annotate src/joystick/beos/SDL_bejoystick.cc @ 4170:092c0bc69155 SDL-1.2

Fixed bug #618 Description From Tim Angus 2008-08-30 12:23:56 (-) [reply] As we all know SDL 1.2 doesn't handle dead keys well since one key press potentially equals two (or more) characters. For example, on many layouts, keying <backquote>,<space> results in <no character>,<backquote><space>. Since the unicode member of the SDL_keysym struct only has room for one character, only one can be returned. On Linux, the first character is returned. On Windows however, unless the exact number of characters generated by the keypress is 1, nothing is returned. The following patch addresses this inconsistency. Updated patch which includes a further fix to the handling of the numpad when numlock is on. This further fix is courtesy Amanieu d'Antras.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 13 Apr 2009 08:42:09 +0000
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #ifdef SDL_JOYSTICK_BEOS
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25
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26 /* This is the system specific header for the SDL joystick API */
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27
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28 #include <be/support/String.h>
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29 #include <be/device/Joystick.h>
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30
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31 extern "C" {
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32
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33 #include "SDL_joystick.h"
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34 #include "../SDL_sysjoystick.h"
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35 #include "../SDL_joystick_c.h"
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36
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37
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38 /* The maximum number of joysticks we'll detect */
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39 #define MAX_JOYSTICKS 16
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40
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41 /* A list of available joysticks */
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42 static char *SDL_joyport[MAX_JOYSTICKS];
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43 static char *SDL_joyname[MAX_JOYSTICKS];
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44
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45 /* The private structure used to keep track of a joystick */
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46 struct joystick_hwdata {
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47 BJoystick *stick;
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48 uint8 *new_hats;
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49 int16 *new_axes;
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50 };
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51
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52 /* Function to scan the system for joysticks.
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53 * This function should set SDL_numjoysticks to the number of available
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54 * joysticks. Joystick 0 should be the system default joystick.
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55 * It should return 0, or -1 on an unrecoverable fatal error.
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56 */
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57 int SDL_SYS_JoystickInit(void)
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58 {
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59 BJoystick joystick;
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60 int numjoysticks;
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61 int i;
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62 int32 nports;
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63 char name[B_OS_NAME_LENGTH];
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64
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65 /* Search for attached joysticks */
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66 nports = joystick.CountDevices();
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67 numjoysticks = 0;
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68 SDL_memset(SDL_joyport, 0, (sizeof SDL_joyport));
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69 SDL_memset(SDL_joyname, 0, (sizeof SDL_joyname));
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70 for ( i=0; (SDL_numjoysticks < MAX_JOYSTICKS) && (i < nports); ++i ) {
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71 if ( joystick.GetDeviceName(i, name) == B_OK ) {
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72 if ( joystick.Open(name) != B_ERROR ) {
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73 BString stick_name;
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74 joystick.GetControllerName(&stick_name);
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75 SDL_joyport[numjoysticks] = strdup(name);
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76 SDL_joyname[numjoysticks] =
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77 strdup(stick_name.String());
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78 numjoysticks++;
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79 joystick.Close();
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80 }
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81 }
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82 }
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83 return(numjoysticks);
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84 }
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85
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86 /* Function to get the device-dependent name of a joystick */
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87 const char *SDL_SYS_JoystickName(int index)
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88 {
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89 return SDL_joyname[index];
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90 }
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91
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92 /* Function to open a joystick for use.
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93 The joystick to open is specified by the index field of the joystick.
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94 This should fill the nbuttons and naxes fields of the joystick structure.
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95 It returns 0, or -1 if there is an error.
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96 */
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97 int SDL_SYS_JoystickOpen(SDL_Joystick *joystick)
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98 {
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99 BJoystick *stick;
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100
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101 /* Create the joystick data structure */
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102 joystick->hwdata = (struct joystick_hwdata *)
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103 SDL_malloc(sizeof(*joystick->hwdata));
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104 if ( joystick->hwdata == NULL ) {
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105 SDL_OutOfMemory();
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106 return(-1);
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107 }
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108 SDL_memset(joystick->hwdata, 0, sizeof(*joystick->hwdata));
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109 stick = new BJoystick;
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110 joystick->hwdata->stick = stick;
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111
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112 /* Open the requested joystick for use */
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113 if ( stick->Open(SDL_joyport[joystick->index]) == B_ERROR ) {
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114 SDL_SetError("Unable to open joystick");
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115 SDL_SYS_JoystickClose(joystick);
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116 return(-1);
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117 }
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118
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119 /* Set the joystick to calibrated mode */
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120 stick->EnableCalibration();
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121
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122 /* Get the number of buttons, hats, and axes on the joystick */
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123 joystick->nbuttons = stick->CountButtons();
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124 joystick->naxes = stick->CountAxes();
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125 joystick->nhats = stick->CountHats();
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126
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127 joystick->hwdata->new_axes = (int16 *)
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128 SDL_malloc(joystick->naxes*sizeof(int16));
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129 joystick->hwdata->new_hats = (uint8 *)
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130 SDL_malloc(joystick->nhats*sizeof(uint8));
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131 if ( ! joystick->hwdata->new_hats || ! joystick->hwdata->new_axes ) {
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132 SDL_OutOfMemory();
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133 SDL_SYS_JoystickClose(joystick);
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134 return(-1);
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135 }
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136
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137 /* We're done! */
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138 return(0);
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139 }
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140
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141 /* Function to update the state of a joystick - called as a device poll.
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142 * This function shouldn't update the joystick structure directly,
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143 * but instead should call SDL_PrivateJoystick*() to deliver events
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144 * and update joystick device state.
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145 */
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146 void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick)
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147 {
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148 static const Uint8 hat_map[9] = {
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149 SDL_HAT_CENTERED,
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150 SDL_HAT_UP,
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151 SDL_HAT_RIGHTUP,
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152 SDL_HAT_RIGHT,
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153 SDL_HAT_RIGHTDOWN,
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154 SDL_HAT_DOWN,
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155 SDL_HAT_LEFTDOWN,
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156 SDL_HAT_LEFT,
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157 SDL_HAT_LEFTUP
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158 };
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159 const int JITTER = (32768/10); /* 10% jitter threshold (ok?) */
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160
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161 BJoystick *stick;
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162 int i, change;
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163 int16 *axes;
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164 uint8 *hats;
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165 uint32 buttons;
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166
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167 /* Set up data pointers */
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168 stick = joystick->hwdata->stick;
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169 axes = joystick->hwdata->new_axes;
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170 hats = joystick->hwdata->new_hats;
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171
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172 /* Get the new joystick state */
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173 stick->Update();
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174 stick->GetAxisValues(axes);
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175 stick->GetHatValues(hats);
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176 buttons = stick->ButtonValues();
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177
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178 /* Generate axis motion events */
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179 for ( i=0; i<joystick->naxes; ++i ) {
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180 change = ((int32)axes[i] - joystick->axes[i]);
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181 if ( (change > JITTER) || (change < -JITTER) ) {
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182 SDL_PrivateJoystickAxis(joystick, i, axes[i]);
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183 }
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184 }
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185
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186 /* Generate hat change events */
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187 for ( i=0; i<joystick->nhats; ++i ) {
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188 if ( hats[i] != joystick->hats[i] ) {
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189 SDL_PrivateJoystickHat(joystick, i, hat_map[hats[i]]);
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190 }
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191 }
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192
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193 /* Generate button events */
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194 for ( i=0; i<joystick->nbuttons; ++i ) {
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195 if ( (buttons&0x01) != joystick->buttons[i] ) {
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196 SDL_PrivateJoystickButton(joystick, i, (buttons&0x01));
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197 }
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198 buttons >>= 1;
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199 }
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200 }
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201
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202 /* Function to close a joystick after use */
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203 void SDL_SYS_JoystickClose(SDL_Joystick *joystick)
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204 {
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205 if ( joystick->hwdata ) {
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206 joystick->hwdata->stick->Close();
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207 delete joystick->hwdata->stick;
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208 if ( joystick->hwdata->new_hats ) {
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209 SDL_free(joystick->hwdata->new_hats);
0
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210 }
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211 if ( joystick->hwdata->new_axes ) {
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212 SDL_free(joystick->hwdata->new_axes);
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213 }
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214 SDL_free(joystick->hwdata);
0
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215 joystick->hwdata = NULL;
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216 }
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217 }
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218
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219 /* Function to perform any system-specific joystick related cleanup */
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220 void SDL_SYS_JoystickQuit(void)
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221 {
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222 int i;
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223
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224 for ( i=0; SDL_joyport[i]; ++i ) {
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225 SDL_free(SDL_joyport[i]);
0
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226 }
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227 SDL_joyport[0] = NULL;
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228
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229 for ( i=0; SDL_joyname[i]; ++i ) {
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230 SDL_free(SDL_joyname[i]);
0
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231 }
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232 SDL_joyname[0] = NULL;
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233 }
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234
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235 }; // extern "C"
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236
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237 #endif /* SDL_JOYSTICK_BEOS */