annotate docs/man3/SDL_PumpEvents.3 @ 1816:0b627b7d1900

Fixed bug #53 Updated CWprojects.sea.bin with Anders F Björklun's CodeWarrior 5 and 6 projects. In addition, added the following tweaks from Sam: * Updated the version string to 1.2.10 * Removed Win32 targets from CodeWarrior 5 projects * Cleaned up access paths * Removed unnecessary macos_prefix.h * Added all necessary StdCLib headers to Support:MacOS * Added OpenGL 1.2 API headers and libraries to Support:MacOS * Added testdyngl test program * Removed OpenGL stub from all test programs except for testgl
author Sam Lantinga <slouken@libsdl.org>
date Thu, 11 May 2006 08:31:33 +0000
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children 546f7c1eb755
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1 .TH "SDL_PumpEvents" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_PumpEvents\- Pumps the event loop, gathering events from the input devices\&.
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBvoid \fBSDL_PumpEvents\fP\fR(\fBvoid\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 Pumps the event loop, gathering events from the input devices\&.
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12 .PP
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13 \fBSDL_PumpEvents\fP gathers all the pending input information from devices and places it on the event queue\&. Without calls to \fBSDL_PumpEvents\fP no events would ever be placed on the queue\&. Often calls the need for \fBSDL_PumpEvents\fP is hidden from the user since \fI\fBSDL_PollEvent\fP\fR and \fI\fBSDL_WaitEvent\fP\fR implicitly call \fBSDL_PumpEvents\fP\&. However, if you are not polling or waiting for events (e\&.g\&. your filtering them), then you must call \fBSDL_PumpEvents\fP to force an event queue update\&.
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14 .PP
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15 .RS
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16 \fBNote:
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17 .PP
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18 You can only call this function in the thread that set the video mode\&.
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19 .RE
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20 .SH "SEE ALSO"
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21 .PP
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22 \fI\fBSDL_PollEvent\fP\fR
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23 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59