annotate docs/man3/SDL_JoyHatEvent.3 @ 4170:092c0bc69155 SDL-1.2

Fixed bug #618 Description From Tim Angus 2008-08-30 12:23:56 (-) [reply] As we all know SDL 1.2 doesn't handle dead keys well since one key press potentially equals two (or more) characters. For example, on many layouts, keying <backquote>,<space> results in <no character>,<backquote><space>. Since the unicode member of the SDL_keysym struct only has room for one character, only one can be returned. On Linux, the first character is returned. On Windows however, unless the exact number of characters generated by the keypress is 1, nothing is returned. The following patch addresses this inconsistency. Updated patch which includes a further fix to the handling of the numpad when numlock is on. This further fix is courtesy Amanieu d'Antras.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 13 Apr 2009 08:42:09 +0000
parents 4e3b250c950e
children 1238da4a7112
rev   line source
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1 .TH "SDL_JoyHatEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_JoyHatEvent \- Joystick hat position change event structure
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4 .SH "STRUCTURE DEFINITION"
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5 .PP
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6 .nf
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7 \f(CWtypedef struct{
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8 Uint8 type;
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9 Uint8 which;
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10 Uint8 hat;
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11 Uint8 value;
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12 } SDL_JoyHatEvent;\fR
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13 .fi
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14 .PP
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15 .SH "STRUCTURE DATA"
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16 .TP 20
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17 \fBtype\fR
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18 \fBSDL_JOY\fP
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19 .TP 20
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20 \fBwhich\fR
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21 Joystick device index
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22 .TP 20
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23 \fBhat\fR
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24 Joystick hat index
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25 .TP 20
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26 \fBvalue\fR
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27 Hat position
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28 .SH "DESCRIPTION"
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29 .PP
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30 \fBSDL_JoyHatEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_JOYHATMOTION\fP is reported\&.
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31 .PP
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32 A \fBSDL_JOYHATMOTION\fP event occurs when ever a user moves a hat on the joystick\&. The field \fBwhich\fR is the index of the joystick that reported the event and \fBhat\fR is the index of the hat (for a more detailed exlaination see the \fIJoystick section\fR)\&. \fBvalue\fR is the current position of the hat\&. It is a logically OR\&'d combination of the following values (whose meanings should be pretty obvious:) :
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33 .IP "" 10
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34 \fBSDL_HAT_CENTERED\fP
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35 .IP "" 10
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36 \fBSDL_HAT_UP\fP
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37 .IP "" 10
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38 \fBSDL_HAT_RIGHT\fP
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39 .IP "" 10
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40 \fBSDL_HAT_DOWN\fP
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41 .IP "" 10
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42 \fBSDL_HAT_LEFT\fP
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43 .PP
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44 The following defines are also provided:
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45 .IP "" 10
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46 \fBSDL_HAT_RIGHTUP\fP
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47 .IP "" 10
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48 \fBSDL_HAT_RIGHTDOWN\fP
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49 .IP "" 10
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50 \fBSDL_HAT_LEFTUP\fP
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51 .IP "" 10
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52 \fBSDL_HAT_LEFTDOWN\fP
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53 .SH "SEE ALSO"
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54 .PP
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55 \fI\fBSDL_Event\fR\fR, \fIJoystick Functions\fR, \fI\fBSDL_JoystickEventState\fP\fR, \fI\fBSDL_JoystickGetHat\fP\fR
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56 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59