annotate docs/man3/SDL_LockSurface.3 @ 4170:092c0bc69155 SDL-1.2

Fixed bug #618 Description From Tim Angus 2008-08-30 12:23:56 (-) [reply] As we all know SDL 1.2 doesn't handle dead keys well since one key press potentially equals two (or more) characters. For example, on many layouts, keying <backquote>,<space> results in <no character>,<backquote><space>. Since the unicode member of the SDL_keysym struct only has room for one character, only one can be returned. On Linux, the first character is returned. On Windows however, unless the exact number of characters generated by the keypress is 1, nothing is returned. The following patch addresses this inconsistency. Updated patch which includes a further fix to the handling of the numpad when numlock is on. This further fix is courtesy Amanieu d'Antras.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 13 Apr 2009 08:42:09 +0000
parents 4e3b250c950e
children 1238da4a7112
rev   line source
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1 .TH "SDL_LockSurface" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_LockSurface \- Lock a surface for directly access\&.
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBint \fBSDL_LockSurface\fP\fR(\fBSDL_Surface *surface\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 \fBSDL_LockSurface\fP sets up a surface for directly accessing the pixels\&. Between calls to \fBSDL_LockSurface\fP and \fBSDL_UnlockSurface\fP, you can write to and read from \fBsurface->\fBpixels\fR\fR, using the pixel format stored in \fBsurface->\fBformat\fR\fR\&. Once you are done accessing the surface, you should use \fBSDL_UnlockSurface\fP to release it\&.
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12 .PP
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13 Not all surfaces require locking\&. If \fBSDL_MUSTLOCK\fP(\fBsurface\fR) evaluates to \fB0\fR, then you can read and write to the surface at any time, and the pixel format of the surface will not change\&.
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14 .PP
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15 No operating system or library calls should be made between lock/unlock pairs, as critical system locks may be held during this time\&.
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16 .PP
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17 It should be noted, that since SDL 1\&.1\&.8 surface locks are recursive\&. This means that you can lock a surface multiple times, but each lock must have a match unlock\&.
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18 .PP
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19 .nf
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20 \f(CW \&.
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21 \&.
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22 SDL_LockSurface( surface );
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23 \&.
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24 /* Surface is locked */
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25 /* Direct pixel access on surface here */
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26 \&.
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27 SDL_LockSurface( surface );
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28 \&.
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29 /* More direct pixel access on surface */
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30 \&.
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31 SDL_UnlockSurface( surface );
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32 /* Surface is still locked */
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33 /* Note: Is versions < 1\&.1\&.8, the surface would have been */
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34 /* no longer locked at this stage */
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35 \&.
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36 SDL_UnlockSurface( surface );
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37 /* Surface is now unlocked */
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38 \&.
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39 \&.\fR
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40 .fi
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41 .PP
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42 .SH "RETURN VALUE"
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43 .PP
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44 \fBSDL_LockSurface\fP returns \fB0\fR, or \fB-1\fR if the surface couldn\&'t be locked\&.
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45 .SH "SEE ALSO"
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46 .PP
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47 \fI\fBSDL_UnlockSurface\fP\fR
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48 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01