 sprite_visible = 1; |
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286 } |
0 | 287 |
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288 /* Since the sprite is off the screen, we can do other drawing |
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289 without being overwritten by the saved area behind the sprite. |
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290 */ |
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291 if (light != NULL) { |
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292 int x, y; |
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293 |
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294 SDL_GetMouseState(0, &x, &y); |
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295 FlashLight(screen, light, x, y); |
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296 } |
0 | 297 |
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298 /* Move the sprite, bounce at the wall */ |
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299 position.x += x_vel; |
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300 if ((position.x < 0) || (position.x >= screen->w)) { |
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301 x_vel = -x_vel; |
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302 position.x += x_vel; |
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303 } |
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304 position.y += y_vel; |
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305 if ((position.y < 0) || (position.y >= screen->h)) { |
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306 y_vel = -y_vel; |
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307 position.y += y_vel; |
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308 } |
0 | 309 |
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310 /* Update transparency (fade in and out) */ |
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311 SDL_GetSurfaceAlphaMod(sprite, &alpha); |
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312 if (((int) alpha + alpha_vel) < 0) { |
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313 alpha_vel = -alpha_vel; |
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314 } else if (((int) alpha + alpha_vel) > 255) { |
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315 alpha_vel = -alpha_vel; |
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316 } |
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317 SDL_SetAlpha(sprite, SDL_SRCALPHA, (Uint8) (alpha + alpha_vel)); |
0 | 318 |
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319 /* Save the area behind the sprite */ |
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320 updates[1] = position; |
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321 SDL_BlitSurface(screen, &updates[1], backing, NULL); |
0 | 322 |
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323 /* Blit the sprite onto the screen */ |
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324 updates[1] = position; |
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325 SDL_BlitSurface(sprite, NULL, screen, &updates[1]); |
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326 |
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327 /* Make it so! */ |
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328 SDL_UpdateRects(screen, 2, updates); |
0 | 329 } |
330 | |
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331 int |
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332 main(int argc, char *argv[]) |
0 | 333 { |
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334 const SDL_VideoInfo *info; |
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335 SDL_Surface *screen; |
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336 int w, h; |
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337 Uint8 video_bpp; |
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338 Uint32 videoflags; |
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339 int i, done; |
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340 SDL_Event event; |
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341 SDL_Surface *light; |
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342 int mouse_pressed; |
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343 Uint32 ticks, lastticks; |
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344 |
0 | 345 |
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346 /* Initialize SDL */ |
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347 if (SDL_Init(SDL_INIT_VIDEO) < 0) { |
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348 fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); |
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349 return (1); |
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350 } |
0 | 351 |
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352 /* Alpha blending doesn't work well at 8-bit color */ |
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353 #ifdef _WIN32_WCE |
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354 /* Pocket PC */ |
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355 w = 240; |
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356 h = 320; |
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357 #else |
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358 w = 640; |
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359 h = 480; |
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360 #endif |
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361 info = SDL_GetVideoInfo(); |
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362 if (info->vfmt->BitsPerPixel > 8) { |
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363 video_bpp = info->vfmt->BitsPerPixel; |
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364 } else { |
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365 video_bpp = 16; |
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366 fprintf(stderr, "forced 16 bpp mode\n"); |
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367 } |
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368 videoflags = SDL_SWSURFACE; |
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369 for (i = 1; argv[i]; ++i) { |
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370 if (strcmp(argv[i], "-bpp") == 0) { |
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371 video_bpp = atoi(argv[++i]); |
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372 if (video_bpp <= 8) { |
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373 video_bpp = 16; |
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374 fprintf(stderr, "forced 16 bpp mode\n"); |
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375 } |
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376 } else if (strcmp(argv[i], "-hw") == 0) { |
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377 videoflags |= SDL_HWSURFACE; |
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378 } else if (strcmp(argv[i], "-warp") == 0) { |
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379 videoflags |= SDL_HWPALETTE; |
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380 } else if (strcmp(argv[i], "-width") == 0 && argv[i + 1]) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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381 w = atoi(argv[++i]); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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382 } else if (strcmp(argv[i], "-height") == 0 && argv[i + 1]) { |
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383 h = atoi(argv[++i]); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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384 } else if (strcmp(argv[i], "-resize") == 0) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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385 videoflags |= SDL_RESIZABLE; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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386 } else if (strcmp(argv[i], "-noframe") == 0) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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387 videoflags |= SDL_NOFRAME; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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388 } else if (strcmp(argv[i], "-fullscreen") == 0) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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389 videoflags |= SDL_FULLSCREEN; |
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390 } else { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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391 fprintf(stderr, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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392 "Usage: %s [-width N] [-height N] [-bpp N] [-warp] [-hw] [-fullscreen]\n", |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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393 argv[0]); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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394 quit(1); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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395 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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396 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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397 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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398 /* Set video mode */ |
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399 if ((screen = SDL_SetVideoMode(w, h, video_bpp, videoflags)) == NULL) { |
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400 fprintf(stderr, "Couldn't set %dx%dx%d video mode: %s\n", |
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401 w, h, video_bpp, SDL_GetError()); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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402 quit(2); |
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403 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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404 FillBackground(screen); |
0 | 405 |
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406 /* Create the light */ |
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407 light = CreateLight(82); |
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408 if (light == NULL) { |
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409 quit(1); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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410 } |
0 | 411 |
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412 /* Load the sprite */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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413 if (LoadSprite(screen, "icon.bmp") < 0) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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414 SDL_FreeSurface(light); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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415 quit(1); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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416 } |
0 | 417 |
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418 /* Print out information about our surfaces */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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419 printf("Screen is at %d bits per pixel\n", screen->format->BitsPerPixel); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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420 if ((screen->flags & SDL_HWSURFACE) == SDL_HWSURFACE) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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421 printf("Screen is in video memory\n"); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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422 } else { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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423 printf("Screen is in system memory\n"); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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424 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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425 if ((screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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426 printf("Screen has double-buffering enabled\n"); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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427 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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428 if ((sprite->flags & SDL_HWSURFACE) == SDL_HWSURFACE) { |
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429 printf("Sprite is in video memory\n"); |
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430 } else { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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431 printf("Sprite is in system memory\n"); |
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432 } |
0 | 433 |
1895
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434 /* Run a sample blit to trigger blit acceleration */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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435 MoveSprite(screen, NULL); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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436 if ((sprite->flags & SDL_HWACCEL) == SDL_HWACCEL) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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437 printf("Sprite blit uses hardware alpha acceleration\n"); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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438 } else { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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439 printf("Sprite blit dosn't uses hardware alpha acceleration\n"); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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440 } |
886
05c551e5bc64
Date: Sat, 24 Apr 2004 15:13:32 +0300
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|
441 |
1895
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442 /* Set a clipping rectangle to clip the outside edge of the screen */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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443 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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444 SDL_Rect clip; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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445 clip.x = 32; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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446 clip.y = 32; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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447 clip.w = screen->w - (2 * 32); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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448 clip.h = screen->h - (2 * 32); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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449 SDL_SetClipRect(screen, &clip); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
450 } |
0 | 451 |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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452 /* Wait for a keystroke */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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453 lastticks = SDL_GetTicks(); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
454 done = 0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
455 mouse_pressed = 0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
456 while (!done) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
457 /* Update the frame -- move the sprite */ |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
458 if (mouse_pressed) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
459 MoveSprite(screen, light); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
460 mouse_pressed = 0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
461 } else { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
462 MoveSprite(screen, NULL); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
463 } |
0 | 464 |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
465 /* Slow down the loop to 30 frames/second */ |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
466 ticks = SDL_GetTicks(); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
467 if ((ticks - lastticks) < FRAME_TICKS) { |
0 | 468 #ifdef CHECK_SLEEP_GRANULARITY |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
469 fprintf(stderr, "Sleeping %d ticks\n", |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
470 FRAME_TICKS - (ticks - lastticks)); |
0 | 471 #endif |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
472 SDL_Delay(FRAME_TICKS - (ticks - lastticks)); |
0 | 473 #ifdef CHECK_SLEEP_GRANULARITY |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
474 fprintf(stderr, "Slept %d ticks\n", (SDL_GetTicks() - ticks)); |
0 | 475 #endif |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
476 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
477 lastticks = ticks; |
0 | 478 |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
479 /* Check for events */ |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
480 while (SDL_PollEvent(&event)) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
481 switch (event.type) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
482 case SDL_VIDEORESIZE: |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
483 screen = |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
484 SDL_SetVideoMode(event.resize.w, event.resize.h, |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
485 video_bpp, videoflags); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
486 if (screen) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
487 FillBackground(screen); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
488 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
489 break; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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diff
changeset
|
490 /* Attract sprite while mouse is held down */ |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
491 case SDL_MOUSEMOTION: |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
492 if (event.motion.state != 0) { |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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|
493 AttractSprite(event.motion.x, event.motion.y); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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494 mouse_pressed = 1; |
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495 } |
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496 break; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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497 case SDL_MOUSEBUTTONDOWN: |
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498 if (event.button.button == 1) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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499 AttractSprite(event.button.x, event.button.y); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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500 mouse_pressed = 1; |
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501 } else { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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502 SDL_Rect area; |
0 | 503 |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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504 area.x = event.button.x - 16; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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505 area.y = event.button.y - 16; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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506 area.w = 32; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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507 area.h = 32; |
2806
938aa47f903a
Fixed testalpha screen clear for screen formats with an alpha channel
Sam Lantinga <slouken@libsdl.org>
parents:
2799
diff
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508 SDL_FillRect(screen, &area, |
938aa47f903a
Fixed testalpha screen clear for screen formats with an alpha channel
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parents:
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509 SDL_MapRGB(screen->format, 0, 0, 0)); |
1895
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510 SDL_UpdateRects(screen, 1, &area); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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511 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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512 break; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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513 case SDL_KEYDOWN: |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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514 if (event.key.keysym.sym == SDLK_ESCAPE) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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515 done = 1; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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516 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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517 break; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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518 case SDL_QUIT: |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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519 done = 1; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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520 break; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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521 default: |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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522 break; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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523 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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524 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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525 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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526 SDL_FreeSurface(light); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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527 SDL_FreeSurface(sprite); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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528 SDL_FreeSurface(backing); |
0 | 529 |
1895
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530 /* Print out some timing information */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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531 if (flashes > 0) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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532 printf("%d alpha blits, ~%4.4f ms per blit\n", |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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533 flashes, (float) flashtime / flashes); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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parents:
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534 } |
1151
be9c9c8f6d53
Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents:
886
diff
changeset
|
535 |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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536 SDL_Quit(); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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537 return (0); |
0 | 538 } |