Mercurial > sdl-ios-xcode
annotate include/SDL_mouse.h @ 1225:09bc22169702
Windows should use _beginthreadex() instead of CreateThread(), to avoid a
memory leak on each joined thread.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Wed, 04 Jan 2006 21:01:49 +0000 |
parents | f09d5edfc7a3 |
children | c9b51268668f |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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Updated copyright information for 2004 (Happy New Year!)
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* Include file for SDL mouse event handling */ | |
29 | |
30 #ifndef _SDL_mouse_h | |
31 #define _SDL_mouse_h | |
32 | |
33 #include "SDL_types.h" | |
34 #include "SDL_video.h" | |
35 | |
36 #include "begin_code.h" | |
37 /* Set up for C function definitions, even when using C++ */ | |
38 #ifdef __cplusplus | |
39 extern "C" { | |
40 #endif | |
41 | |
42 typedef struct WMcursor WMcursor; /* Implementation dependent */ | |
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43 typedef struct SDL_Cursor { |
0 | 44 SDL_Rect area; /* The area of the mouse cursor */ |
45 Sint16 hot_x, hot_y; /* The "tip" of the cursor */ | |
46 Uint8 *data; /* B/W cursor data */ | |
47 Uint8 *mask; /* B/W cursor mask */ | |
48 Uint8 *save[2]; /* Place to save cursor area */ | |
49 WMcursor *wm_cursor; /* Window-manager cursor */ | |
50 } SDL_Cursor; | |
51 | |
52 /* Function prototypes */ | |
53 /* | |
54 * Retrieve the current state of the mouse. | |
55 * The current button state is returned as a button bitmask, which can | |
56 * be tested using the SDL_BUTTON(X) macros, and x and y are set to the | |
57 * current mouse cursor position. You can pass NULL for either x or y. | |
58 */ | |
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59 extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y); |
0 | 60 |
61 /* | |
62 * Retrieve the current state of the mouse. | |
63 * The current button state is returned as a button bitmask, which can | |
64 * be tested using the SDL_BUTTON(X) macros, and x and y are set to the | |
65 * mouse deltas since the last call to SDL_GetRelativeMouseState(). | |
66 */ | |
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67 extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y); |
0 | 68 |
69 /* | |
70 * Set the position of the mouse cursor (generates a mouse motion event) | |
71 */ | |
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72 extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y); |
0 | 73 |
74 /* | |
75 * Create a cursor using the specified data and mask (in MSB format). | |
76 * The cursor width must be a multiple of 8 bits. | |
77 * | |
78 * The cursor is created in black and white according to the following: | |
79 * data mask resulting pixel on screen | |
80 * 0 1 White | |
81 * 1 1 Black | |
82 * 0 0 Transparent | |
83 * 1 0 Inverted color if possible, black if not. | |
84 * | |
85 * Cursors created with this function must be freed with SDL_FreeCursor(). | |
86 */ | |
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87 extern DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor |
0 | 88 (Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y); |
89 | |
90 /* | |
91 * Set the currently active cursor to the specified one. | |
92 * If the cursor is currently visible, the change will be immediately | |
93 * represented on the display. | |
94 */ | |
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95 extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor *cursor); |
0 | 96 |
97 /* | |
98 * Returns the currently active cursor. | |
99 */ | |
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100 extern DECLSPEC SDL_Cursor * SDLCALL SDL_GetCursor(void); |
0 | 101 |
102 /* | |
103 * Deallocates a cursor created with SDL_CreateCursor(). | |
104 */ | |
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105 extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor *cursor); |
0 | 106 |
107 /* | |
108 * Toggle whether or not the cursor is shown on the screen. | |
109 * The cursor start off displayed, but can be turned off. | |
110 * SDL_ShowCursor() returns 1 if the cursor was being displayed | |
111 * before the call, or 0 if it was not. You can query the current | |
112 * state by passing a 'toggle' value of -1. | |
113 */ | |
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114 extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); |
0 | 115 |
116 /* Used as a mask when testing buttons in buttonstate | |
117 Button 1: Left mouse button | |
118 Button 2: Middle mouse button | |
119 Button 3: Right mouse button | |
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120 Button 4: Mouse wheel up (may also be a real button) |
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121 Button 5: Mouse wheel down (may also be a real button) |
0 | 122 */ |
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123 #define SDL_BUTTON(X) (SDL_PRESSED << ((X)-1)) |
0 | 124 #define SDL_BUTTON_LEFT 1 |
125 #define SDL_BUTTON_MIDDLE 2 | |
126 #define SDL_BUTTON_RIGHT 3 | |
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127 #define SDL_BUTTON_WHEELUP 4 |
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128 #define SDL_BUTTON_WHEELDOWN 5 |
0 | 129 #define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT) |
130 #define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE) | |
131 #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT) | |
132 | |
133 | |
134 /* Ends C function definitions when using C++ */ | |
135 #ifdef __cplusplus | |
136 } | |
137 #endif | |
138 #include "close_code.h" | |
139 | |
140 #endif /* _SDL_mouse_h */ |