annotate src/thread/riscos/SDL_systhread.c @ 4170:092c0bc69155 SDL-1.2

Fixed bug #618 Description From Tim Angus 2008-08-30 12:23:56 (-) [reply] As we all know SDL 1.2 doesn't handle dead keys well since one key press potentially equals two (or more) characters. For example, on many layouts, keying <backquote>,<space> results in <no character>,<backquote><space>. Since the unicode member of the SDL_keysym struct only has room for one character, only one can be returned. On Linux, the first character is returned. On Windows however, unless the exact number of characters generated by the keypress is 1, nothing is returned. The following patch addresses this inconsistency. Updated patch which includes a further fix to the handling of the numpad when numlock is on. This further fix is courtesy Amanieu d'Antras.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 13 Apr 2009 08:42:09 +0000
parents a1b03ba2fcd0
children
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* RISC OS version based on pthreads linux source */
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25
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26 #include "SDL_thread.h"
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27 #include "../SDL_systhread.h"
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28
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29 #if SDL_THREADS_DISABLED
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30
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31 int SDL_SYS_CreateThread(SDL_Thread *thread, void *args)
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32 {
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33 SDL_SetError("Threads have not been compiled into this version of the library");
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34 return(-1);
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35 }
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36
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37 void SDL_SYS_SetupThread(void)
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38 {
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39 return;
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40 }
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41
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42 Uint32 SDL_ThreadID(void)
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43 {
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44 return(0);
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45 }
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46
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47 void SDL_SYS_WaitThread(SDL_Thread *thread)
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48 {
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49 return;
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50 }
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51
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52 void SDL_SYS_KillThread(SDL_Thread *thread)
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53 {
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54 return;
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55 }
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56
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57 #else
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58
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59 #include <signal.h>
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60
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61 /* List of signals to mask in the subthreads */
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62 static int sig_list[] = {
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63 SIGHUP, SIGINT, SIGQUIT, SIGPIPE, SIGALRM, SIGTERM, SIGCHLD, SIGWINCH,
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64 SIGVTALRM, SIGPROF, 0
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65 };
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66
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67 #include <pthread.h>
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68
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69 int riscos_using_threads = 0;
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70 Uint32 riscos_main_thread = 0; /* Thread running events */
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71
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72 static void *RunThread(void *data)
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73 {
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74 SDL_RunThread(data);
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75 pthread_exit((void*)0);
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76 return((void *)0); /* Prevent compiler warning */
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77 }
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78
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79 int SDL_SYS_CreateThread(SDL_Thread *thread, void *args)
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80 {
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81 pthread_attr_t type;
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82
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83 /* Set the thread attributes */
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84 if ( pthread_attr_init(&type) != 0 ) {
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85 SDL_SetError("Couldn't initialize pthread attributes");
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86 return(-1);
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87 }
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88 pthread_attr_setdetachstate(&type, PTHREAD_CREATE_JOINABLE);
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89
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90 /* Create the thread and go! */
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91 if ( pthread_create(&thread->handle, &type, RunThread, args) != 0 ) {
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92 SDL_SetError("Not enough resources to create thread");
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93 return(-1);
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94 }
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95
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96 if (riscos_using_threads == 0)
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97 {
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98 riscos_using_threads = 1;
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99 riscos_main_thread = SDL_ThreadID();
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100 }
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101
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102 return(0);
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103 }
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104
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105 void SDL_SYS_SetupThread(void)
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106 {
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107 int i;
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108 sigset_t mask;
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109
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110 /* Mask asynchronous signals for this thread */
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111 sigemptyset(&mask);
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112 for ( i=0; sig_list[i]; ++i ) {
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113 sigaddset(&mask, sig_list[i]);
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114 }
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115 pthread_sigmask(SIG_BLOCK, &mask, 0);
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116
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117 #ifdef PTHREAD_CANCEL_ASYNCHRONOUS
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118 /* Allow ourselves to be asynchronously cancelled */
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119 { int oldstate;
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120 pthread_setcanceltype(PTHREAD_CANCEL_ASYNCHRONOUS, &oldstate);
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121 }
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122 #endif
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123 }
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124
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125 Uint32 SDL_ThreadID(void)
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126 {
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127 return((Uint32)pthread_self());
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128 }
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129
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130 void SDL_SYS_WaitThread(SDL_Thread *thread)
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131 {
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132 pthread_join(thread->handle, 0);
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133 }
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134
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135 void SDL_SYS_KillThread(SDL_Thread *thread)
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136 {
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137 #ifdef PTHREAD_CANCEL_ASYNCHRONOUS
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138 pthread_cancel(thread->handle);
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139 #else
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140 pthread_kill(thread->handle, SIGKILL);
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141 #endif
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142 }
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143
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144 #endif