annotate test/testalpha.c @ 3083:0bc41e0361d3

Date: Mon, 2 Mar 2009 16:27:42 +0200 From: "Mike Gorchak" Subject: About QNX support in SDL 1.3 Right now I'm working on QNX SDL 1.3 drivers implementation and looks like a lot of code must be completely reworked. But I'm ready for it :) Also I want to add QNX Graphics Framework SDL driver, which is fullscreen graphics framework, with support of hardware accelerated OpenGL ES implementations. This Graphics Framework (called GF in QNX) could also use QNX Photon (window manager GUI) as window manager. In the attachment initial patch for QNX support in SDL 1.3
author Sam Lantinga <slouken@libsdl.org>
date Tue, 03 Mar 2009 04:21:51 +0000
parents cf271ff76061
children f8816ffa210b
rev   line source
0
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1
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2 /* Simple program: Fill a colormap with gray and stripe it down the screen,
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3 Then move an alpha valued sprite around the screen.
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4 */
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5
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6 #include <stdio.h>
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7 #include <stdlib.h>
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8 #include <string.h>
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9 #include <math.h>
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10
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11 #include "SDL.h"
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12
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13 #define FRAME_TICKS (1000/30) /* 30 frames/second */
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14
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15 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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16 static void
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17 quit(int rc)
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18 {
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19 SDL_Quit();
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20 exit(rc);
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21 }
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22
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23 /* Fill the screen with a gradient */
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24 static void
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25 FillBackground(SDL_Surface * screen)
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26 {
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27 Uint8 *buffer;
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28 Uint8 gradient;
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29 int i, k;
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30
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31 /* Set the surface pixels and refresh! */
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32 if (SDL_LockSurface(screen) < 0) {
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33 fprintf(stderr, "Couldn't lock the display surface: %s\n",
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34 SDL_GetError());
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35 quit(2);
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36 }
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37 buffer = (Uint8 *) screen->pixels;
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38 switch (screen->format->BytesPerPixel) {
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39 case 1:
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40 case 3:
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41 for (i = 0; i < screen->h; ++i) {
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42 memset(buffer, (i * 255) / screen->h,
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43 screen->w * screen->format->BytesPerPixel);
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44 buffer += screen->pitch;
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45 }
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46 break;
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47 case 2:
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48 for (i = 0; i < screen->h; ++i) {
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49 Uint16 *buffer16;
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50 Uint16 color;
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51
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52 gradient = ((i * 255) / screen->h);
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53 color = (Uint16) SDL_MapRGB(screen->format,
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54 gradient, gradient, gradient);
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55 buffer16 = (Uint16 *) buffer;
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56 for (k = 0; k < screen->w; k++) {
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57 *buffer16++ = color;
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58 }
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59 buffer += screen->pitch;
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60 }
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61 break;
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62 case 4:
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63 for (i = 0; i < screen->h; ++i) {
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64 Uint32 *buffer32;
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65 Uint32 color;
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66
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67 gradient = ((i * 255) / screen->h);
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68 color = SDL_MapRGB(screen->format, gradient, gradient, gradient);
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69 buffer32 = (Uint32 *) buffer;
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70 for (k = 0; k < screen->w; k++) {
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71 *buffer32++ = color;
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72 }
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73 buffer += screen->pitch;
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74 }
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75 break;
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76 }
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77
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78 SDL_UnlockSurface(screen);
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79 SDL_UpdateRect(screen, 0, 0, 0, 0);
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80 }
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81
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82 /* Create a "light" -- a yellowish surface with variable alpha */
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83 SDL_Surface *
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84 CreateLight(int radius)
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85 {
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86 Uint8 trans, alphamask;
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87 int range, addition;
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88 int xdist, ydist;
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89 Uint16 x, y;
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90 Uint16 skip;
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91 Uint32 pixel;
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92 SDL_Surface *light;
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93
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94 #ifdef LIGHT_16BIT
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95 Uint16 *buf;
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96
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97 /* Create a 16 (4/4/4/4) bpp square with a full 4-bit alpha channel */
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98 /* Note: this isn't any faster than a 32 bit alpha surface */
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99 alphamask = 0x0000000F;
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100 light = SDL_CreateRGBSurface(SDL_SWSURFACE, 2 * radius, 2 * radius, 16,
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101 0x0000F000, 0x00000F00, 0x000000F0,
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102 alphamask);
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103 #else
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104 Uint32 *buf;
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105
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106 /* Create a 32 (8/8/8/8) bpp square with a full 8-bit alpha channel */
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107 alphamask = 0x000000FF;
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108 light = SDL_CreateRGBSurface(SDL_SWSURFACE, 2 * radius, 2 * radius, 32,
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109 0xFF000000, 0x00FF0000, 0x0000FF00,
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110 alphamask);
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111 if (light == NULL) {
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112 fprintf(stderr, "Couldn't create light: %s\n", SDL_GetError());
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113 return (NULL);
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114 }
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115 #endif
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116
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117 /* Fill with a light yellow-orange color */
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118 skip = light->pitch - (light->w * light->format->BytesPerPixel);
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119 #ifdef LIGHT_16BIT
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120 buf = (Uint16 *) light->pixels;
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121 #else
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122 buf = (Uint32 *) light->pixels;
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123 #endif
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124 /* Get a tranparent pixel value - we'll add alpha later */
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125 pixel = SDL_MapRGBA(light->format, 0xFF, 0xDD, 0x88, 0);
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126 for (y = 0; y < light->h; ++y) {
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127 for (x = 0; x < light->w; ++x) {
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128 *buf++ = pixel;
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129 }
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130 buf += skip; /* Almost always 0, but just in case... */
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131 }
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132
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133 /* Calculate alpha values for the surface. */
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134 #ifdef LIGHT_16BIT
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135 buf = (Uint16 *) light->pixels;
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136 #else
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137 buf = (Uint32 *) light->pixels;
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138 #endif
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139 for (y = 0; y < light->h; ++y) {
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140 for (x = 0; x < light->w; ++x) {
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141 /* Slow distance formula (from center of light) */
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142 xdist = x - (light->w / 2);
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143 ydist = y - (light->h / 2);
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144 range = (int) sqrt(xdist * xdist + ydist * ydist);
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145
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146 /* Scale distance to range of transparency (0-255) */
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147 if (range > radius) {
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148 trans = alphamask;
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149 } else {
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150 /* Increasing transparency with distance */
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151 trans = (Uint8) ((range * alphamask) / radius);
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152
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153 /* Lights are very transparent */
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154 addition = (alphamask + 1) / 8;
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155 if ((int) trans + addition > alphamask) {
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156 trans = alphamask;
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157 } else {
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158 trans += addition;
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159 }
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160 }
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161 /* We set the alpha component as the right N bits */
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162 *buf++ |= (255 - trans);
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163 }
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164 buf += skip; /* Almost always 0, but just in case... */
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165 }
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166 /* Enable RLE acceleration of this alpha surface */
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167 SDL_SetAlpha(light, SDL_SRCALPHA | SDL_RLEACCEL, 0);
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168
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169 /* We're done! */
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170 return (light);
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171 }
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172
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173 static Uint32 flashes = 0;
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174 static Uint32 flashtime = 0;
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175
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176 void
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177 FlashLight(SDL_Surface * screen, SDL_Surface * light, int x, int y)
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178 {
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179 SDL_Rect position;
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180 Uint32 ticks1;
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181 Uint32 ticks2;
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182
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183 /* Easy, center light */
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184 position.x = x - (light->w / 2);
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185 position.y = y - (light->h / 2);
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186 position.w = light->w;
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187 position.h = light->h;
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188 ticks1 = SDL_GetTicks();
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189 SDL_BlitSurface(light, NULL, screen, &position);
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190 ticks2 = SDL_GetTicks();
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191 SDL_UpdateRects(screen, 1, &position);
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192 ++flashes;
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193
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194 /* Update time spend doing alpha blitting */
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195 flashtime += (ticks2 - ticks1);
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196 }
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197
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198 static int sprite_visible = 0;
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199 static SDL_Surface *sprite;
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200 static SDL_Surface *backing;
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201 static SDL_Rect position;
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202 static int x_vel, y_vel;
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203 static int alpha_vel;
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204
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205 int
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206 LoadSprite(SDL_Surface * screen, char *file)
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207 {
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208 SDL_Surface *converted;
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209
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210 /* Load the sprite image */
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211 sprite = SDL_LoadBMP(file);
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212 if (sprite == NULL) {
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213 fprintf(stderr, "Couldn't load %s: %s", file, SDL_GetError());
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214 return (-1);
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215 }
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216
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217 /* Set transparent pixel as the pixel at (0,0) */
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218 if (sprite->format->palette) {
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219 SDL_SetColorKey(sprite, SDL_SRCCOLORKEY, *(Uint8 *) sprite->pixels);
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220 }
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diff changeset
221
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222 /* Convert sprite to video format */
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223 converted = SDL_DisplayFormat(sprite);
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224 SDL_FreeSurface(sprite);
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225 if (converted == NULL) {
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226 fprintf(stderr, "Couldn't convert background: %s\n", SDL_GetError());
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227 return (-1);
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228 }
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229 sprite = converted;
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230
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231 /* Create the background */
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232 backing = SDL_CreateRGBSurface(SDL_SWSURFACE, sprite->w, sprite->h, 8,
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233 0, 0, 0, 0);
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234 if (backing == NULL) {
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235 fprintf(stderr, "Couldn't create background: %s\n", SDL_GetError());
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236 SDL_FreeSurface(sprite);
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237 return (-1);
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238 }
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239
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240 /* Convert background to video format */
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241 converted = SDL_DisplayFormat(backing);
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242 SDL_FreeSurface(backing);
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243 if (converted == NULL) {
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244 fprintf(stderr, "Couldn't convert background: %s\n", SDL_GetError());
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245 SDL_FreeSurface(sprite);
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246 return (-1);
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247 }
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248 backing = converted;
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249
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250 /* Set the initial position of the sprite */
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251 position.x = (screen->w - sprite->w) / 2;
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252 position.y = (screen->h - sprite->h) / 2;
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253 position.w = sprite->w;
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254 position.h = sprite->h;
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255 x_vel = 0;
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256 y_vel = 0;
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257 alpha_vel = 1;
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258
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259 /* We're ready to roll. :) */
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260 return (0);
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261 }
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262
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263 void
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264 AttractSprite(Uint16 x, Uint16 y)
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265 {
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266 x_vel = ((int) x - position.x) / 10;
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267 y_vel = ((int) y - position.y) / 10;
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268 }
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269
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270 void
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271 MoveSprite(SDL_Surface * screen, SDL_Surface * light)
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272 {
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273 SDL_Rect updates[2];
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274 Uint8 alpha;
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275
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276 /* Erase the sprite if it was visible */
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277 if (sprite_visible) {
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278 updates[0] = position;
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279 SDL_BlitSurface(backing, NULL, screen, &updates[0]);
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280 } else {
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281 updates[0].x = 0;
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282 updates[0].y = 0;
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283 updates[0].w = 0;
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284 updates[0].h = 0;
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285 sprite_visible = 1;
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286 }
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287
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288 /* Since the sprite is off the screen, we can do other drawing
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289 without being overwritten by the saved area behind the sprite.
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290 */
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291 if (light != NULL) {
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292 int x, y;
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293
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294 SDL_GetMouseState(0, &x, &y);
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295 FlashLight(screen, light, x, y);
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296 }
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297
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298 /* Move the sprite, bounce at the wall */
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299 position.x += x_vel;
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300 if ((position.x < 0) || (position.x >= screen->w)) {
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301 x_vel = -x_vel;
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302 position.x += x_vel;
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303 }
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304 position.y += y_vel;
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305 if ((position.y < 0) || (position.y >= screen->h)) {
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306 y_vel = -y_vel;
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307 position.y += y_vel;
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308 }
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309
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310 /* Update transparency (fade in and out) */
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311 SDL_GetSurfaceAlphaMod(sprite, &alpha);
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312 if (((int) alpha + alpha_vel) < 0) {
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313 alpha_vel = -alpha_vel;
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314 } else if (((int) alpha + alpha_vel) > 255) {
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315 alpha_vel = -alpha_vel;
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316 }
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317 SDL_SetAlpha(sprite, SDL_SRCALPHA, (Uint8) (alpha + alpha_vel));
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318
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319 /* Save the area behind the sprite */
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320 updates[1] = position;
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321 SDL_BlitSurface(screen, &updates[1], backing, NULL);
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322
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323 /* Blit the sprite onto the screen */
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324 updates[1] = position;
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325 SDL_BlitSurface(sprite, NULL, screen, &updates[1]);
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326
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327 /* Make it so! */
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328 SDL_UpdateRects(screen, 2, updates);
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329 }
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330
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331 int
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332 main(int argc, char *argv[])
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333 {
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334 const SDL_VideoInfo *info;
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335 SDL_Surface *screen;
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336 int w, h;
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337 Uint8 video_bpp;
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338 Uint32 videoflags;
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339 int i, done;
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340 SDL_Event event;
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341 SDL_Surface *light;
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diff changeset
342 int mouse_pressed;
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343 Uint32 ticks, lastticks;
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344
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345
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346 /* Initialize SDL */
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diff changeset
347 if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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348 fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
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349 return (1);
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350 }
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351
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352 /* Alpha blending doesn't work well at 8-bit color */
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353 #ifdef _WIN32_WCE
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354 /* Pocket PC */
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355 w = 240;
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356 h = 320;
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diff changeset
357 #else
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358 w = 640;
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359 h = 480;
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360 #endif
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361 info = SDL_GetVideoInfo();
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362 if (info->vfmt->BitsPerPixel > 8) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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363 video_bpp = info->vfmt->BitsPerPixel;
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diff changeset
364 } else {
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365 video_bpp = 16;
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366 fprintf(stderr, "forced 16 bpp mode\n");
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367 }
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368 videoflags = SDL_SWSURFACE;
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369 for (i = 1; argv[i]; ++i) {
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370 if (strcmp(argv[i], "-bpp") == 0) {
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371 video_bpp = atoi(argv[++i]);
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diff changeset
372 if (video_bpp <= 8) {
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diff changeset
373 video_bpp = 16;
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diff changeset
374 fprintf(stderr, "forced 16 bpp mode\n");
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375 }
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diff changeset
376 } else if (strcmp(argv[i], "-hw") == 0) {
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377 videoflags |= SDL_HWSURFACE;
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diff changeset
378 } else if (strcmp(argv[i], "-warp") == 0) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
379 videoflags |= SDL_HWPALETTE;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
380 } else if (strcmp(argv[i], "-width") == 0 && argv[i + 1]) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
381 w = atoi(argv[++i]);
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diff changeset
382 } else if (strcmp(argv[i], "-height") == 0 && argv[i + 1]) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
383 h = atoi(argv[++i]);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
384 } else if (strcmp(argv[i], "-resize") == 0) {
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diff changeset
385 videoflags |= SDL_RESIZABLE;
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diff changeset
386 } else if (strcmp(argv[i], "-noframe") == 0) {
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diff changeset
387 videoflags |= SDL_NOFRAME;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
388 } else if (strcmp(argv[i], "-fullscreen") == 0) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
389 videoflags |= SDL_FULLSCREEN;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
390 } else {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
391 fprintf(stderr,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
392 "Usage: %s [-width N] [-height N] [-bpp N] [-warp] [-hw] [-fullscreen]\n",
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
393 argv[0]);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
394 quit(1);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
395 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
396 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
397
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
398 /* Set video mode */
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
399 if ((screen = SDL_SetVideoMode(w, h, video_bpp, videoflags)) == NULL) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
400 fprintf(stderr, "Couldn't set %dx%dx%d video mode: %s\n",
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
401 w, h, video_bpp, SDL_GetError());
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
402 quit(2);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
403 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
404 FillBackground(screen);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
405
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
406 /* Create the light */
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
407 light = CreateLight(82);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
408 if (light == NULL) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
409 quit(1);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
410 }
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
411
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
412 /* Load the sprite */
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
413 if (LoadSprite(screen, "icon.bmp") < 0) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
414 SDL_FreeSurface(light);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
415 quit(1);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
416 }
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
417
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
418 /* Print out information about our surfaces */
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
419 printf("Screen is at %d bits per pixel\n", screen->format->BitsPerPixel);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
420 if ((screen->flags & SDL_HWSURFACE) == SDL_HWSURFACE) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
421 printf("Screen is in video memory\n");
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
422 } else {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
423 printf("Screen is in system memory\n");
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
424 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
425 if ((screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
426 printf("Screen has double-buffering enabled\n");
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
427 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
428 if ((sprite->flags & SDL_HWSURFACE) == SDL_HWSURFACE) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
429 printf("Sprite is in video memory\n");
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
430 } else {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
431 printf("Sprite is in system memory\n");
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
432 }
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
433
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
434 /* Run a sample blit to trigger blit acceleration */
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
435 MoveSprite(screen, NULL);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
436 if ((sprite->flags & SDL_HWACCEL) == SDL_HWACCEL) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
437 printf("Sprite blit uses hardware alpha acceleration\n");
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
438 } else {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
439 printf("Sprite blit dosn't uses hardware alpha acceleration\n");
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
440 }
886
05c551e5bc64 Date: Sat, 24 Apr 2004 15:13:32 +0300
Sam Lantinga <slouken@libsdl.org>
parents: 691
diff changeset
441
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
442 /* Set a clipping rectangle to clip the outside edge of the screen */
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
443 {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
444 SDL_Rect clip;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
445 clip.x = 32;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
446 clip.y = 32;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
447 clip.w = screen->w - (2 * 32);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
448 clip.h = screen->h - (2 * 32);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
449 SDL_SetClipRect(screen, &clip);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
450 }
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
451
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
452 /* Wait for a keystroke */
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
453 lastticks = SDL_GetTicks();
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
454 done = 0;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
455 mouse_pressed = 0;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
456 while (!done) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
457 /* Update the frame -- move the sprite */
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
458 if (mouse_pressed) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
459 MoveSprite(screen, light);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
460 mouse_pressed = 0;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
461 } else {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
462 MoveSprite(screen, NULL);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
463 }
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
464
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
465 /* Slow down the loop to 30 frames/second */
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
466 ticks = SDL_GetTicks();
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
467 if ((ticks - lastticks) < FRAME_TICKS) {
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
468 #ifdef CHECK_SLEEP_GRANULARITY
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
469 fprintf(stderr, "Sleeping %d ticks\n",
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
470 FRAME_TICKS - (ticks - lastticks));
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
471 #endif
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
472 SDL_Delay(FRAME_TICKS - (ticks - lastticks));
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
473 #ifdef CHECK_SLEEP_GRANULARITY
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
474 fprintf(stderr, "Slept %d ticks\n", (SDL_GetTicks() - ticks));
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
475 #endif
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
476 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
477 lastticks = ticks;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
478
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
479 /* Check for events */
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
480 while (SDL_PollEvent(&event)) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
481 switch (event.type) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
482 case SDL_VIDEORESIZE:
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
483 screen =
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
484 SDL_SetVideoMode(event.resize.w, event.resize.h,
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
485 video_bpp, videoflags);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
486 if (screen) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
487 FillBackground(screen);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
488 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
489 break;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
490 /* Attract sprite while mouse is held down */
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
491 case SDL_MOUSEMOTION:
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
492 if (event.motion.state != 0) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
493 AttractSprite(event.motion.x, event.motion.y);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
494 mouse_pressed = 1;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
495 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
496 break;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
497 case SDL_MOUSEBUTTONDOWN:
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
498 if (event.button.button == 1) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
499 AttractSprite(event.button.x, event.button.y);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
500 mouse_pressed = 1;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
501 } else {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
502 SDL_Rect area;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
503
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
504 area.x = event.button.x - 16;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
505 area.y = event.button.y - 16;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
506 area.w = 32;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
507 area.h = 32;
2806
938aa47f903a Fixed testalpha screen clear for screen formats with an alpha channel
Sam Lantinga <slouken@libsdl.org>
parents: 2799
diff changeset
508 SDL_FillRect(screen, &area,
938aa47f903a Fixed testalpha screen clear for screen formats with an alpha channel
Sam Lantinga <slouken@libsdl.org>
parents: 2799
diff changeset
509 SDL_MapRGB(screen->format, 0, 0, 0));
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
510 SDL_UpdateRects(screen, 1, &area);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
511 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
512 break;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
513 case SDL_KEYDOWN:
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
514 if (event.key.keysym.sym == SDLK_ESCAPE) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
515 done = 1;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
516 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
517 break;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
518 case SDL_QUIT:
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
519 done = 1;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
520 break;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
521 default:
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
522 break;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
523 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
524 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
525 }
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
526 SDL_FreeSurface(light);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
527 SDL_FreeSurface(sprite);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
528 SDL_FreeSurface(backing);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
529
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
530 /* Print out some timing information */
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
531 if (flashes > 0) {
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
532 printf("%d alpha blits, ~%4.4f ms per blit\n",
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
533 flashes, (float) flashtime / flashes);
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
534 }
1151
be9c9c8f6d53 Removed atexit() from most of the test programs; atexit(SDL_Quit) isn't safe
Ryan C. Gordon <icculus@icculus.org>
parents: 886
diff changeset
535
1895
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
536 SDL_Quit();
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents: 1779
diff changeset
537 return (0);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
538 }