Mercurial > sdl-ios-xcode
annotate src/timer/win32/SDL_systimer.c @ 4170:092c0bc69155 SDL-1.2
Fixed bug #618
Description From Tim Angus 2008-08-30 12:23:56 (-) [reply]
As we all know SDL 1.2 doesn't handle dead keys well since one key press
potentially equals two (or more) characters. For example, on many layouts,
keying <backquote>,<space> results in <no character>,<backquote><space>. Since
the unicode member of the SDL_keysym struct only has room for one character,
only one can be returned.
On Linux, the first character is returned. On Windows however, unless the exact
number of characters generated by the keypress is 1, nothing is returned. The
following patch addresses this inconsistency.
Updated patch which includes a further fix to the handling of the numpad when
numlock is on. This further fix is courtesy Amanieu d'Antras.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 13 Apr 2009 08:42:09 +0000 |
parents | a1b03ba2fcd0 |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
4159 | 3 Copyright (C) 1997-2009 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
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24 #ifdef SDL_TIMER_WIN32 |
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25 |
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26 #define WIN32_LEAN_AND_MEAN |
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27 #include <windows.h> |
0 | 28 #include <mmsystem.h> |
29 | |
30 #include "SDL_timer.h" | |
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31 #include "../SDL_timer_c.h" |
0 | 32 |
33 #ifdef _WIN32_WCE | |
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34 #error This is WinCE. Please use src/timer/wince/SDL_systimer.c instead. |
0 | 35 #endif |
36 | |
37 #define TIME_WRAP_VALUE (~(DWORD)0) | |
38 | |
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39 /* The first (low-resolution) ticks value of the application */ |
0 | 40 static DWORD start; |
41 | |
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42 #ifndef USE_GETTICKCOUNT |
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43 /* Store if a high-resolution performance counter exists on the system */ |
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44 static BOOL hires_timer_available; |
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45 /* The first high-resolution ticks value of the application */ |
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46 static LARGE_INTEGER hires_start_ticks; |
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47 /* The number of ticks per second of the high-resolution performance counter */ |
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48 static LARGE_INTEGER hires_ticks_per_second; |
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49 #endif |
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50 |
0 | 51 void SDL_StartTicks(void) |
52 { | |
53 /* Set first ticks value */ | |
54 #ifdef USE_GETTICKCOUNT | |
55 start = GetTickCount(); | |
56 #else | |
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57 #if 0 /* Apparently there are problems with QPC on Win2K */ |
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58 if (QueryPerformanceFrequency(&hires_ticks_per_second) == TRUE) |
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59 { |
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60 hires_timer_available = TRUE; |
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61 QueryPerformanceCounter(&hires_start_ticks); |
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62 } |
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63 else |
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64 #endif |
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65 { |
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66 hires_timer_available = FALSE; |
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67 timeBeginPeriod(1); /* use 1 ms timer precision */ |
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68 start = timeGetTime(); |
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69 } |
0 | 70 #endif |
71 } | |
72 | |
73 Uint32 SDL_GetTicks(void) | |
74 { | |
75 DWORD now, ticks; | |
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76 #ifndef USE_GETTICKCOUNT |
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77 LARGE_INTEGER hires_now; |
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78 #endif |
0 | 79 |
80 #ifdef USE_GETTICKCOUNT | |
81 now = GetTickCount(); | |
82 #else | |
89
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83 if (hires_timer_available) |
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84 { |
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85 QueryPerformanceCounter(&hires_now); |
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86 |
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87 hires_now.QuadPart -= hires_start_ticks.QuadPart; |
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88 hires_now.QuadPart *= 1000; |
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89 hires_now.QuadPart /= hires_ticks_per_second.QuadPart; |
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90 |
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91 return (DWORD)hires_now.QuadPart; |
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92 } |
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93 else |
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94 { |
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95 now = timeGetTime(); |
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96 } |
0 | 97 #endif |
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98 |
0 | 99 if ( now < start ) { |
100 ticks = (TIME_WRAP_VALUE-start) + now; | |
101 } else { | |
102 ticks = (now - start); | |
103 } | |
104 return(ticks); | |
105 } | |
106 | |
107 void SDL_Delay(Uint32 ms) | |
108 { | |
109 Sleep(ms); | |
110 } | |
111 | |
112 /* Data to handle a single periodic alarm */ | |
113 static UINT timerID = 0; | |
114 | |
1480 | 115 static void CALLBACK HandleAlarm(UINT uID, UINT uMsg, DWORD_PTR dwUser, |
116 DWORD_PTR dw1, DWORD_PTR dw2) | |
0 | 117 { |
118 SDL_ThreadedTimerCheck(); | |
119 } | |
120 | |
121 | |
122 int SDL_SYS_TimerInit(void) | |
123 { | |
124 MMRESULT result; | |
125 | |
126 /* Set timer resolution */ | |
127 result = timeBeginPeriod(TIMER_RESOLUTION); | |
128 if ( result != TIMERR_NOERROR ) { | |
129 SDL_SetError("Warning: Can't set %d ms timer resolution", | |
130 TIMER_RESOLUTION); | |
131 } | |
132 /* Allow 10 ms of drift so we don't chew on CPU */ | |
133 timerID = timeSetEvent(TIMER_RESOLUTION,1,HandleAlarm,0,TIME_PERIODIC); | |
134 if ( ! timerID ) { | |
135 SDL_SetError("timeSetEvent() failed"); | |
136 return(-1); | |
137 } | |
138 return(SDL_SetTimerThreaded(1)); | |
139 } | |
140 | |
141 void SDL_SYS_TimerQuit(void) | |
142 { | |
143 if ( timerID ) { | |
144 timeKillEvent(timerID); | |
145 } | |
146 timeEndPeriod(TIMER_RESOLUTION); | |
147 } | |
148 | |
149 int SDL_SYS_StartTimer(void) | |
150 { | |
151 SDL_SetError("Internal logic error: Win32 uses threaded timer"); | |
152 return(-1); | |
153 } | |
154 | |
155 void SDL_SYS_StopTimer(void) | |
156 { | |
157 return; | |
158 } | |
159 | |
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160 #endif /* SDL_TIMER_WIN32 */ |