annotate include/SDL_active.h @ 4170:092c0bc69155 SDL-1.2

Fixed bug #618 Description From Tim Angus 2008-08-30 12:23:56 (-) [reply] As we all know SDL 1.2 doesn't handle dead keys well since one key press potentially equals two (or more) characters. For example, on many layouts, keying <backquote>,<space> results in <no character>,<backquote><space>. Since the unicode member of the SDL_keysym struct only has room for one character, only one can be returned. On Linux, the first character is returned. On Windows however, unless the exact number of characters generated by the keypress is 1, nothing is returned. The following patch addresses this inconsistency. Updated patch which includes a further fix to the handling of the numpad when numlock is on. This further fix is courtesy Amanieu d'Antras.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 13 Apr 2009 08:42:09 +0000
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children 4c4113c2162c
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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23 /* Include file for SDL application focus event handling */
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24
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25 #ifndef _SDL_active_h
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26 #define _SDL_active_h
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27
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28 #include "SDL_stdinc.h"
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29 #include "SDL_error.h"
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30
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31 #include "begin_code.h"
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32 /* Set up for C function definitions, even when using C++ */
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33 #ifdef __cplusplus
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34 extern "C" {
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35 #endif
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36
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37 /* The available application states */
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38 #define SDL_APPMOUSEFOCUS 0x01 /* The app has mouse coverage */
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39 #define SDL_APPINPUTFOCUS 0x02 /* The app has input focus */
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40 #define SDL_APPACTIVE 0x04 /* The application is active */
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41
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42 /* Function prototypes */
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43 /*
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44 * This function returns the current state of the application, which is a
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45 * bitwise combination of SDL_APPMOUSEFOCUS, SDL_APPINPUTFOCUS, and
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46 * SDL_APPACTIVE. If SDL_APPACTIVE is set, then the user is able to
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47 * see your application, otherwise it has been iconified or disabled.
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48 */
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49 extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void);
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51
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52 /* Ends C function definitions when using C++ */
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53 #ifdef __cplusplus
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54 }
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55 #endif
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56 #include "close_code.h"
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57
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58 #endif /* _SDL_active_h */