Mercurial > sdl-ios-xcode
annotate src/video/nds/SDL_ndsevents_c.h @ 4170:092c0bc69155 SDL-1.2
Fixed bug #618
Description From Tim Angus 2008-08-30 12:23:56 (-) [reply]
As we all know SDL 1.2 doesn't handle dead keys well since one key press
potentially equals two (or more) characters. For example, on many layouts,
keying <backquote>,<space> results in <no character>,<backquote><space>. Since
the unicode member of the SDL_keysym struct only has room for one character,
only one can be returned.
On Linux, the first character is returned. On Windows however, unless the exact
number of characters generated by the keypress is 1, nothing is returned. The
following patch addresses this inconsistency.
Updated patch which includes a further fix to the handling of the numpad when
numlock is on. This further fix is courtesy Amanieu d'Antras.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 13 Apr 2009 08:42:09 +0000 |
parents | a1b03ba2fcd0 |
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rev | line source |
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3976
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Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
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1 /* |
8582c6a5ca16
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2 SDL - Simple DirectMedia Layer |
4159 | 3 Copyright (C) 1997-2009 Sam Lantinga |
3976
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4 |
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Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
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13 Lesser General Public License for more details. |
8582c6a5ca16
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14 |
8582c6a5ca16
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
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15 You should have received a copy of the GNU Lesser General Public |
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Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_ndsvideo.h" |
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25 |
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26 /* Variables and functions exported by SDL_sysevents.c to other parts |
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27 of the native video subsystem (SDL_sysvideo.c) |
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28 */ |
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29 extern void NDS_InitOSKeymap(_THIS); |
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30 extern void NDS_PumpEvents(_THIS); |
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Sam Lantinga <slouken@libsdl.org>
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31 |
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32 #define NDS_NUMKEYS 12 |
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33 |
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Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
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34 /* |
8582c6a5ca16
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35 #define NDS_JOYPADREG 0x4000130 |
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36 #define NDS_JOYPAD (*(volatile Uint16*)NDS_JOYPADREG) |
8582c6a5ca16
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Sam Lantinga <slouken@libsdl.org>
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37 |
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Sam Lantinga <slouken@libsdl.org>
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38 #define NDS_NUMKEYS 10 |
8582c6a5ca16
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Sam Lantinga <slouken@libsdl.org>
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39 #define NDS_KEYA (0) |
8582c6a5ca16
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Sam Lantinga <slouken@libsdl.org>
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40 #define NDS_KEYB (1) |
8582c6a5ca16
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Sam Lantinga <slouken@libsdl.org>
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41 #define NDS_KEYSEL (2) |
8582c6a5ca16
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Sam Lantinga <slouken@libsdl.org>
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42 #define NDS_KEYSTART (3) |
8582c6a5ca16
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Sam Lantinga <slouken@libsdl.org>
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43 #define NDS_KEYRIGHT (4) |
8582c6a5ca16
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Sam Lantinga <slouken@libsdl.org>
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44 #define NDS_KEYLEFT (5) |
8582c6a5ca16
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Sam Lantinga <slouken@libsdl.org>
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45 #define NDS_KEYUP (6) |
8582c6a5ca16
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Sam Lantinga <slouken@libsdl.org>
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46 #define NDS_KEYDOWN (7) |
8582c6a5ca16
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Sam Lantinga <slouken@libsdl.org>
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47 #define NDS_KEYR (8) |
8582c6a5ca16
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Sam Lantinga <slouken@libsdl.org>
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48 #define NDS_KEYL (9) |
8582c6a5ca16
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Sam Lantinga <slouken@libsdl.org>
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49 */ |
8582c6a5ca16
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Sam Lantinga <slouken@libsdl.org>
parents:
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50 /* end of SDL_NDSevents_c.h ... */ |
8582c6a5ca16
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Sam Lantinga <slouken@libsdl.org>
parents:
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51 |