Mercurial > sdl-ios-xcode
annotate src/video/SDL_cursor_c.h @ 4170:092c0bc69155 SDL-1.2
Fixed bug #618
Description From Tim Angus 2008-08-30 12:23:56 (-) [reply]
As we all know SDL 1.2 doesn't handle dead keys well since one key press
potentially equals two (or more) characters. For example, on many layouts,
keying <backquote>,<space> results in <no character>,<backquote><space>. Since
the unicode member of the SDL_keysym struct only has room for one character,
only one can be returned.
On Linux, the first character is returned. On Windows however, unless the exact
number of characters generated by the keypress is 1, nothing is returned. The
following patch addresses this inconsistency.
Updated patch which includes a further fix to the handling of the numpad when
numlock is on. This further fix is courtesy Amanieu d'Antras.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 13 Apr 2009 08:42:09 +0000 |
parents | a1b03ba2fcd0 |
children |
rev | line source |
---|---|
0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
4159 | 3 Copyright (C) 1997-2009 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
1312
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
1312
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
1312
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
13 Lesser General Public License for more details. |
0 | 14 |
1312
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
15 You should have received a copy of the GNU Lesser General Public |
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
16 License along with this library; if not, write to the Free Software |
c9b51268668f
Updated copyright information and removed rcs id lines (problematic in branch merges)
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
252
e8157fcb3114
Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
|
20 slouken@libsdl.org |
0 | 21 */ |
1402
d910939febfa
Use consistent identifiers for the various platforms we support.
Sam Lantinga <slouken@libsdl.org>
parents:
1312
diff
changeset
|
22 #include "SDL_config.h" |
0 | 23 |
24 /* Useful variables and functions from SDL_cursor.c */ | |
25 #include "SDL_mouse.h" | |
26 | |
27 extern int SDL_CursorInit(Uint32 flags); | |
28 extern void SDL_CursorPaletteChanged(void); | |
29 extern void SDL_DrawCursor(SDL_Surface *screen); | |
30 extern void SDL_DrawCursorNoLock(SDL_Surface *screen); | |
31 extern void SDL_EraseCursor(SDL_Surface *screen); | |
32 extern void SDL_EraseCursorNoLock(SDL_Surface *screen); | |
33 extern void SDL_UpdateCursor(SDL_Surface *screen); | |
34 extern void SDL_ResetCursor(void); | |
35 extern void SDL_MoveCursor(int x, int y); | |
36 extern void SDL_CursorQuit(void); | |
37 | |
38 #define INLINE_MOUSELOCK | |
39 #ifdef INLINE_MOUSELOCK | |
40 /* Inline (macro) versions of the mouse lock functions */ | |
41 #include "SDL_mutex.h" | |
42 | |
43 extern SDL_mutex *SDL_cursorlock; | |
44 | |
45 #define SDL_LockCursor() \ | |
46 do { \ | |
47 if ( SDL_cursorlock ) { \ | |
48 SDL_mutexP(SDL_cursorlock); \ | |
49 } \ | |
50 } while ( 0 ) | |
51 #define SDL_UnlockCursor() \ | |
52 do { \ | |
53 if ( SDL_cursorlock ) { \ | |
54 SDL_mutexV(SDL_cursorlock); \ | |
55 } \ | |
56 } while ( 0 ) | |
57 #else | |
58 extern void SDL_LockCursor(void); | |
59 extern void SDL_UnlockCursor(void); | |
60 #endif /* INLINE_MOUSELOCK */ | |
61 | |
62 /* Only for low-level mouse cursor drawing */ | |
63 extern SDL_Cursor *SDL_cursor; | |
64 extern void SDL_MouseRect(SDL_Rect *area); | |
65 | |
66 /* State definitions for the SDL cursor */ | |
67 #define CURSOR_VISIBLE 0x01 | |
68 #define CURSOR_USINGSW 0x10 | |
69 #define SHOULD_DRAWCURSOR(X) \ | |
70 (((X)&(CURSOR_VISIBLE|CURSOR_USINGSW)) == \ | |
71 (CURSOR_VISIBLE|CURSOR_USINGSW)) | |
72 | |
73 extern volatile int SDL_cursorstate; |