annotate docs/man3/SDL_JoyButtonEvent.3 @ 614:0b4c3f5ff63d

Date: Wed, 9 Apr 2003 18:21:33 -0230 From: Stephen Anthony <stephena@roadrunner.nf.net> Subject: [SDL] First patch concerning 4.3 and refresh rates OK, here's my first draft of the patch for the above subject. A short explanation: X 4.3 introduces many more modelines than older versions. This would be fine, except it introduces many modes with the *same* resolution but different refresh rates. And SDL won't necessarily pick the one with the highest refresh rate. So this patch restores SDL to X 4.2 functionality. That is, there is only ever one refresh rate *per* resolution, and it is the highest possible. This functionality can be totally disabled by using the environment variable 'SDL_VIDEO_X11_USE_ALL_MODES' set equal to 1.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 20 Apr 2003 05:36:52 +0000
parents e5bc29de3f0a
children 546f7c1eb755
rev   line source
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1 .TH "SDL_JoyButtonEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_JoyButtonEvent\- Joystick button event structure
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4 .SH "STRUCTURE DEFINITION"
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5 .PP
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6 .nf
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7 \f(CWtypedef struct{
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8 Uint8 type;
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9 Uint8 which;
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10 Uint8 button;
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11 Uint8 state;
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12 } SDL_JoyButtonEvent;\fR
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13 .fi
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14 .PP
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15 .SH "STRUCTURE DATA"
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16 .TP 20
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17 \fBtype\fR
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18 \fBSDL_JOYBUTTONDOWN\fP or \fBSDL_JOYBUTTONUP\fP
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19 .TP 20
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20 \fBwhich\fR
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21 Joystick device index
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22 .TP 20
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23 \fBbutton\fR
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24 Joystick button index
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25 .TP 20
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26 \fBstate\fR
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27 \fBSDL_PRESSED\fP or \fBSDL_RELEASED\fP
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28 .SH "DESCRIPTION"
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29 .PP
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30 \fBSDL_JoyButtonEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_JOYBUTTONDOWN\fP or \fBSDL_JOYBUTTONUP\fP is reported\&.
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31 .PP
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32 A \fBSDL_JOYBUTTONDOWN\fP or \fBSDL_JOYBUTTONUP\fP event occurs when ever a user presses or releases a button on a joystick\&. The field \fBwhich\fR is the index of the joystick that reported the event and \fBbutton\fR is the index of the button (for a more detailed explaination see the \fIJoystick section\fR)\&. \fBstate\fR is the current state or the button which is either \fBSDL_PRESSED\fP or \fBSDL_RELEASED\fP\&.
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33 .SH "SEE ALSO"
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34 .PP
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35 \fI\fBSDL_Event\fR\fR, \fIJoystick Functions\fR, \fI\fBSDL_JoystickEventState\fP\fR, \fI\fBSDL_JoystickGetButton\fP\fR
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36 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59