Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_CreateRGBSurfaceFrom.3 @ 4170:092c0bc69155 SDL-1.2
Fixed bug #618
Description From Tim Angus 2008-08-30 12:23:56 (-) [reply]
As we all know SDL 1.2 doesn't handle dead keys well since one key press
potentially equals two (or more) characters. For example, on many layouts,
keying <backquote>,<space> results in <no character>,<backquote><space>. Since
the unicode member of the SDL_keysym struct only has room for one character,
only one can be returned.
On Linux, the first character is returned. On Windows however, unless the exact
number of characters generated by the keypress is 1, nothing is returned. The
following patch addresses this inconsistency.
Updated patch which includes a further fix to the handling of the numpad when
numlock is on. This further fix is courtesy Amanieu d'Antras.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 13 Apr 2009 08:42:09 +0000 |
parents | 4e3b250c950e |
children | 1238da4a7112 |
rev | line source |
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1 .TH "SDL_CreateRGBSurfaceFrom" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
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Erik Heckers fixed bug #493
Sam Lantinga <slouken@libsdl.org>
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3 SDL_CreateRGBSurfaceFrom \- Create an SDL_Surface from pixel data |
0 | 4 .SH "SYNOPSIS" |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBSDL_Surface *\fBSDL_CreateRGBSurfaceFrom\fP\fR(\fBvoid *pixels, int width, int height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 Creates an SDL_Surface from the provided pixel data\&. | |
12 .PP | |
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13 The data stored in \fBpixels\fR is assumed to be of the \fBdepth\fR specified in the parameter list\&. The pixel data is not copied into the \fBSDL_Surface\fR structure so it should not be freed until the surface has been freed with a called to \fISDL_FreeSurface\fR\&. \fBpitch\fR is the length of each scanline in bytes\&. |
0 | 14 .PP |
15 See \fI\fBSDL_CreateRGBSurface\fP\fR for a more detailed description of the other parameters\&. | |
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16 .SH "RETURN VALUE" |
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17 .PP |
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18 Returns the created surface, or \fBNULL\fR upon error\&. |
0 | 19 .SH "SEE ALSO" |
20 .PP | |
21 \fI\fBSDL_CreateRGBSurface\fP\fR, \fI\fBSDL_FreeSurface\fP\fR | |
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22 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |