annotate src/video/cybergfx/SDL_cgxmodes.c @ 468:0b0c2e63eb27

Fixed 2048 pixel limitation in DirectX blit code
author Sam Lantinga <slouken@libsdl.org>
date Sat, 24 Aug 2002 17:15:45 +0000
parents dcb5e869f8b5
children c9b51268668f
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997, 1998, 1999, 2000 Sam Lantinga
0
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 /* Utilities for getting and setting the X display mode */
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29
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30 /*
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31 #include <stdlib.h>
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32 #include <string.h>
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33 */
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34
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35 #include "SDL_timer.h"
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36 #include "SDL_error.h"
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37 #include "SDL_events.h"
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38 #include "SDL_events_c.h"
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39 #include "SDL_cgxvideo.h"
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40 #include "SDL_cgxwm_c.h"
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41 #include "SDL_cgxmodes_c.h"
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42
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43 #define CGX_DEBUG
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44
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45 static void set_best_resolution(_THIS, int width, int height)
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46 {
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47 Uint32 idok;
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48 int depth=8;
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49
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50 if(SDL_Display)
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51 depth=GetCyberMapAttr(SDL_Display->RastPort.BitMap,CYBRMATTR_DEPTH);
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52
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53 idok=BestCModeIDTags(CYBRBIDTG_NominalWidth,width,
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54 CYBRBIDTG_NominalHeight,height,
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55 CYBRBIDTG_Depth,depth,
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56 TAG_DONE);
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57
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58 if(idok!=INVALID_ID)
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59 {
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60 if(SDL_Display)
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61 {
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62 if(currently_fullscreen)
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63 CloseScreen(SDL_Display);
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64 else
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65 UnlockPubScreen(NULL,SDL_Display);
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66 }
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67 SDL_Display=GFX_Display=OpenScreenTags(NULL,SA_Width,width,SA_Height,height,
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68 SA_Depth,depth,SA_DisplayID,idok,
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69 SA_ShowTitle,FALSE,
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70 TAG_DONE);
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71 }
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72 }
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73
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74 static void get_real_resolution(_THIS, int* w, int* h)
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75 {
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76 *w = /*SDL_Display->Width*/ SDL_Window->Width-SDL_Window->BorderLeft-SDL_Window->BorderRight;
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77 *h = /*SDL_Display->Height*/ SDL_Window->Height-SDL_Window->BorderBottom-SDL_Window->BorderTop;
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78 }
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79
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80 static void move_cursor_to(_THIS, int x, int y)
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81 {
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82 /* XWarpPointer(SDL_Display, None, SDL_Root, 0, 0, 0, 0, x, y); */
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83
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84 /* DA FARE! */
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85 }
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86
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87 static void add_visual(_THIS, int depth, int class)
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88 {
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89 Uint32 tID;
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90
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91 tID=BestCModeIDTags(CYBRBIDTG_Depth,depth,
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92 CYBRBIDTG_NominalWidth,640,
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93 CYBRBIDTG_NominalHeight,480,
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94 TAG_DONE);
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95
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96 if(tID!=INVALID_ID)
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97 {
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98 int n = this->hidden->nvisuals;
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99
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100 this->hidden->visuals[n].depth = depth;
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101 this->hidden->visuals[n].visual = tID;
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102 this->hidden->visuals[n].bpp = GetCyberIDAttr(CYBRIDATTR_BPPIX,tID);
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103 this->hidden->nvisuals++;
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104 }
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105 }
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106
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107 #define TrueColor 1
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108 #define PseudoColor 2
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109
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110 int CGX_GetVideoModes(_THIS)
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111 {
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112 int i;
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113 ULONG nextid;
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114 int nmodes=0;
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115
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116 SDL_modelist=NULL;
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117
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118 nextid=NextDisplayInfo(INVALID_ID);
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119
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120 while(nextid!=INVALID_ID)
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121 {
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122 if(IsCyberModeID(nextid))
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123 {
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124 DisplayInfoHandle h;
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125
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126 if(h=FindDisplayInfo(nextid))
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127 {
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128 struct DimensionInfo info;
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129
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130 if(GetDisplayInfoData(h,(char *)&info,sizeof(struct DimensionInfo),DTAG_DIMS,NULL))
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131 {
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132 int ok=0;
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133
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134 for(i=0;i<nmodes;i++)
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135 {
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136 if( SDL_modelist[i]->w == (info.Nominal.MaxX+1) &&
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137 SDL_modelist[i]->h == (info.Nominal.MaxY+1) )
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138 ok=1;
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139 }
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140
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141 if(!ok)
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142 {
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143 nmodes++;
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144
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145 SDL_modelist = (SDL_Rect **)realloc(SDL_modelist,(nmodes+1)*sizeof(SDL_Rect *));
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146 SDL_modelist[nmodes]=NULL;
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147
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148 if ( SDL_modelist )
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149 {
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150 SDL_modelist[nmodes-1] = (SDL_Rect *)malloc(sizeof(SDL_Rect));
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151
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152 if ( SDL_modelist[nmodes-1] == NULL )
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153 break;
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154
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155 SDL_modelist[nmodes-1]->x = 0;
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156 SDL_modelist[nmodes-1]->y = 0;
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157 SDL_modelist[nmodes-1]->w = info.Nominal.MaxX+1;
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158 SDL_modelist[nmodes-1]->h = info.Nominal.MaxY+1;
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159 }
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160 }
0
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161 }
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162 }
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163 }
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164 nextid=NextDisplayInfo(nextid);
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165 }
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166
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167
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168 this->hidden->nvisuals = 0;
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169 /* Search for the visuals in deepest-first order, so that the first
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170 will be the richest one */
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171 add_visual(this, 32, TrueColor);
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172 add_visual(this, 24, TrueColor);
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173 add_visual(this, 16, TrueColor);
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174 add_visual(this, 15, TrueColor);
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175 add_visual(this, 8, PseudoColor);
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176
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177 if(this->hidden->nvisuals == 0) {
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178 SDL_SetError("Found no sufficiently capable CGX visuals");
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179 return -1;
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180 }
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181
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182 if ( SDL_modelist == NULL ) {
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183 SDL_modelist = (SDL_Rect **)malloc((1+1)*sizeof(SDL_Rect *));
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184 i = 0;
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185 if ( SDL_modelist ) {
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186 SDL_modelist[i] = (SDL_Rect *)malloc(sizeof(SDL_Rect));
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187 if ( SDL_modelist[i] ) {
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188 SDL_modelist[i]->x = 0;
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189 SDL_modelist[i]->y = 0;
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190 SDL_modelist[i]->w = SDL_Display->Width;
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191 SDL_modelist[i]->h = SDL_Display->Height;
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192 ++i;
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193 }
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194 SDL_modelist[i] = NULL;
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195 }
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196 }
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197
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198 D( if ( SDL_modelist ) {
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199 bug("CGX video mode list: (%ld)\n",nmodes);
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200 for ( i=0; SDL_modelist[i]; ++i ) {
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201 bug( "\t%ld x %ld\n",
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202 SDL_modelist[i]->w, SDL_modelist[i]->h);
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203 }
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204 }
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205 );
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206
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207 D( { bug("CGX visuals list: (%ld)\n",this->hidden->nvisuals);
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208
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209 for(i=0;i<this->hidden->nvisuals;i++)
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210 bug("\t%lx - depth: %ld bpp: %ld\n",this->hidden->visuals[i].visual,this->hidden->visuals[i].depth,this->hidden->visuals[i].bpp);
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211 }
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212 );
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213 return 0;
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214 }
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215
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216 int CGX_SupportedVisual(_THIS, SDL_PixelFormat *format)
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217 {
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218 int i;
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219 for(i = 0; i < this->hidden->nvisuals; i++)
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220 {
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221 if(this->hidden->visuals[i].depth == format->BitsPerPixel) // Era bpp
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222 return 1;
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223 }
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224 return 0;
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225 }
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226
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227 SDL_Rect **CGX_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
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228 {
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229 if ( CGX_SupportedVisual(this, format) ) {
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230 if ( flags & SDL_FULLSCREEN ) {
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231 return(SDL_modelist);
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232 } else {
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233 return((SDL_Rect **)-1);
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234 }
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235 } else {
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236 return((SDL_Rect **)0);
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237 }
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238 }
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239
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240 void CGX_FreeVideoModes(_THIS)
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241 {
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242 int i;
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243
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244 if ( SDL_modelist ) {
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245 for ( i=0; SDL_modelist[i]; ++i ) {
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246 free(SDL_modelist[i]);
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247 }
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248 free(SDL_modelist);
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249 SDL_modelist = NULL;
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250 }
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251 }
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252
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253 int CGX_ResizeFullScreen(_THIS)
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254 {
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255 int x, y;
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256 int real_w, real_h;
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257
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258 if ( currently_fullscreen ) {
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259 /* Per ora non faccio nulla qui */
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260 }
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261 return(1);
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262 }
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263
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264 void _QueueEnterFullScreen(_THIS)
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265 {
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266 }
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267
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268 int CGX_EnterFullScreen(_THIS)
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269 {
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270 int okay;
255
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diff changeset
271 Uint32 saved_flags;
0
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272
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273 okay = 1;
255
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diff changeset
274 saved_flags = this->screen->flags;
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diff changeset
275
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diff changeset
276 if ( ! currently_fullscreen )
0
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277 {
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278 int real_w, real_h;
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279
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280 /* Map the fullscreen window to blank the screen */
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281 get_real_resolution(this, &real_w, &real_h);
255
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diff changeset
282
0
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283 CGX_DestroyWindow(this,this->screen);
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284 set_best_resolution(this, real_w,real_h);
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285
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286 /* Grab the mouse on the fullscreen window
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diff changeset
287 The event handling will know when we become active, and then
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288 enter fullscreen mode if we can't grab the mouse this time.
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289 */
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290 #if 0
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291 if ( (XGrabPointer(SDL_Display, FSwindow, True, 0,
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292 GrabModeAsync, GrabModeAsync,
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diff changeset
293 FSwindow, None, CurrentTime) != GrabSuccess) ||
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294 (XGrabKeyboard(SDL_Display, WMwindow, True,
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diff changeset
295 GrabModeAsync, GrabModeAsync, CurrentTime) != 0) ) {
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296 XUnmapWindow(SDL_Display, FSwindow);
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297 X11_WaitUnmapped(this, FSwindow);
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298 X11_QueueEnterFullScreen(this);
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299 return(0);
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diff changeset
300 }
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diff changeset
301 #endif
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diff changeset
302
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303 currently_fullscreen = 1;
255
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diff changeset
304 this->screen->flags = saved_flags;
0
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diff changeset
305
255
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diff changeset
306 CGX_CreateWindow(this,this->screen,real_w,real_h,GetCyberMapAttr(SDL_Display->RastPort.BitMap,CYBRMATTR_DEPTH),this->screen->flags);
0
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307
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diff changeset
308 /* Set the new resolution */
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diff changeset
309 okay = CGX_ResizeFullScreen(this);
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diff changeset
310 if ( ! okay ) {
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diff changeset
311 CGX_LeaveFullScreen(this);
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diff changeset
312 }
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diff changeset
313 /* Set the colormap */
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parents:
diff changeset
314 /*
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diff changeset
315 if ( SDL_XColorMap ) {
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diff changeset
316 XInstallColormap(SDL_Display, SDL_XColorMap);
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diff changeset
317 }
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318 */
255
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diff changeset
319 }
0
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320 // CGX_GrabInputNoLock(this, this->input_grab | SDL_GRAB_FULLSCREEN);
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diff changeset
321 return(okay);
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diff changeset
322 }
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diff changeset
323
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diff changeset
324 int CGX_LeaveFullScreen(_THIS)
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parents:
diff changeset
325 {
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diff changeset
326 if ( currently_fullscreen ) {
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diff changeset
327 int width,height;
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parents:
diff changeset
328 if ( SDL_Window ) {
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diff changeset
329 CloseWindow(SDL_Window);
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diff changeset
330 SDL_Window=NULL;
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diff changeset
331 }
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diff changeset
332 CloseScreen(SDL_Display);
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diff changeset
333
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diff changeset
334 GFX_Display=SDL_Display=LockPubScreen(NULL);
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diff changeset
335
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diff changeset
336 currently_fullscreen = 0;
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337
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338 CGX_CreateWindow(this,this->screen,this->screen->w,this->screen->h,GetCyberMapAttr(SDL_Display->RastPort.BitMap,CYBRMATTR_DEPTH),this->screen->flags);
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339 CGX_ResizeImage(this,this->screen,0L);
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340 }
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341
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342 return(0);
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343 }