Mercurial > sdl-ios-xcode
annotate src/video/picogui/SDL_pgvideo.c @ 4170:092c0bc69155 SDL-1.2
Fixed bug #618
Description From Tim Angus 2008-08-30 12:23:56 (-) [reply]
As we all know SDL 1.2 doesn't handle dead keys well since one key press
potentially equals two (or more) characters. For example, on many layouts,
keying <backquote>,<space> results in <no character>,<backquote><space>. Since
the unicode member of the SDL_keysym struct only has room for one character,
only one can be returned.
On Linux, the first character is returned. On Windows however, unless the exact
number of characters generated by the keypress is 1, nothing is returned. The
following patch addresses this inconsistency.
Updated patch which includes a further fix to the handling of the numpad when
numlock is on. This further fix is courtesy Amanieu d'Antras.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 13 Apr 2009 08:42:09 +0000 |
parents | a1b03ba2fcd0 |
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rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
4159 | 3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 |
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22 Micah Dowty |
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23 micahjd@users.sourceforge.net |
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24 */ |
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25 #include "SDL_config.h" |
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26 |
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27 #include "SDL_video.h" |
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28 #include "SDL_mouse.h" |
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29 #include "../SDL_sysvideo.h" |
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30 #include "../SDL_pixels_c.h" |
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31 #include "../../events/SDL_events_c.h" |
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32 |
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33 #include "SDL_pgvideo.h" |
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34 #include "SDL_pgevents_c.h" |
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35 |
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36 #define PGVID_DRIVER_NAME "picogui" |
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37 |
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38 /* Initialization/Query functions */ |
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39 static int PG_VideoInit(_THIS, SDL_PixelFormat *vformat); |
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40 static SDL_Rect **PG_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); |
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41 static SDL_Surface *PG_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); |
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42 static int PG_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); |
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43 static void PG_VideoQuit(_THIS); |
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44 |
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45 /* Hardware surface functions */ |
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46 static int PG_AllocHWSurface(_THIS, SDL_Surface *surface); |
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47 static int PG_LockHWSurface(_THIS, SDL_Surface *surface); |
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48 static void PG_UnlockHWSurface(_THIS, SDL_Surface *surface); |
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49 static void PG_FreeHWSurface(_THIS, SDL_Surface *surface); |
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50 |
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51 /* etc. */ |
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52 static void PG_UpdateRects(_THIS, int numrects, SDL_Rect *rects); |
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53 |
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54 // The implementation dependent data for the window manager cursor |
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55 struct WMcursor { |
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56 /* Our cursor is a PicoGUI theme */ |
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57 pghandle theme; |
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58 } ; |
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59 |
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60 /* WM functions */ |
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61 void PG_SetCaption(_THIS, const char *title, const char *icon); |
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62 WMcursor * PG_CreateWMCursor (_THIS,Uint8 * data, Uint8 * mask, |
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63 int w, int h, int hot_x, int hot_y); |
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64 void PG_FreeWMCursor (_THIS, WMcursor * cursor); |
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65 void PG_WarpWMCursor(_THIS, Uint16 x, Uint16 y); |
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66 int PG_ShowWMCursor (_THIS, WMcursor * cursor); |
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67 |
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68 /* PicoGUI driver bootstrap functions */ |
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69 |
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70 static int PG_Available(void) |
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71 { |
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72 /* FIXME: The current client lib doesn't give a way to see if the picogui |
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73 * server is reachable without causing a fatal error if it isn't. |
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74 * This should be fixed in cli_c2, but until then assume we can |
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75 * connect. Since more common drivers like X11 are probed first anyway, |
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76 * this shouldn't be a huge problem. |
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77 */ |
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78 return(1); |
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79 } |
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80 |
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81 static void PG_DeleteDevice(SDL_VideoDevice *device) |
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82 { |
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83 SDL_free(device->hidden); |
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84 SDL_free(device); |
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85 } |
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86 |
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87 static SDL_VideoDevice *PG_CreateDevice(int devindex) |
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88 { |
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89 SDL_VideoDevice *device; |
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90 |
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91 /* Initialize all variables that we clean on shutdown */ |
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92 device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice)); |
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93 if ( device ) { |
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94 SDL_memset(device, 0, (sizeof *device)); |
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95 device->hidden = (struct SDL_PrivateVideoData *) |
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96 SDL_malloc((sizeof *device->hidden)); |
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97 } |
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98 if ( (device == NULL) || (device->hidden == NULL) ) { |
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99 SDL_OutOfMemory(); |
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100 if ( device ) { |
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101 SDL_free(device); |
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102 } |
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103 return(0); |
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104 } |
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105 SDL_memset(device->hidden, 0, (sizeof *device->hidden)); |
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106 |
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107 /* Set the function pointers */ |
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108 device->VideoInit = PG_VideoInit; |
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109 device->ListModes = PG_ListModes; |
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110 device->SetVideoMode = PG_SetVideoMode; |
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111 device->CreateYUVOverlay = NULL; |
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112 device->SetColors = PG_SetColors; |
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113 device->UpdateRects = PG_UpdateRects; |
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114 device->VideoQuit = PG_VideoQuit; |
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115 device->AllocHWSurface = PG_AllocHWSurface; |
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116 device->CheckHWBlit = NULL; |
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117 device->FillHWRect = NULL; |
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118 device->SetHWColorKey = NULL; |
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119 device->SetHWAlpha = NULL; |
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120 device->LockHWSurface = PG_LockHWSurface; |
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121 device->UnlockHWSurface = PG_UnlockHWSurface; |
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122 device->FlipHWSurface = NULL; |
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123 device->FreeHWSurface = PG_FreeHWSurface; |
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124 device->SetCaption = PG_SetCaption; |
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125 device->SetIcon = NULL; |
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126 device->IconifyWindow = NULL; |
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127 device->GrabInput = NULL; |
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128 |
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129 device->PumpEvents = PG_PumpEvents; |
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130 device->InitOSKeymap = PG_InitOSKeymap; |
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131 |
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132 device->ShowWMCursor = PG_ShowWMCursor; |
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133 device->CreateWMCursor = PG_CreateWMCursor; |
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134 device->FreeWMCursor = PG_FreeWMCursor; |
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135 device->WarpWMCursor = PG_WarpWMCursor; |
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136 |
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137 device->free = PG_DeleteDevice; |
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138 |
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139 return device; |
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140 } |
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141 |
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142 VideoBootStrap PG_bootstrap = { |
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143 PGVID_DRIVER_NAME, "PicoGUI SDL driver", |
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144 PG_Available, PG_CreateDevice |
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145 }; |
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146 |
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147 |
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148 int PG_VideoInit(_THIS, SDL_PixelFormat *vformat) |
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149 { |
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150 /* Connect to the PicoGUI server. No way to process command line args yet, |
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151 * but since this is based on SHM it's not important to be able to specify |
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152 * a remote PicoGUI server. |
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153 * |
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154 * FIXME: Another nitpick about the current client lib is there's no |
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155 * clean way to indicate that command line args are not available. |
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156 */ |
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157 pgInit(0,(char**)""); |
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158 this->hidden->mi = *pgGetVideoMode(); |
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159 |
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160 /* Create a picogui application and canvas. We'll populate the canvas later. */ |
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161 this->hidden->wApp = pgRegisterApp(PG_APP_NORMAL,"SDL",0); |
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162 this->hidden->wCanvas = pgNewWidget(PG_WIDGET_CANVAS,0,0); |
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163 pgSetWidget(PGDEFAULT, |
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164 PG_WP_SIDE, PG_S_ALL, |
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165 0); |
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166 |
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167 PG_InitEvents(this); |
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168 |
1545
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169 /* Determine the current screen size */ |
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170 this->info.current_w = this->hidden->mi.lxres; |
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171 this->info.current_h = this->hidden->mi.lyres; |
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172 |
433
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173 /* Determine the screen depth. |
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174 * We change this during the SDL_SetVideoMode implementation... |
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175 * Round up to the nearest Bytes per pixel |
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176 */ |
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177 vformat->BitsPerPixel = this->hidden->mi.bpp; |
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178 vformat->BytesPerPixel = this->hidden->mi.bpp >> 3; |
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179 if (this->hidden->mi.bpp & 7) |
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180 vformat->BytesPerPixel++; |
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181 |
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182 /* We're done! */ |
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183 return(0); |
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184 } |
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185 |
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186 SDL_Rect **PG_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) |
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187 { |
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188 return (SDL_Rect **) -1; |
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189 } |
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190 |
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191 SDL_Surface *PG_SetVideoMode(_THIS, SDL_Surface *current, |
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192 int width, int height, int bpp, Uint32 flags) |
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193 { |
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194 if ( this->hidden->bitmap ) { |
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195 /* Free old bitmap */ |
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196 if (current->pixels) { |
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197 shmdt(current->pixels); |
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198 current->pixels = NULL; |
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199 } |
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200 pgDelete(this->hidden->bitmap); |
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201 } |
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202 |
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203 /* Allocate the new pixel format for the screen */ |
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204 if ( ! SDL_ReallocFormat(current, bpp, 0, 0, 0, 0) ) { |
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205 SDL_SetError("Couldn't allocate new pixel format for requested mode"); |
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206 return(NULL); |
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207 } |
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208 |
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209 /* Create a new picogui bitmap */ |
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210 this->hidden->bitmap = pgCreateBitmap(width,height); |
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211 this->hidden->shm = *pgMakeSHMBitmap(this->hidden->bitmap); |
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212 current->pixels = shmat(shmget(this->hidden->shm.shm_key, |
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213 this->hidden->shm.shm_length,0),NULL,0); |
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214 |
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215 /* Reset the canvas, and draw persistent and incremental grops. |
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216 * Use mapping and offsets to center it. |
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217 */ |
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218 |
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219 pgWriteCmd(this->hidden->wCanvas, PGCANVAS_NUKE, 0); |
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220 |
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221 /* 0. Set the source position during incremental rendering |
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222 */ |
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223 pgWriteCmd(this->hidden->wCanvas, PGCANVAS_GROP, 5, PG_GROP_SETSRC,0,0,0,0); |
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224 pgWriteCmd(this->hidden->wCanvas, PGCANVAS_GROPFLAGS, 1, PG_GROPF_INCREMENTAL); |
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225 |
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226 /* 1. Incremental bitmap rendering |
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227 */ |
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228 pgWriteCmd(this->hidden->wCanvas, PGCANVAS_GROP, 6, PG_GROP_BITMAP, |
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229 0,0,0,0,this->hidden->bitmap); |
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230 pgWriteCmd(this->hidden->wCanvas, PGCANVAS_GROPFLAGS, 1, PG_GROPF_INCREMENTAL); |
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231 |
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232 /* 2. Normal bitmap rendering |
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233 */ |
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234 pgWriteCmd(this->hidden->wCanvas, PGCANVAS_GROP, 6, PG_GROP_BITMAP, |
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235 0,0,this->hidden->shm.width,this->hidden->shm.height,this->hidden->bitmap); |
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236 |
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237 /* Set up the new mode framebuffer */ |
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238 current->flags = 0; |
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239 current->w = this->hidden->shm.width; |
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240 current->h = this->hidden->shm.height; |
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241 current->pitch = this->hidden->shm.pitch; |
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242 |
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243 /* Set up pixel format */ |
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244 current->format->BitsPerPixel = this->hidden->shm.bpp; |
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245 current->format->BytesPerPixel = this->hidden->shm.bpp >> 3; |
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246 if (this->hidden->shm.bpp & 7) |
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247 current->format->BytesPerPixel++; |
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248 current->format->palette = NULL; |
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249 current->format->Rmask = this->hidden->shm.red_mask; |
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250 current->format->Gmask = this->hidden->shm.green_mask; |
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251 current->format->Bmask = this->hidden->shm.blue_mask; |
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252 current->format->Amask = this->hidden->shm.alpha_mask; |
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253 current->format->Rshift = this->hidden->shm.red_shift; |
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254 current->format->Gshift = this->hidden->shm.green_shift; |
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255 current->format->Bshift = this->hidden->shm.blue_shift; |
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256 current->format->Ashift = this->hidden->shm.alpha_shift; |
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257 current->format->Rloss = 8 - this->hidden->shm.red_length; |
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258 current->format->Gloss = 8 - this->hidden->shm.green_length; |
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259 current->format->Bloss = 8 - this->hidden->shm.blue_length; |
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260 current->format->Aloss = 8 - this->hidden->shm.alpha_length; |
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261 |
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262 /* Draw the app */ |
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263 pgUpdate(); |
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264 |
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265 /* We're done */ |
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266 return(current); |
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267 } |
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268 |
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269 /* We don't actually allow hardware surfaces other than the main one */ |
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270 static int PG_AllocHWSurface(_THIS, SDL_Surface *surface) |
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271 { |
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272 return(-1); |
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273 } |
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274 static void PG_FreeHWSurface(_THIS, SDL_Surface *surface) |
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275 { |
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276 return; |
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277 } |
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278 |
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279 /* We need to wait for vertical retrace on page flipped displays */ |
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280 static int PG_LockHWSurface(_THIS, SDL_Surface *surface) |
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281 { |
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282 return(0); |
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283 } |
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284 |
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285 static void PG_UnlockHWSurface(_THIS, SDL_Surface *surface) |
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286 { |
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287 return; |
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288 } |
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289 |
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290 static void PG_UpdateRects(_THIS, int numrects, SDL_Rect *rects) |
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291 { |
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292 int i; |
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293 |
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294 for (i = 0; i < numrects; i++) { |
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295 if (rects[i].w <= 0 || rects[i].h <= 0) |
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296 continue; |
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297 |
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298 /* Schedule an incremental update for this rectangle, using |
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299 * the canvas gropnodes we've loaded beforehand. |
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300 */ |
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301 pgWriteCmd(this->hidden->wCanvas, PGCANVAS_FINDGROP, 1, 0); |
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302 pgWriteCmd(this->hidden->wCanvas, PGCANVAS_MOVEGROP, 4, |
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303 rects[i].x, rects[i].y, |
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304 rects[i].w, rects[i].h); |
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305 pgWriteCmd(this->hidden->wCanvas, PGCANVAS_FINDGROP, 1, 1); |
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306 pgWriteCmd(this->hidden->wCanvas, PGCANVAS_MOVEGROP, 4, |
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307 rects[i].x, rects[i].y, |
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308 rects[i].w, rects[i].h); |
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309 |
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310 /* Go perform the update */ |
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311 pgWriteCmd(this->hidden->wCanvas, PGCANVAS_INCREMENTAL, 0); |
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312 pgSubUpdate(this->hidden->wCanvas); |
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313 } |
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314 } |
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315 |
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316 int PG_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) |
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317 { |
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318 /* do nothing of note. */ |
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319 return(1); |
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320 } |
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321 |
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322 /* Note: If we are terminated, this could be called in the middle of |
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323 another SDL video routine -- notably UpdateRects. |
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324 */ |
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325 void PG_VideoQuit(_THIS) |
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326 { |
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327 if (this->screen->pixels != NULL) |
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328 { |
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329 shmdt(this->screen->pixels); |
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330 this->screen->pixels = NULL; |
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331 pgDelete(this->hidden->bitmap); |
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332 } |
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333 pgDelete(this->hidden->wCanvas); |
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334 pgDelete(this->hidden->wApp); |
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335 } |
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336 |
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337 void PG_SetCaption(_THIS, const char *title, const char *icon) |
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338 { |
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339 if (title != NULL) |
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340 pgReplaceText(this->hidden->wApp, title); |
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341 pgUpdate(); |
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342 } |
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343 |
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344 /* FIXME: The cursor stuff isn't implemented yet! */ |
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345 |
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346 WMcursor * PG_CreateWMCursor (_THIS,Uint8 * data, Uint8 * mask, |
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347 int w, int h, int hot_x, int hot_y) |
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348 { |
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349 static WMcursor dummy; |
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350 return &dummy; |
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351 } |
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352 |
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353 void PG_FreeWMCursor (_THIS, WMcursor * cursor) |
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354 { |
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355 } |
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356 |
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357 void PG_WarpWMCursor(_THIS, Uint16 x, Uint16 y) |
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358 { |
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359 } |
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360 |
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361 int PG_ShowWMCursor (_THIS, WMcursor * cursor) |
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362 { |
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363 return 1; |
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364 } |