annotate docs/man3/SDL_WaitThread.3 @ 1816:0b627b7d1900

Fixed bug #53 Updated CWprojects.sea.bin with Anders F Björklun's CodeWarrior 5 and 6 projects. In addition, added the following tweaks from Sam: * Updated the version string to 1.2.10 * Removed Win32 targets from CodeWarrior 5 projects * Cleaned up access paths * Removed unnecessary macos_prefix.h * Added all necessary StdCLib headers to Support:MacOS * Added OpenGL 1.2 API headers and libraries to Support:MacOS * Added testdyngl test program * Removed OpenGL stub from all test programs except for testgl
author Sam Lantinga <slouken@libsdl.org>
date Thu, 11 May 2006 08:31:33 +0000 (2006-05-11)
parents e5bc29de3f0a
children 546f7c1eb755
rev   line source
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1 .TH "SDL_WaitThread" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_WaitThread\- Wait for a thread to finish\&.
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 #include "SDL_thread\&.h"
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8 .sp
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9 \fBvoid \fBSDL_WaitThread\fP\fR(\fBSDL_Thread *thread, int *status\fR);
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10 .SH "DESCRIPTION"
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11 .PP
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12 Wait for a thread to finish (timeouts are not supported)\&.
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13 .SH "RETURN VALUE"
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14 .PP
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15 The return code for the thread function is placed in the area pointed to by \fBstatus\fR, if \fBstatus\fR is not \fBNULL\fR\&.
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16 .SH "SEE ALSO"
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17 .PP
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18 \fI\fBSDL_CreateThread\fP\fR
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19 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01