annotate src/joystick/macos/SDL_sysjoystick.c @ 4170:092c0bc69155 SDL-1.2

Fixed bug #618 Description From Tim Angus 2008-08-30 12:23:56 (-) [reply] As we all know SDL 1.2 doesn't handle dead keys well since one key press potentially equals two (or more) characters. For example, on many layouts, keying <backquote>,<space> results in <no character>,<backquote><space>. Since the unicode member of the SDL_keysym struct only has room for one character, only one can be returned. On Linux, the first character is returned. On Windows however, unless the exact number of characters generated by the keypress is 1, nothing is returned. The following patch addresses this inconsistency. Updated patch which includes a further fix to the handling of the numpad when numlock is on. This further fix is courtesy Amanieu d'Antras.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 13 Apr 2009 08:42:09 +0000
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #ifdef SDL_JOYSTICK_MACOS
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25
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26 /* SDL stuff -- "SDL_sysjoystick.c"
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27 MacOS joystick functions by Frederick Reitberger
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28
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29 The code that follows is meant for SDL. Use at your own risk.
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30 */
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31
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32 #include <InputSprocket.h>
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33
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34 #include "SDL_joystick.h"
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35 #include "../SDL_sysjoystick.h"
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36 #include "../SDL_joystick_c.h"
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37
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38
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39 /* The max number of joysticks we will detect */
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40 #define MAX_JOYSTICKS 16
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41 /* Limit ourselves to 32 elements per device */
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42 #define kMaxReferences 32
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43
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44 #define ISpSymmetricAxisToFloat(axis) ((((float) axis) - kISpAxisMiddle) / (kISpAxisMaximum-kISpAxisMiddle))
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45 #define ISpAsymmetricAxisToFloat(axis) (((float) axis) / (kISpAxisMaximum))
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46
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47
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48 static ISpDeviceReference SYS_Joysticks[MAX_JOYSTICKS];
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49 static ISpElementListReference SYS_Elements[MAX_JOYSTICKS];
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50 static ISpDeviceDefinition SYS_DevDef[MAX_JOYSTICKS];
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51
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52 struct joystick_hwdata
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53 {
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54 char name[64];
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55 /* Uint8 id;*/
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56 ISpElementReference refs[kMaxReferences];
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57 /* gonna need some sort of mapping info */
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58 };
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59
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60
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61 /* Function to scan the system for joysticks.
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62 * Joystick 0 should be the system default joystick.
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63 * This function should return the number of available joysticks, or -1
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64 * on an unrecoverable fatal error.
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65 */
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66 int SDL_SYS_JoystickInit(void)
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67 {
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68 static ISpDeviceClass classes[4] = {
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69 kISpDeviceClass_Joystick,
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70 #if kISpDeviceClass_Gamepad
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71 kISpDeviceClass_Gamepad,
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72 #endif
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73 kISpDeviceClass_Wheel,
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74 0
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75 };
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76 OSErr err;
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77 int i;
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78 UInt32 count, numJoysticks;
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79
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80 if ( (Ptr)0 == (Ptr)ISpStartup ) {
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81 SDL_SetError("InputSprocket not installed");
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82 return -1; // InputSprocket not installed
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83 }
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84
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85 if( (Ptr)0 == (Ptr)ISpGetVersion ) {
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86 SDL_SetError("InputSprocket not version 1.1 or newer");
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87 return -1; // old version of ISp (not at least 1.1)
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88 }
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89
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90 ISpStartup();
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91
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92 /* Get all the joysticks */
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93 numJoysticks = 0;
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94 for ( i=0; classes[i]; ++i ) {
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95 count = 0;
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96 err = ISpDevices_ExtractByClass(
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97 classes[i],
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98 MAX_JOYSTICKS-numJoysticks,
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99 &count,
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100 &SYS_Joysticks[numJoysticks]);
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101 numJoysticks += count;
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102 }
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103
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104 for(i = 0; i < numJoysticks; i++)
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105 {
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106 ISpDevice_GetDefinition(
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107 SYS_Joysticks[i], sizeof(ISpDeviceDefinition),
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108 &SYS_DevDef[i]);
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109
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110 err = ISpElementList_New(
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111 0, NULL,
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112 &SYS_Elements[i], 0);
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113
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114 if (err) {
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115 SDL_OutOfMemory();
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116 return -1;
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117 }
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118
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119 ISpDevice_GetElementList(
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120 SYS_Joysticks[i],
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121 &SYS_Elements[i]);
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122 }
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123
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124 ISpDevices_Deactivate(numJoysticks, SYS_Joysticks);
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125
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126 return numJoysticks;
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127 }
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128
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129 /* Function to get the device-dependent name of a joystick */
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130 const char *SDL_SYS_JoystickName(int index)
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131 {
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132 static char name[64];
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133 int len;
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134
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135 /* convert pascal string to c-string */
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136 len = SYS_DevDef[index].deviceName[0];
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137 if ( len >= sizeof(name) ) {
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138 len = (sizeof(name) - 1);
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139 }
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140 SDL_memcpy(name, &SYS_DevDef[index].deviceName[1], len);
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141 name[len] = '\0';
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142
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143 return name;
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144 }
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145
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146 /* Function to open a joystick for use.
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147 The joystick to open is specified by the index field of the joystick.
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148 This should fill the nbuttons and naxes fields of the joystick structure.
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149 It returns 0, or -1 if there is an error.
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150 */
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151 int SDL_SYS_JoystickOpen(SDL_Joystick *joystick)
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152 {
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153 int index;
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154 UInt32 count, gotCount, count2;
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155 long numAxis, numButtons, numHats, numBalls;
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156
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157 count = kMaxReferences;
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158 count2 = 0;
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159 numAxis = numButtons = numHats = numBalls = 0;
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160
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161 index = joystick->index;
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162
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163 /* allocate memory for system specific hardware data */
1336
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164 joystick->hwdata = (struct joystick_hwdata *) SDL_malloc(sizeof(*joystick->hwdata));
0
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165 if (joystick->hwdata == NULL)
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166 {
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167 SDL_OutOfMemory();
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diff changeset
168 return(-1);
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diff changeset
169 }
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diff changeset
170 SDL_memset(joystick->hwdata, 0, sizeof(*joystick->hwdata));
1379
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171 SDL_strlcpy(joystick->hwdata->name, SDL_SYS_JoystickName(index), SDL_arraysize(joystick->hwdata->name));
0
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172 joystick->name = joystick->hwdata->name;
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diff changeset
173
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diff changeset
174 ISpElementList_ExtractByKind(
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175 SYS_Elements[index],
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176 kISpElementKind_Axis,
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177 count,
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178 &gotCount,
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179 joystick->hwdata->refs);
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180
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181 numAxis = gotCount;
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182 count -= gotCount;
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diff changeset
183 count2 += gotCount;
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diff changeset
184
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diff changeset
185 ISpElementList_ExtractByKind(
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186 SYS_Elements[index],
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187 kISpElementKind_DPad,
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188 count,
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189 &gotCount,
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190 &(joystick->hwdata->refs[count2]));
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191
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diff changeset
192 numHats = gotCount;
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193 count -= gotCount;
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194 count2 += gotCount;
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195
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196 ISpElementList_ExtractByKind(
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197 SYS_Elements[index],
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198 kISpElementKind_Button,
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199 count,
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200 &gotCount,
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201 &(joystick->hwdata->refs[count2]));
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202
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203 numButtons = gotCount;
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204 count -= gotCount;
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205 count2 += gotCount;
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diff changeset
206
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207 joystick->naxes = numAxis;
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208 joystick->nhats = numHats;
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209 joystick->nballs = numBalls;
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diff changeset
210 joystick->nbuttons = numButtons;
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diff changeset
211
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diff changeset
212 ISpDevices_Activate(
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diff changeset
213 1,
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diff changeset
214 &SYS_Joysticks[index]);
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diff changeset
215
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diff changeset
216 return 0;
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parents:
diff changeset
217 }
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diff changeset
218
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219 /* Function to update the state of a joystick - called as a device poll.
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diff changeset
220 * This function shouldn't update the joystick structure directly,
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diff changeset
221 * but instead should call SDL_PrivateJoystick*() to deliver events
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diff changeset
222 * and update joystick device state.
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diff changeset
223 */
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diff changeset
224 void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick)
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diff changeset
225 {
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diff changeset
226 int i, j;
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parents:
diff changeset
227 ISpAxisData a;
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diff changeset
228 ISpDPadData b;
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diff changeset
229 //ISpDeltaData c;
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diff changeset
230 ISpButtonData d;
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parents:
diff changeset
231
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diff changeset
232 for(i = 0, j = 0; i < joystick->naxes; i++, j++)
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diff changeset
233 {
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234 Sint16 value;
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parents:
diff changeset
235
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diff changeset
236 ISpElement_GetSimpleState(
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diff changeset
237 joystick->hwdata->refs[j],
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diff changeset
238 &a);
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parents:
diff changeset
239 value = (ISpSymmetricAxisToFloat(a)* 32767.0);
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parents:
diff changeset
240 if ( value != joystick->axes[i] ) {
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diff changeset
241 SDL_PrivateJoystickAxis(joystick, i, value);
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parents:
diff changeset
242 }
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parents:
diff changeset
243 }
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parents:
diff changeset
244
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diff changeset
245 for(i = 0; i < joystick->nhats; i++, j++)
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parents:
diff changeset
246 {
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diff changeset
247 Uint8 pos;
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parents:
diff changeset
248
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diff changeset
249 ISpElement_GetSimpleState(
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diff changeset
250 joystick->hwdata->refs[j],
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parents:
diff changeset
251 &b);
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parents:
diff changeset
252 switch(b) {
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parents:
diff changeset
253 case kISpPadIdle:
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parents:
diff changeset
254 pos = SDL_HAT_CENTERED;
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parents:
diff changeset
255 break;
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parents:
diff changeset
256 case kISpPadLeft:
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parents:
diff changeset
257 pos = SDL_HAT_LEFT;
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parents:
diff changeset
258 break;
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parents:
diff changeset
259 case kISpPadUpLeft:
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parents:
diff changeset
260 pos = SDL_HAT_LEFTUP;
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parents:
diff changeset
261 break;
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parents:
diff changeset
262 case kISpPadUp:
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parents:
diff changeset
263 pos = SDL_HAT_UP;
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parents:
diff changeset
264 break;
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parents:
diff changeset
265 case kISpPadUpRight:
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parents:
diff changeset
266 pos = SDL_HAT_RIGHTUP;
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parents:
diff changeset
267 break;
74212992fb08 Initial revision
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parents:
diff changeset
268 case kISpPadRight:
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parents:
diff changeset
269 pos = SDL_HAT_RIGHT;
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parents:
diff changeset
270 break;
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parents:
diff changeset
271 case kISpPadDownRight:
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parents:
diff changeset
272 pos = SDL_HAT_RIGHTDOWN;
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parents:
diff changeset
273 break;
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parents:
diff changeset
274 case kISpPadDown:
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parents:
diff changeset
275 pos = SDL_HAT_DOWN;
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parents:
diff changeset
276 break;
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parents:
diff changeset
277 case kISpPadDownLeft:
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parents:
diff changeset
278 pos = SDL_HAT_LEFTDOWN;
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parents:
diff changeset
279 break;
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parents:
diff changeset
280 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
281 if ( pos != joystick->hats[i] ) {
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parents:
diff changeset
282 SDL_PrivateJoystickHat(joystick, i, pos);
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parents:
diff changeset
283 }
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parents:
diff changeset
284 }
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parents:
diff changeset
285
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parents:
diff changeset
286 for(i = 0; i < joystick->nballs; i++, j++)
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parents:
diff changeset
287 {
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parents:
diff changeset
288 /* ignore balls right now */
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parents:
diff changeset
289 }
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parents:
diff changeset
290
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parents:
diff changeset
291 for(i = 0; i < joystick->nbuttons; i++, j++)
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parents:
diff changeset
292 {
74212992fb08 Initial revision
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parents:
diff changeset
293 ISpElement_GetSimpleState(
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
294 joystick->hwdata->refs[j],
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
295 &d);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
296 if ( d != joystick->buttons[i] ) {
74212992fb08 Initial revision
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parents:
diff changeset
297 SDL_PrivateJoystickButton(joystick, i, d);
74212992fb08 Initial revision
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parents:
diff changeset
298 }
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parents:
diff changeset
299 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
300 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
301
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parents:
diff changeset
302 /* Function to close a joystick after use */
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
303 void SDL_SYS_JoystickClose(SDL_Joystick *joystick)
74212992fb08 Initial revision
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parents:
diff changeset
304 {
74212992fb08 Initial revision
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parents:
diff changeset
305 int index;
74212992fb08 Initial revision
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parents:
diff changeset
306
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parents:
diff changeset
307 index = joystick->index;
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parents:
diff changeset
308
74212992fb08 Initial revision
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parents:
diff changeset
309 ISpDevices_Deactivate(
74212992fb08 Initial revision
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parents:
diff changeset
310 1,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
311 &SYS_Joysticks[index]);
74212992fb08 Initial revision
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parents:
diff changeset
312 }
74212992fb08 Initial revision
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parents:
diff changeset
313
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parents:
diff changeset
314 /* Function to perform any system-specific joystick related cleanup */
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parents:
diff changeset
315 void SDL_SYS_JoystickQuit(void)
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parents:
diff changeset
316 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
317 ISpShutdown();
74212992fb08 Initial revision
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parents:
diff changeset
318 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
319
1635
92947e3a18db Make sure code is only compiled if the appropriate subsystem is enabled
Sam Lantinga <slouken@libsdl.org>
parents: 1402
diff changeset
320 #endif /* SDL_JOYSTICK_MACOS */