annotate src/video/win32/SDL_win32video.h @ 3083:0bc41e0361d3

Date: Mon, 2 Mar 2009 16:27:42 +0200 From: "Mike Gorchak" Subject: About QNX support in SDL 1.3 Right now I'm working on QNX SDL 1.3 drivers implementation and looks like a lot of code must be completely reworked. But I'm ready for it :) Also I want to add QNX Graphics Framework SDL driver, which is fullscreen graphics framework, with support of hardware accelerated OpenGL ES implementations. This Graphics Framework (called GF in QNX) could also use QNX Photon (window manager GUI) as window manager. In the attachment initial patch for QNX support in SDL 1.3
author Sam Lantinga <slouken@libsdl.org>
date Tue, 03 Mar 2009 04:21:51 +0000
parents d2f68ec8c1d0
children 6338b7f2d024
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #ifndef _SDL_win32video_h
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25 #define _SDL_win32video_h
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26
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27 #include "../SDL_sysvideo.h"
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28
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29 #define WIN32_LEAN_AND_MEAN
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30 #define UNICODE
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31 #define WINVER 0x500 /* Need 0x410 for AlphaBlend() and 0x500 for EnumDisplayDevices() */
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32 #include <windows.h>
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33
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34 #if SDL_VIDEO_RENDER_D3D
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35 //#include <d3d9.h>
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36 #define D3D_DEBUG_INFO
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37 #include "d3d9.h"
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38 #endif
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39
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40 #include "wactab/wintab.h"
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41 #define PACKETDATA ( PK_X | PK_Y | PK_BUTTONS | PK_NORMAL_PRESSURE | PK_CURSOR)
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42 #define PACKETMODE 0
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43 #include "wactab/pktdef.h"
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44
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45 #include "SDL_win32events.h"
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46 #include "SDL_win32gamma.h"
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47 #include "SDL_win32keyboard.h"
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48 #include "SDL_win32modes.h"
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49 #include "SDL_win32mouse.h"
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50 #include "SDL_win32opengl.h"
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51 #include "SDL_win32window.h"
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52
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53 #ifdef UNICODE
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54 #define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "UCS-2", (char *)S, (SDL_wcslen(S)+1)*sizeof(WCHAR))
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55 #define WIN_UTF8ToString(S) (WCHAR *)SDL_iconv_string("UCS-2", "UTF-8", (char *)S, SDL_strlen(S)+1)
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56 #else
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57 #define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "ASCII", (char *)S, (SDL_strlen(S)+1))
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58 #define WIN_UTF8ToString(S) SDL_iconv_string("ASCII", "UTF-8", (char *)S, SDL_strlen(S)+1)
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59 #endif
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60
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61 /* Private display data */
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62
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63 typedef struct SDL_VideoData
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64 {
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65 #if SDL_VIDEO_RENDER_D3D
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66 HANDLE d3dDLL;
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67 IDirect3D9 *d3d;
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68 #endif
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69 /* *INDENT-OFF* */
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70 /* Function pointers for the Wacom API */
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71 HANDLE wintabDLL;
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72 UINT (*WTInfoA) (UINT, UINT, LPVOID);
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73 HCTX (*WTOpenA) (HWND, LPLOGCONTEXTA, BOOL);
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74 int (*WTPacket) (HCTX, UINT, LPVOID);
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75 BOOL (*WTClose) (HCTX);
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76 /* *INDENT-ON* */
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77
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78 int keyboard;
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79 SDL_scancode *key_layout;
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80 } SDL_VideoData;
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81
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82 #endif /* _SDL_win32video_h */
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83
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84 /* vi: set ts=4 sw=4 expandtab: */