annotate src/joystick/riscos/SDL_sysjoystick.c @ 4170:092c0bc69155 SDL-1.2

Fixed bug #618 Description From Tim Angus 2008-08-30 12:23:56 (-) [reply] As we all know SDL 1.2 doesn't handle dead keys well since one key press potentially equals two (or more) characters. For example, on many layouts, keying <backquote>,<space> results in <no character>,<backquote><space>. Since the unicode member of the SDL_keysym struct only has room for one character, only one can be returned. On Linux, the first character is returned. On Windows however, unless the exact number of characters generated by the keypress is 1, nothing is returned. The following patch addresses this inconsistency. Updated patch which includes a further fix to the handling of the numpad when numlock is on. This further fix is courtesy Amanieu d'Antras.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 13 Apr 2009 08:42:09 +0000
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #ifdef SDL_JOYSTICK_RISCOS
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25
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26 /*
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27 RISC OS - Joystick support by Alan Buckley (alan_baa@hotmail.com) - 10 April 2003
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28
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29 Note: Currently assumes joystick is present if joystick module is loaded
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30 and that there is one joystick with four buttons.
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31 */
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32
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33 /* This is the system specific header for the SDL joystick API */
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34
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35 #include "SDL_events.h"
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36 #include "SDL_joystick.h"
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37 #include "../SDL_sysjoystick.h"
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38 #include "../SDL_joystick_c.h"
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39
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40 #include "kernel.h"
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41
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42 #define JOYSTICK_READ 0x43F40
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43
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44 struct joystick_hwdata
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45 {
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46 int joystate;
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47 };
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48
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49
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50 /* Function to scan the system for joysticks.
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51 * This function should set SDL_numjoysticks to the number of available
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52 * joysticks. Joystick 0 should be the system default joystick.
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53 * It should return number of joysticks, or -1 on an unrecoverable fatal error.
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54 */
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55 int SDL_SYS_JoystickInit(void)
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56 {
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57 _kernel_swi_regs regs;
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58
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59 /* Try to read joystick 0 */
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60 regs.r[0] = 0;
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61 if (_kernel_swi(JOYSTICK_READ, &regs, &regs) == NULL)
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62 {
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63 /* Switch works so assume we've got a joystick */
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64 return 1;
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65 }
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66 /* Switch fails so it looks like there's no joystick here */
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67
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68 return(0);
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69 }
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70
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71 /* Function to get the device-dependent name of a joystick */
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72 const char *SDL_SYS_JoystickName(int index)
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73 {
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74 if (index == 0)
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75 {
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76 return "RISC OS Joystick 0";
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77 }
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78
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79 SDL_SetError("No joystick available with that index");
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80 return(NULL);
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81 }
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82
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83 /* Function to open a joystick for use.
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84 The joystick to open is specified by the index field of the joystick.
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85 This should fill the nbuttons and naxes fields of the joystick structure.
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86 It returns 0, or -1 if there is an error.
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87 */
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88 int SDL_SYS_JoystickOpen(SDL_Joystick *joystick)
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89 {
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90 _kernel_swi_regs regs;
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91
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92 if(!(joystick->hwdata=SDL_malloc(sizeof(struct joystick_hwdata))))
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93 return -1;
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94
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95 regs.r[0] = joystick->index;
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96
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97 /* Don't know how to get exact count of buttons so assume max of 4 for now */
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98 joystick->nbuttons=4;
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99
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100 joystick->nhats=0;
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101 joystick->nballs=0;
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102 joystick->naxes=2;
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103 joystick->hwdata->joystate=0;
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104
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105 return 0;
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106
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107 }
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108
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109 /* Function to update the state of a joystick - called as a device poll.
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110 * This function shouldn't update the joystick structure directly,
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111 * but instead should call SDL_PrivateJoystick*() to deliver events
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112 * and update joystick device state.
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113 */
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114 void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick)
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115 {
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116 _kernel_swi_regs regs;
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117 regs.r[0] = joystick->index;
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118
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119 if (_kernel_swi(JOYSTICK_READ, &regs, &regs) == NULL)
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120 {
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121 int newstate = regs.r[0];
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122 int oldstate = joystick->hwdata->joystate;
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123 if (newstate != oldstate)
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124 {
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125 if ((newstate & 0xFF) != (oldstate & 0xFF))
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126 {
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127 int y = regs.r[0] & 0xFF;
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128 /* Convert to signed values */
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129 if (y >= 128) y -= 256;
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130 SDL_PrivateJoystickAxis(joystick,1,-y * 256); /* Up and down opposite to result in SDL */
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131 }
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132 if ((newstate & 0xFF00) != (oldstate & 0xFF00))
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133 {
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134 int x = (regs.r[0] & 0xFF00) >> 8;
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135 if (x >= 128) x -= 256;
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136 SDL_PrivateJoystickAxis(joystick,0,x * 256);
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137 }
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138
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139 if ((newstate & 0xFF0000) != (oldstate & 0xFF0000))
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140 {
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141 int buttons = (regs.r[0] & 0xFF0000) >> 16;
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142 int oldbuttons = (oldstate & 0xFF0000) >> 16;
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143 int i;
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144 for (i = 0; i < joystick->nbuttons; i++)
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145 {
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146 if ((buttons & (1<<i)) != (oldbuttons & (1<<i)))
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147 {
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148 if (buttons & (1<<i)) SDL_PrivateJoystickButton(joystick,i,SDL_PRESSED);
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149 else SDL_PrivateJoystickButton(joystick,i,SDL_RELEASED);
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150 }
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151 }
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152 }
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153 joystick->hwdata->joystate = newstate;
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154 }
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155 }
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156
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157 return;
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158 }
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159
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160 /* Function to close a joystick after use */
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161 void SDL_SYS_JoystickClose(SDL_Joystick *joystick)
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162 {
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163 if(joystick->hwdata)
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164 SDL_free(joystick->hwdata);
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165 return;
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166 }
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167
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168 /* Function to perform any system-specific joystick related cleanup */
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169 void SDL_SYS_JoystickQuit(void)
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170 {
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171 SDL_numjoysticks=0;
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172
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173 return;
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174 }
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175
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176 #endif /* SDL_JOYSTICK_RISCOS */