annotate src/video/SDL_yuv_mmx.c @ 4170:092c0bc69155 SDL-1.2

Fixed bug #618 Description From Tim Angus 2008-08-30 12:23:56 (-) [reply] As we all know SDL 1.2 doesn't handle dead keys well since one key press potentially equals two (or more) characters. For example, on many layouts, keying <backquote>,<space> results in <no character>,<backquote><space>. Since the unicode member of the SDL_keysym struct only has room for one character, only one can be returned. On Linux, the first character is returned. On Windows however, unless the exact number of characters generated by the keypress is 1, nothing is returned. The following patch addresses this inconsistency. Updated patch which includes a further fix to the handling of the numpad when numlock is on. This further fix is courtesy Amanieu d'Antras.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 13 Apr 2009 08:42:09 +0000
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #if (__GNUC__ > 2) && defined(__i386__) && __OPTIMIZE__ && SDL_ASSEMBLY_ROUTINES
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25
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26 #include "SDL_stdinc.h"
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27
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28 #include "mmx.h"
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29
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30 /* *INDENT-OFF* */
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31
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32 static mmx_t MMX_0080w = { .ud = {0x00800080, 0x00800080} };
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33 static mmx_t MMX_00FFw = { .ud = {0x00ff00ff, 0x00ff00ff} };
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34 static mmx_t MMX_FF00w = { .ud = {0xff00ff00, 0xff00ff00} };
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35
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36 static mmx_t MMX_Ycoeff = { .uw = {0x004a, 0x004a, 0x004a, 0x004a} };
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37
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38 static mmx_t MMX_UbluRGB = { .uw = {0x0072, 0x0072, 0x0072, 0x0072} };
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39 static mmx_t MMX_VredRGB = { .uw = {0x0059, 0x0059, 0x0059, 0x0059} };
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40 static mmx_t MMX_UgrnRGB = { .uw = {0xffea, 0xffea, 0xffea, 0xffea} };
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41 static mmx_t MMX_VgrnRGB = { .uw = {0xffd2, 0xffd2, 0xffd2, 0xffd2} };
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42
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43 static mmx_t MMX_Ublu5x5 = { .uw = {0x0081, 0x0081, 0x0081, 0x0081} };
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44 static mmx_t MMX_Vred5x5 = { .uw = {0x0066, 0x0066, 0x0066, 0x0066} };
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45 static mmx_t MMX_Ugrn565 = { .uw = {0xffe8, 0xffe8, 0xffe8, 0xffe8} };
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46 static mmx_t MMX_Vgrn565 = { .uw = {0xffcd, 0xffcd, 0xffcd, 0xffcd} };
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47
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48 static mmx_t MMX_red565 = { .uw = {0xf800, 0xf800, 0xf800, 0xf800} };
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49 static mmx_t MMX_grn565 = { .uw = {0x07e0, 0x07e0, 0x07e0, 0x07e0} };
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50
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51 /**
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52 This MMX assembler is my first assembler/MMX program ever.
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53 Thus it maybe buggy.
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54 Send patches to:
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55 mvogt@rhrk.uni-kl.de
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56
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57 After it worked fine I have "obfuscated" the code a bit to have
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58 more parallism in the MMX units. This means I moved
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59 initilisation around and delayed other instruction.
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60 Performance measurement did not show that this brought any advantage
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61 but in theory it _should_ be faster this way.
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62
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63 The overall performanve gain to the C based dither was 30%-40%.
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64 The MMX routine calculates 256bit=8RGB values in each cycle
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65 (4 for row1 & 4 for row2)
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66
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67 The red/green/blue.. coefficents are taken from the mpeg_play
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68 player. They look nice, but I dont know if you can have
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69 better values, to avoid integer rounding errors.
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70
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71
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72 IMPORTANT:
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73 ==========
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74
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75 It is a requirement that the cr/cb/lum are 8 byte aligned and
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76 the out are 16byte aligned or you will/may get segfaults
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77
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78 */
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79
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80 void ColorRGBDitherYV12MMX1X( int *colortab, Uint32 *rgb_2_pix,
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81 unsigned char *lum, unsigned char *cr,
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82 unsigned char *cb, unsigned char *out,
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83 int rows, int cols, int mod )
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84 {
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85 Uint32 *row1;
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86 Uint32 *row2;
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87
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88 unsigned char* y = lum +cols*rows; // Pointer to the end
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89 int x = 0;
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90 row1 = (Uint32 *)out; // 32 bit target
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91 row2 = (Uint32 *)out+cols+mod; // start of second row
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92 mod = (mod+cols+mod)*4; // increment for row1 in byte
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93
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94 __asm__ __volatile__ (
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95 // tap dance to workaround the inability to use %%ebx at will...
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96 // move one thing to the stack...
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97 "pushl $0\n" // save a slot on the stack.
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98 "pushl %%ebx\n" // save %%ebx.
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99 "movl %0, %%ebx\n" // put the thing in ebx.
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100 "movl %%ebx,4(%%esp)\n" // put the thing in the stack slot.
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101 "popl %%ebx\n" // get back %%ebx (the PIC register).
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102
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103 ".align 8\n"
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104 "1:\n"
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105
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106 // create Cr (result in mm1)
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107 "pushl %%ebx\n"
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108 "movl 4(%%esp),%%ebx\n"
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109 "movd (%%ebx),%%mm1\n" // 0 0 0 0 v3 v2 v1 v0
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110 "popl %%ebx\n"
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111 "pxor %%mm7,%%mm7\n" // 00 00 00 00 00 00 00 00
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112 "movd (%2), %%mm2\n" // 0 0 0 0 l3 l2 l1 l0
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113 "punpcklbw %%mm7,%%mm1\n" // 0 v3 0 v2 00 v1 00 v0
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114 "punpckldq %%mm1,%%mm1\n" // 00 v1 00 v0 00 v1 00 v0
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115 "psubw %9,%%mm1\n" // mm1-128:r1 r1 r0 r0 r1 r1 r0 r0
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116
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117 // create Cr_g (result in mm0)
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118 "movq %%mm1,%%mm0\n" // r1 r1 r0 r0 r1 r1 r0 r0
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119 "pmullw %10,%%mm0\n" // red*-46dec=0.7136*64
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120 "pmullw %11,%%mm1\n" // red*89dec=1.4013*64
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121 "psraw $6, %%mm0\n" // red=red/64
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122 "psraw $6, %%mm1\n" // red=red/64
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123
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124 // create L1 L2 (result in mm2,mm4)
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125 // L2=lum+cols
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126 "movq (%2,%4),%%mm3\n" // 0 0 0 0 L3 L2 L1 L0
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127 "punpckldq %%mm3,%%mm2\n" // L3 L2 L1 L0 l3 l2 l1 l0
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128 "movq %%mm2,%%mm4\n" // L3 L2 L1 L0 l3 l2 l1 l0
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129 "pand %12,%%mm2\n" // L3 0 L1 0 l3 0 l1 0
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130 "pand %13,%%mm4\n" // 0 L2 0 L0 0 l2 0 l0
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131 "psrlw $8,%%mm2\n" // 0 L3 0 L1 0 l3 0 l1
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132
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133 // create R (result in mm6)
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134 "movq %%mm2,%%mm5\n" // 0 L3 0 L1 0 l3 0 l1
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135 "movq %%mm4,%%mm6\n" // 0 L2 0 L0 0 l2 0 l0
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136 "paddsw %%mm1, %%mm5\n" // lum1+red:x R3 x R1 x r3 x r1
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137 "paddsw %%mm1, %%mm6\n" // lum1+red:x R2 x R0 x r2 x r0
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138 "packuswb %%mm5,%%mm5\n" // R3 R1 r3 r1 R3 R1 r3 r1
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139 "packuswb %%mm6,%%mm6\n" // R2 R0 r2 r0 R2 R0 r2 r0
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140 "pxor %%mm7,%%mm7\n" // 00 00 00 00 00 00 00 00
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141 "punpcklbw %%mm5,%%mm6\n" // R3 R2 R1 R0 r3 r2 r1 r0
0
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142
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143 // create Cb (result in mm1)
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144 "movd (%1), %%mm1\n" // 0 0 0 0 u3 u2 u1 u0
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145 "punpcklbw %%mm7,%%mm1\n" // 0 u3 0 u2 00 u1 00 u0
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146 "punpckldq %%mm1,%%mm1\n" // 00 u1 00 u0 00 u1 00 u0
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147 "psubw %9,%%mm1\n" // mm1-128:u1 u1 u0 u0 u1 u1 u0 u0
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148 // create Cb_g (result in mm5)
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149 "movq %%mm1,%%mm5\n" // u1 u1 u0 u0 u1 u1 u0 u0
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150 "pmullw %14,%%mm5\n" // blue*-109dec=1.7129*64
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151 "pmullw %15,%%mm1\n" // blue*114dec=1.78125*64
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152 "psraw $6, %%mm5\n" // blue=red/64
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153 "psraw $6, %%mm1\n" // blue=blue/64
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154
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155 // create G (result in mm7)
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156 "movq %%mm2,%%mm3\n" // 0 L3 0 L1 0 l3 0 l1
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157 "movq %%mm4,%%mm7\n" // 0 L2 0 L0 0 l2 0 l1
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158 "paddsw %%mm5, %%mm3\n" // lum1+Cb_g:x G3t x G1t x g3t x g1t
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159 "paddsw %%mm5, %%mm7\n" // lum1+Cb_g:x G2t x G0t x g2t x g0t
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160 "paddsw %%mm0, %%mm3\n" // lum1+Cr_g:x G3 x G1 x g3 x g1
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161 "paddsw %%mm0, %%mm7\n" // lum1+blue:x G2 x G0 x g2 x g0
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162 "packuswb %%mm3,%%mm3\n" // G3 G1 g3 g1 G3 G1 g3 g1
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163 "packuswb %%mm7,%%mm7\n" // G2 G0 g2 g0 G2 G0 g2 g0
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164 "punpcklbw %%mm3,%%mm7\n" // G3 G2 G1 G0 g3 g2 g1 g0
0
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165
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166 // create B (result in mm5)
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167 "movq %%mm2,%%mm3\n" // 0 L3 0 L1 0 l3 0 l1
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168 "movq %%mm4,%%mm5\n" // 0 L2 0 L0 0 l2 0 l1
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169 "paddsw %%mm1, %%mm3\n" // lum1+blue:x B3 x B1 x b3 x b1
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170 "paddsw %%mm1, %%mm5\n" // lum1+blue:x B2 x B0 x b2 x b0
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171 "packuswb %%mm3,%%mm3\n" // B3 B1 b3 b1 B3 B1 b3 b1
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172 "packuswb %%mm5,%%mm5\n" // B2 B0 b2 b0 B2 B0 b2 b0
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173 "punpcklbw %%mm3,%%mm5\n" // B3 B2 B1 B0 b3 b2 b1 b0
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174
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175 // fill destination row1 (needed are mm6=Rr,mm7=Gg,mm5=Bb)
0
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176
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177 "pxor %%mm2,%%mm2\n" // 0 0 0 0 0 0 0 0
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178 "pxor %%mm4,%%mm4\n" // 0 0 0 0 0 0 0 0
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179 "movq %%mm6,%%mm1\n" // R3 R2 R1 R0 r3 r2 r1 r0
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180 "movq %%mm5,%%mm3\n" // B3 B2 B1 B0 b3 b2 b1 b0
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181 // process lower lum
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182 "punpcklbw %%mm4,%%mm1\n" // 0 r3 0 r2 0 r1 0 r0
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183 "punpcklbw %%mm4,%%mm3\n" // 0 b3 0 b2 0 b1 0 b0
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184 "movq %%mm1,%%mm2\n" // 0 r3 0 r2 0 r1 0 r0
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185 "movq %%mm3,%%mm0\n" // 0 b3 0 b2 0 b1 0 b0
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186 "punpcklwd %%mm1,%%mm3\n" // 0 r1 0 b1 0 r0 0 b0
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187 "punpckhwd %%mm2,%%mm0\n" // 0 r3 0 b3 0 r2 0 b2
0
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188
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189 "pxor %%mm2,%%mm2\n" // 0 0 0 0 0 0 0 0
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190 "movq %%mm7,%%mm1\n" // G3 G2 G1 G0 g3 g2 g1 g0
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191 "punpcklbw %%mm1,%%mm2\n" // g3 0 g2 0 g1 0 g0 0
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192 "punpcklwd %%mm4,%%mm2\n" // 0 0 g1 0 0 0 g0 0
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193 "por %%mm3, %%mm2\n" // 0 r1 g1 b1 0 r0 g0 b0
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194 "movq %%mm2,(%3)\n" // wrote out ! row1
0
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195
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196 "pxor %%mm2,%%mm2\n" // 0 0 0 0 0 0 0 0
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197 "punpcklbw %%mm1,%%mm4\n" // g3 0 g2 0 g1 0 g0 0
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198 "punpckhwd %%mm2,%%mm4\n" // 0 0 g3 0 0 0 g2 0
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199 "por %%mm0, %%mm4\n" // 0 r3 g3 b3 0 r2 g2 b2
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200 "movq %%mm4,8(%3)\n" // wrote out ! row1
0
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201
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202 // fill destination row2 (needed are mm6=Rr,mm7=Gg,mm5=Bb)
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203 // this can be done "destructive"
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204 "pxor %%mm2,%%mm2\n" // 0 0 0 0 0 0 0 0
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205 "punpckhbw %%mm2,%%mm6\n" // 0 R3 0 R2 0 R1 0 R0
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206 "punpckhbw %%mm1,%%mm5\n" // G3 B3 G2 B2 G1 B1 G0 B0
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207 "movq %%mm5,%%mm1\n" // G3 B3 G2 B2 G1 B1 G0 B0
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208 "punpcklwd %%mm6,%%mm1\n" // 0 R1 G1 B1 0 R0 G0 B0
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209 "movq %%mm1,(%5)\n" // wrote out ! row2
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diff changeset
210 "punpckhwd %%mm6,%%mm5\n" // 0 R3 G3 B3 0 R2 G2 B2
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211 "movq %%mm5,8(%5)\n" // wrote out ! row2
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212
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213 "addl $4,%2\n" // lum+4
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214 "leal 16(%3),%3\n" // row1+16
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215 "leal 16(%5),%5\n" // row2+16
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216 "addl $2,(%%esp)\n" // cr+2
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217 "addl $2,%1\n" // cb+2
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218
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219 "addl $4,%6\n" // x+4
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220 "cmpl %4,%6\n"
0
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221
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222 "jl 1b\n"
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223 "addl %4,%2\n" // lum += cols
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224 "addl %8,%3\n" // row1+= mod
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225 "addl %8,%5\n" // row2+= mod
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diff changeset
226 "movl $0,%6\n" // x=0
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diff changeset
227 "cmpl %7,%2\n"
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228 "jl 1b\n"
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229
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230 "addl $4,%%esp\n" // get rid of the stack slot we reserved.
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231 "emms\n" // reset MMX registers.
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232 :
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233 : "m" (cr), "r"(cb),"r"(lum),
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234 "r"(row1),"r"(cols),"r"(row2),"m"(x),"m"(y),"m"(mod),
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235 "m"(MMX_0080w),"m"(MMX_VgrnRGB),"m"(MMX_VredRGB),
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236 "m"(MMX_FF00w),"m"(MMX_00FFw),"m"(MMX_UgrnRGB),
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237 "m"(MMX_UbluRGB)
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238 );
0
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239 }
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240
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241 void Color565DitherYV12MMX1X( int *colortab, Uint32 *rgb_2_pix,
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242 unsigned char *lum, unsigned char *cr,
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243 unsigned char *cb, unsigned char *out,
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244 int rows, int cols, int mod )
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245 {
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246 Uint16 *row1;
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247 Uint16 *row2;
0
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248
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249 unsigned char* y = lum +cols*rows; /* Pointer to the end */
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250 int x = 0;
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251 row1 = (Uint16 *)out; /* 16 bit target */
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252 row2 = (Uint16 *)out+cols+mod; /* start of second row */
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253 mod = (mod+cols+mod)*2; /* increment for row1 in byte */
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254
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255 __asm__ __volatile__(
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256 // tap dance to workaround the inability to use %%ebx at will...
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257 // move one thing to the stack...
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258 "pushl $0\n" // save a slot on the stack.
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diff changeset
259 "pushl %%ebx\n" // save %%ebx.
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diff changeset
260 "movl %0, %%ebx\n" // put the thing in ebx.
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
261 "movl %%ebx, 4(%%esp)\n" // put the thing in the stack slot.
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
262 "popl %%ebx\n" // get back %%ebx (the PIC register).
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
263
4046
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
264 ".align 8\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
265 "1:\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
266 "movd (%1), %%mm0\n" // 4 Cb 0 0 0 0 u3 u2 u1 u0
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
267 "pxor %%mm7, %%mm7\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
268 "pushl %%ebx\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
269 "movl 4(%%esp), %%ebx\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
270 "movd (%%ebx), %%mm1\n" // 4 Cr 0 0 0 0 v3 v2 v1 v0
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
271 "popl %%ebx\n"
4045
f420bba13676 GCC inline asm for MMX YUV processing no longer has textrels and now works when
Ryan C. Gordon <icculus@icculus.org>
parents: 1413
diff changeset
272
4046
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
273 "punpcklbw %%mm7, %%mm0\n" // 4 W cb 0 u3 0 u2 0 u1 0 u0
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
274 "punpcklbw %%mm7, %%mm1\n" // 4 W cr 0 v3 0 v2 0 v1 0 v0
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
275 "psubw %9, %%mm0\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
276 "psubw %9, %%mm1\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
277 "movq %%mm0, %%mm2\n" // Cb 0 u3 0 u2 0 u1 0 u0
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
278 "movq %%mm1, %%mm3\n" // Cr
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
279 "pmullw %10, %%mm2\n" // Cb2green 0 R3 0 R2 0 R1 0 R0
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
280 "movq (%2), %%mm6\n" // L1 l7 L6 L5 L4 L3 L2 L1 L0
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
281 "pmullw %11, %%mm0\n" // Cb2blue
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
282 "pand %12, %%mm6\n" // L1 00 L6 00 L4 00 L2 00 L0
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
283 "pmullw %13, %%mm3\n" // Cr2green
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
284 "movq (%2), %%mm7\n" // L2
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
285 "pmullw %14, %%mm1\n" // Cr2red
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
286 "psrlw $8, %%mm7\n" // L2 00 L7 00 L5 00 L3 00 L1
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
287 "pmullw %15, %%mm6\n" // lum1
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
288 "paddw %%mm3, %%mm2\n" // Cb2green + Cr2green == green
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
289 "pmullw %15, %%mm7\n" // lum2
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
290
4046
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
291 "movq %%mm6, %%mm4\n" // lum1
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
292 "paddw %%mm0, %%mm6\n" // lum1 +blue 00 B6 00 B4 00 B2 00 B0
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
293 "movq %%mm4, %%mm5\n" // lum1
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
294 "paddw %%mm1, %%mm4\n" // lum1 +red 00 R6 00 R4 00 R2 00 R0
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
295 "paddw %%mm2, %%mm5\n" // lum1 +green 00 G6 00 G4 00 G2 00 G0
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
296 "psraw $6, %%mm4\n" // R1 0 .. 64
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
297 "movq %%mm7, %%mm3\n" // lum2 00 L7 00 L5 00 L3 00 L1
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
298 "psraw $6, %%mm5\n" // G1 - .. +
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
299 "paddw %%mm0, %%mm7\n" // Lum2 +blue 00 B7 00 B5 00 B3 00 B1
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
300 "psraw $6, %%mm6\n" // B1 0 .. 64
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
301 "packuswb %%mm4, %%mm4\n" // R1 R1
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
302 "packuswb %%mm5, %%mm5\n" // G1 G1
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
303 "packuswb %%mm6, %%mm6\n" // B1 B1
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
304 "punpcklbw %%mm4, %%mm4\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
305 "punpcklbw %%mm5, %%mm5\n"
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
306
4046
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
307 "pand %16, %%mm4\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
308 "psllw $3, %%mm5\n" // GREEN 1
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
309 "punpcklbw %%mm6, %%mm6\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
310 "pand %17, %%mm5\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
311 "pand %16, %%mm6\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
312 "por %%mm5, %%mm4\n" //
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
313 "psrlw $11, %%mm6\n" // BLUE 1
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
314 "movq %%mm3, %%mm5\n" // lum2
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
315 "paddw %%mm1, %%mm3\n" // lum2 +red 00 R7 00 R5 00 R3 00 R1
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
316 "paddw %%mm2, %%mm5\n" // lum2 +green 00 G7 00 G5 00 G3 00 G1
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
317 "psraw $6, %%mm3\n" // R2
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
318 "por %%mm6, %%mm4\n" // MM4
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
319 "psraw $6, %%mm5\n" // G2
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
320 "movq (%2, %4), %%mm6\n" // L3 load lum2
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
321 "psraw $6, %%mm7\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
322 "packuswb %%mm3, %%mm3\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
323 "packuswb %%mm5, %%mm5\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
324 "packuswb %%mm7, %%mm7\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
325 "pand %12, %%mm6\n" // L3
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
326 "punpcklbw %%mm3, %%mm3\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
327 "punpcklbw %%mm5, %%mm5\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
328 "pmullw %15, %%mm6\n" // lum3
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
329 "punpcklbw %%mm7, %%mm7\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
330 "psllw $3, %%mm5\n" // GREEN 2
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
331 "pand %16, %%mm7\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
332 "pand %16, %%mm3\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
333 "psrlw $11, %%mm7\n" // BLUE 2
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
334 "pand %17, %%mm5\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
335 "por %%mm7, %%mm3\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
336 "movq (%2,%4), %%mm7\n" // L4 load lum2
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
337 "por %%mm5, %%mm3\n" //
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
338 "psrlw $8, %%mm7\n" // L4
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
339 "movq %%mm4, %%mm5\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
340 "punpcklwd %%mm3, %%mm4\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
341 "pmullw %15, %%mm7\n" // lum4
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
342 "punpckhwd %%mm3, %%mm5\n"
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
343
4046
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
344 "movq %%mm4, (%3)\n" // write row1
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
345 "movq %%mm5, 8(%3)\n" // write row1
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
346
4046
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
347 "movq %%mm6, %%mm4\n" // Lum3
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
348 "paddw %%mm0, %%mm6\n" // Lum3 +blue
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
349
4046
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
350 "movq %%mm4, %%mm5\n" // Lum3
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
351 "paddw %%mm1, %%mm4\n" // Lum3 +red
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
352 "paddw %%mm2, %%mm5\n" // Lum3 +green
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
353 "psraw $6, %%mm4\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
354 "movq %%mm7, %%mm3\n" // Lum4
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
355 "psraw $6, %%mm5\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
356 "paddw %%mm0, %%mm7\n" // Lum4 +blue
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
357 "psraw $6, %%mm6\n" // Lum3 +blue
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
358 "movq %%mm3, %%mm0\n" // Lum4
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
359 "packuswb %%mm4, %%mm4\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
360 "paddw %%mm1, %%mm3\n" // Lum4 +red
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
361 "packuswb %%mm5, %%mm5\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
362 "paddw %%mm2, %%mm0\n" // Lum4 +green
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
363 "packuswb %%mm6, %%mm6\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
364 "punpcklbw %%mm4, %%mm4\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
365 "punpcklbw %%mm5, %%mm5\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
366 "punpcklbw %%mm6, %%mm6\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
367 "psllw $3, %%mm5\n" // GREEN 3
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
368 "pand %16, %%mm4\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
369 "psraw $6, %%mm3\n" // psr 6
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
370 "psraw $6, %%mm0\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
371 "pand %16, %%mm6\n" // BLUE
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
372 "pand %17, %%mm5\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
373 "psrlw $11, %%mm6\n" // BLUE 3
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
374 "por %%mm5, %%mm4\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
375 "psraw $6, %%mm7\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
376 "por %%mm6, %%mm4\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
377 "packuswb %%mm3, %%mm3\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
378 "packuswb %%mm0, %%mm0\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
379 "packuswb %%mm7, %%mm7\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
380 "punpcklbw %%mm3, %%mm3\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
381 "punpcklbw %%mm0, %%mm0\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
382 "punpcklbw %%mm7, %%mm7\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
383 "pand %16, %%mm3\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
384 "pand %16, %%mm7\n" // BLUE
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
385 "psllw $3, %%mm0\n" // GREEN 4
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
386 "psrlw $11, %%mm7\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
387 "pand %17, %%mm0\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
388 "por %%mm7, %%mm3\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
389 "por %%mm0, %%mm3\n"
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
390
4046
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
391 "movq %%mm4, %%mm5\n"
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
392
4046
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
393 "punpcklwd %%mm3, %%mm4\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
394 "punpckhwd %%mm3, %%mm5\n"
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
395
4046
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
396 "movq %%mm4, (%5)\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
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397 "movq %%mm5, 8(%5)\n"
0
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Sam Lantinga <slouken@lokigames.com>
parents:
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398
4046
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
399 "addl $8, %6\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
400 "addl $8, %2\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
401 "addl $4, (%%esp)\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
402 "addl $4, %1\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
403 "cmpl %4, %6\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
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404 "leal 16(%3), %3\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
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405 "leal 16(%5),%5\n" // row2+16
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74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
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406
4046
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
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407 "jl 1b\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
408 "addl %4, %2\n" // lum += cols
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
409 "addl %8, %3\n" // row1+= mod
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
410 "addl %8, %5\n" // row2+= mod
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
411 "movl $0, %6\n" // x=0
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
412 "cmpl %7, %2\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
413 "jl 1b\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
414 "addl $4, %%esp\n" // get rid of the stack slot we reserved.
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
415 "emms\n"
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
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416 :
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
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417 : "m" (cr), "r"(cb),"r"(lum),
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
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418 "r"(row1),"r"(cols),"r"(row2),"m"(x),"m"(y),"m"(mod),
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
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419 "m"(MMX_0080w),"m"(MMX_Ugrn565),"m"(MMX_Ublu5x5),
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
420 "m"(MMX_00FFw),"m"(MMX_Vgrn565),"m"(MMX_Vred5x5),
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
421 "m"(MMX_Ycoeff),"m"(MMX_red565),"m"(MMX_grn565)
3a9e60224efe Cleaned up tabs.
Ryan C. Gordon <icculus@icculus.org>
parents: 4045
diff changeset
422 );
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
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423 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
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424
4047
810c6f4ab7aa Merged r3207:3208 from trunk/SDL: *INDENT-OFF* for inline asm.
Ryan C. Gordon <icculus@icculus.org>
parents: 4046
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425 /* *INDENT-ON* */
810c6f4ab7aa Merged r3207:3208 from trunk/SDL: *INDENT-OFF* for inline asm.
Ryan C. Gordon <icculus@icculus.org>
parents: 4046
diff changeset
426
4045
f420bba13676 GCC inline asm for MMX YUV processing no longer has textrels and now works when
Ryan C. Gordon <icculus@icculus.org>
parents: 1413
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427 #endif /* GCC3 i386 inline assembly */
f420bba13676 GCC inline asm for MMX YUV processing no longer has textrels and now works when
Ryan C. Gordon <icculus@icculus.org>
parents: 1413
diff changeset
428