annotate include/SDL_active.h @ 614:0b4c3f5ff63d

Date: Wed, 9 Apr 2003 18:21:33 -0230 From: Stephen Anthony <stephena@roadrunner.nf.net> Subject: [SDL] First patch concerning 4.3 and refresh rates OK, here's my first draft of the patch for the above subject. A short explanation: X 4.3 introduces many more modelines than older versions. This would be fine, except it introduces many modes with the *same* resolution but different refresh rates. And SDL won't necessarily pick the one with the highest refresh rate. So this patch restores SDL to X 4.2 functionality. That is, there is only ever one refresh rate *per* resolution, and it is the highest possible. This functionality can be totally disabled by using the environment variable 'SDL_VIDEO_X11_USE_ALL_MODES' set equal to 1.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 20 Apr 2003 05:36:52 +0000
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 /* Include file for SDL application focus event handling */
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29
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30 #ifndef _SDL_active_h
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31 #define _SDL_active_h
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32
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33 #include "begin_code.h"
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34 /* Set up for C function definitions, even when using C++ */
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35 #ifdef __cplusplus
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36 extern "C" {
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37 #endif
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38
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39 /* The available application states */
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40 #define SDL_APPMOUSEFOCUS 0x01 /* The app has mouse coverage */
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41 #define SDL_APPINPUTFOCUS 0x02 /* The app has input focus */
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42 #define SDL_APPACTIVE 0x04 /* The application is active */
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43
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44 /* Function prototypes */
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45 /*
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46 * This function returns the current state of the application, which is a
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47 * bitwise combination of SDL_APPMOUSEFOCUS, SDL_APPINPUTFOCUS, and
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48 * SDL_APPACTIVE. If SDL_APPACTIVE is set, then the user is able to
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49 * see your application, otherwise it has been iconified or disabled.
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50 */
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9154ec9ca3d2 Explicitly specify the SDL API calling convention (C by default)
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51 extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void);
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52
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53
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54 /* Ends C function definitions when using C++ */
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55 #ifdef __cplusplus
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56 }
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57 #endif
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58 #include "close_code.h"
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59
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60 #endif /* _SDL_active_h */