annotate docs/html/sdlsurface.html @ 4170:092c0bc69155 SDL-1.2

Fixed bug #618 Description From Tim Angus 2008-08-30 12:23:56 (-) [reply] As we all know SDL 1.2 doesn't handle dead keys well since one key press potentially equals two (or more) characters. For example, on many layouts, keying <backquote>,<space> results in <no character>,<backquote><space>. Since the unicode member of the SDL_keysym struct only has room for one character, only one can be returned. On Linux, the first character is returned. On Windows however, unless the exact number of characters generated by the keypress is 1, nothing is returned. The following patch addresses this inconsistency. Updated patch which includes a further fix to the handling of the numpad when numlock is on. This further fix is courtesy Amanieu d'Antras.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 13 Apr 2009 08:42:09 +0000
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1 <HTML
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2 ><HEAD
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3 ><TITLE
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4 >SDL_Surface</TITLE
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5 ><META
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
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8 "><LINK
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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11 HREF="index.html"><LINK
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12 REL="UP"
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13 TITLE="Video"
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14 HREF="video.html"><LINK
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15 REL="PREVIOUS"
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16 TITLE="SDL_PixelFormat"
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17 HREF="sdlpixelformat.html"><LINK
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18 REL="NEXT"
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19 TITLE="SDL_VideoInfo"
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20 HREF="sdlvideoinfo.html"></HEAD
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21 ><BODY
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22 CLASS="REFENTRY"
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23 BGCOLOR="#FFF8DC"
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24 TEXT="#000000"
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25 LINK="#0000ee"
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26 VLINK="#551a8b"
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27 ALINK="#ff0000"
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28 ><DIV
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29 CLASS="NAVHEADER"
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30 ><TABLE
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31 SUMMARY="Header navigation table"
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32 WIDTH="100%"
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33 BORDER="0"
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34 CELLPADDING="0"
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35 CELLSPACING="0"
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36 ><TR
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37 ><TH
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38 COLSPAN="3"
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39 ALIGN="center"
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40 >SDL Library Documentation</TH
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41 ></TR
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42 ><TR
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43 ><TD
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44 WIDTH="10%"
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45 ALIGN="left"
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46 VALIGN="bottom"
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47 ><A
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48 HREF="sdlpixelformat.html"
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49 ACCESSKEY="P"
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50 >Prev</A
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51 ></TD
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52 ><TD
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53 WIDTH="80%"
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54 ALIGN="center"
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55 VALIGN="bottom"
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56 ></TD
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57 ><TD
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58 WIDTH="10%"
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59 ALIGN="right"
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60 VALIGN="bottom"
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61 ><A
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62 HREF="sdlvideoinfo.html"
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63 ACCESSKEY="N"
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64 >Next</A
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65 ></TD
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66 ></TR
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67 ></TABLE
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68 ><HR
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69 ALIGN="LEFT"
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70 WIDTH="100%"></DIV
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71 ><H1
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72 ><A
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73 NAME="SDLSURFACE"
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74 ></A
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75 >SDL_Surface</H1
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76 ><DIV
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77 CLASS="REFNAMEDIV"
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78 ><A
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79 NAME="AEN3263"
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80 ></A
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81 ><H2
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82 >Name</H2
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83 >SDL_Surface&nbsp;--&nbsp;Graphical Surface Structure</DIV
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84 ><DIV
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85 CLASS="REFSECT1"
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86 ><A
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87 NAME="AEN3266"
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88 ></A
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89 ><H2
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90 >Structure Definition</H2
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91 ><PRE
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92 CLASS="PROGRAMLISTING"
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93 >typedef struct SDL_Surface {
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94 Uint32 flags; /* Read-only */
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95 SDL_PixelFormat *format; /* Read-only */
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96 int w, h; /* Read-only */
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97 Uint16 pitch; /* Read-only */
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98 void *pixels; /* Read-write */
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99
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100 /* clipping information */
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101 SDL_Rect clip_rect; /* Read-only */
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102
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103 /* Reference count -- used when freeing surface */
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104 int refcount; /* Read-mostly */
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106 /* This structure also contains private fields not shown here */
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107 } SDL_Surface;</PRE
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108 ></DIV
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109 ><DIV
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110 CLASS="REFSECT1"
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111 ><A
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112 NAME="AEN3269"
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113 ></A
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114 ><H2
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115 >Structure Data</H2
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116 ><DIV
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117 CLASS="INFORMALTABLE"
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118 ><A
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119 NAME="AEN3271"
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120 ></A
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121 ><P
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122 ></P
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123 ><TABLE
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124 BORDER="0"
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125 CLASS="CALSTABLE"
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126 ><TBODY
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127 ><TR
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128 ><TD
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129 ALIGN="LEFT"
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130 VALIGN="TOP"
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131 ><TT
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132 CLASS="STRUCTFIELD"
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133 ><I
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134 >flags</I
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135 ></TT
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136 ></TD
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137 ><TD
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138 ALIGN="LEFT"
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139 VALIGN="TOP"
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140 >Surface flags</TD
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141 ></TR
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142 ><TR
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143 ><TD
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144 ALIGN="LEFT"
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145 VALIGN="TOP"
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146 ><TT
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147 CLASS="STRUCTFIELD"
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148 ><I
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149 >format</I
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150 ></TT
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151 ></TD
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152 ><TD
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153 ALIGN="LEFT"
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154 VALIGN="TOP"
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155 >Pixel <A
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156 HREF="sdlpixelformat.html"
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157 >format</A
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158 ></TD
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159 ></TR
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160 ><TR
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161 ><TD
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162 ALIGN="LEFT"
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163 VALIGN="TOP"
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164 ><TT
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165 CLASS="STRUCTFIELD"
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166 ><I
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167 >w, h</I
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168 ></TT
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169 ></TD
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170 ><TD
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171 ALIGN="LEFT"
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172 VALIGN="TOP"
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173 >Width and height of the surface</TD
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174 ></TR
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175 ><TR
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176 ><TD
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177 ALIGN="LEFT"
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178 VALIGN="TOP"
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179 ><TT
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180 CLASS="STRUCTFIELD"
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181 ><I
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182 >pitch</I
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183 ></TT
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184 ></TD
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185 ><TD
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186 ALIGN="LEFT"
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187 VALIGN="TOP"
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188 >Length of a surface scanline in bytes</TD
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189 ></TR
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190 ><TR
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191 ><TD
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192 ALIGN="LEFT"
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193 VALIGN="TOP"
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194 ><TT
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195 CLASS="STRUCTFIELD"
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196 ><I
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197 >pixels</I
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198 ></TT
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199 ></TD
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200 ><TD
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201 ALIGN="LEFT"
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202 VALIGN="TOP"
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203 >Pointer to the actual pixel data</TD
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204 ></TR
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205 ><TR
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206 ><TD
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207 ALIGN="LEFT"
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208 VALIGN="TOP"
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209 ><TT
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210 CLASS="STRUCTFIELD"
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211 ><I
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212 >clip_rect</I
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213 ></TT
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214 ></TD
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215 ><TD
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216 ALIGN="LEFT"
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217 VALIGN="TOP"
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218 >surface clip <A
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219 HREF="sdlrect.html"
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220 >rectangle</A
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221 ></TD
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222 ></TR
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223 ></TBODY
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224 ></TABLE
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225 ><P
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226 ></P
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227 ></DIV
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228 ></DIV
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229 ><DIV
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230 CLASS="REFSECT1"
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231 ><A
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232 NAME="AEN3300"
0
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233 ></A
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234 ><H2
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235 >Description</H2
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236 ><P
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237 ><SPAN
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238 CLASS="STRUCTNAME"
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239 >SDL_Surface</SPAN
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240 >'s represent areas of "graphical"
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241 memory, memory that can be drawn to. The video framebuffer is returned
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242 as a <SPAN
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243 CLASS="STRUCTNAME"
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244 >SDL_Surface</SPAN
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245 > by
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246 <A
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247 HREF="sdlsetvideomode.html"
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248 ><TT
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249 CLASS="FUNCTION"
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250 >SDL_SetVideoMode</TT
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251 ></A
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252 >
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253 and <A
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254 HREF="sdlgetvideosurface.html"
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255 ><TT
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256 CLASS="FUNCTION"
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257 >SDL_GetVideoSurface</TT
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258 ></A
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259 >.
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260 Most of the fields should be pretty obvious.
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261 <TT
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262 CLASS="STRUCTFIELD"
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263 ><I
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264 >w</I
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265 ></TT
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266 > and <TT
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267 CLASS="STRUCTFIELD"
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268 ><I
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269 >h</I
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270 ></TT
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271 > are the
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272 width and height of the surface in pixels.
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273 <TT
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274 CLASS="STRUCTFIELD"
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275 ><I
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276 >pixels</I
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277 ></TT
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278 > is a pointer to the actual pixel data,
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279 the surface should be <A
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280 HREF="sdllocksurface.html"
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281 >locked</A
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282 >
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283 before accessing this field. The <TT
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284 CLASS="STRUCTFIELD"
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285 ><I
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286 >clip_rect</I
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287 ></TT
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288 > field
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289 is the clipping rectangle as set by
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290 <A
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291 HREF="sdlsetcliprect.html"
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292 ><TT
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293 CLASS="FUNCTION"
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294 >SDL_SetClipRect</TT
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295 ></A
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296 >.</P
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297 ><P
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298 >The following are supported in the
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299 <TT
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300 CLASS="STRUCTFIELD"
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301 ><I
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302 >flags</I
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303 ></TT
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304 > field.</P
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305 ><DIV
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306 CLASS="INFORMALTABLE"
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307 ><A
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308 NAME="AEN3318"
0
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309 ></A
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310 ><P
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311 ></P
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312 ><TABLE
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313 BORDER="1"
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314 CLASS="CALSTABLE"
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315 ><TBODY
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316 ><TR
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317 ><TD
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318 ALIGN="LEFT"
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319 VALIGN="TOP"
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320 ><TT
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321 CLASS="LITERAL"
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322 >SDL_SWSURFACE</TT
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323 ></TD
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324 ><TD
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325 ALIGN="LEFT"
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326 VALIGN="TOP"
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327 >Surface is stored in system memory</TD
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328 ></TR
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329 ><TR
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330 ><TD
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331 ALIGN="LEFT"
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332 VALIGN="TOP"
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333 ><TT
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334 CLASS="LITERAL"
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335 >SDL_HWSURFACE</TT
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336 ></TD
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337 ><TD
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338 ALIGN="LEFT"
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339 VALIGN="TOP"
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340 >Surface is stored in video memory</TD
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341 ></TR
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342 ><TR
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343 ><TD
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344 ALIGN="LEFT"
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345 VALIGN="TOP"
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346 ><TT
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347 CLASS="LITERAL"
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348 >SDL_ASYNCBLIT</TT
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349 ></TD
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350 ><TD
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351 ALIGN="LEFT"
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352 VALIGN="TOP"
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353 >Surface uses asynchronous blits if possible</TD
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354 ></TR
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355 ><TR
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356 ><TD
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357 ALIGN="LEFT"
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358 VALIGN="TOP"
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359 ><TT
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360 CLASS="LITERAL"
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361 >SDL_ANYFORMAT</TT
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362 ></TD
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363 ><TD
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364 ALIGN="LEFT"
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365 VALIGN="TOP"
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366 >Allows any pixel-format (Display surface)</TD
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367 ></TR
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368 ><TR
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369 ><TD
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370 ALIGN="LEFT"
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371 VALIGN="TOP"
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372 ><TT
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373 CLASS="LITERAL"
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374 >SDL_HWPALETTE</TT
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375 ></TD
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376 ><TD
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parents:
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377 ALIGN="LEFT"
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378 VALIGN="TOP"
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379 >Surface has exclusive palette</TD
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380 ></TR
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381 ><TR
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382 ><TD
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parents:
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383 ALIGN="LEFT"
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384 VALIGN="TOP"
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385 ><TT
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386 CLASS="LITERAL"
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387 >SDL_DOUBLEBUF</TT
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388 ></TD
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389 ><TD
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parents:
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390 ALIGN="LEFT"
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391 VALIGN="TOP"
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392 >Surface is double buffered (Display surface)</TD
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393 ></TR
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parents:
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394 ><TR
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parents:
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395 ><TD
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parents:
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396 ALIGN="LEFT"
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397 VALIGN="TOP"
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398 ><TT
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Sam Lantinga <slouken@lokigames.com>
parents:
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399 CLASS="LITERAL"
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parents:
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400 >SDL_FULLSCREEN</TT
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401 ></TD
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parents:
diff changeset
402 ><TD
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parents:
diff changeset
403 ALIGN="LEFT"
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404 VALIGN="TOP"
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405 >Surface is full screen (Display Surface)</TD
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406 ></TR
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parents:
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407 ><TR
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parents:
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408 ><TD
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409 ALIGN="LEFT"
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410 VALIGN="TOP"
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parents:
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411 ><TT
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Sam Lantinga <slouken@lokigames.com>
parents:
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412 CLASS="LITERAL"
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parents:
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413 >SDL_OPENGL</TT
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parents:
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414 ></TD
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parents:
diff changeset
415 ><TD
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416 ALIGN="LEFT"
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417 VALIGN="TOP"
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418 >Surface has an OpenGL context (Display Surface)</TD
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419 ></TR
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parents:
diff changeset
420 ><TR
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parents:
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421 ><TD
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parents:
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422 ALIGN="LEFT"
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423 VALIGN="TOP"
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parents:
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424 ><TT
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parents:
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425 CLASS="LITERAL"
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parents:
diff changeset
426 >SDL_OPENGLBLIT</TT
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parents:
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427 ></TD
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parents:
diff changeset
428 ><TD
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parents:
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429 ALIGN="LEFT"
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430 VALIGN="TOP"
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parents:
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431 >Surface supports OpenGL blitting (Display Surface)</TD
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parents:
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432 ></TR
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parents:
diff changeset
433 ><TR
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Sam Lantinga <slouken@lokigames.com>
parents:
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434 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
435 ALIGN="LEFT"
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parents:
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436 VALIGN="TOP"
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parents:
diff changeset
437 ><TT
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
438 CLASS="LITERAL"
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parents:
diff changeset
439 >SDL_RESIZABLE</TT
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parents:
diff changeset
440 ></TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
441 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
442 ALIGN="LEFT"
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443 VALIGN="TOP"
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parents:
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444 >Surface is resizable (Display Surface)</TD
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parents:
diff changeset
445 ></TR
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
446 ><TR
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
447 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
448 ALIGN="LEFT"
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449 VALIGN="TOP"
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parents:
diff changeset
450 ><TT
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
451 CLASS="LITERAL"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
452 >SDL_HWACCEL</TT
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parents:
diff changeset
453 ></TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
454 ><TD
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Sam Lantinga <slouken@lokigames.com>
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455 ALIGN="LEFT"
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456 VALIGN="TOP"
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parents:
diff changeset
457 >Surface blit uses hardware acceleration</TD
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Sam Lantinga <slouken@lokigames.com>
parents:
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458 ></TR
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
459 ><TR
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
460 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
461 ALIGN="LEFT"
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462 VALIGN="TOP"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
463 ><TT
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
464 CLASS="LITERAL"
55
55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
465 >SDL_SRCCOLORKEY</TT
0
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parents:
diff changeset
466 ></TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
467 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
468 ALIGN="LEFT"
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Sam Lantinga <slouken@lokigames.com>
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469 VALIGN="TOP"
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parents:
diff changeset
470 >Surface use colorkey blitting</TD
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471 ></TR
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parents:
diff changeset
472 ><TR
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Sam Lantinga <slouken@lokigames.com>
parents:
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473 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
474 ALIGN="LEFT"
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475 VALIGN="TOP"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
476 ><TT
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
477 CLASS="LITERAL"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
478 >SDL_RLEACCEL</TT
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
479 ></TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
480 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
481 ALIGN="LEFT"
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parents:
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482 VALIGN="TOP"
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parents:
diff changeset
483 >Colorkey blitting is accelerated with RLE</TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
484 ></TR
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
485 ><TR
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
486 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
487 ALIGN="LEFT"
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parents:
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488 VALIGN="TOP"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
489 ><TT
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
490 CLASS="LITERAL"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
491 >SDL_SRCALPHA</TT
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
492 ></TD
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
493 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
494 ALIGN="LEFT"
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parents:
diff changeset
495 VALIGN="TOP"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
496 >Surface blit uses alpha blending</TD
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
497 ></TR
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
498 ><TR
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
499 ><TD
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parents:
diff changeset
500 ALIGN="LEFT"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
501 VALIGN="TOP"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
502 ><TT
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
503 CLASS="LITERAL"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
504 >SDL_PREALLOC</TT
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
505 ></TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
506 ><TD
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
507 ALIGN="LEFT"
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
508 VALIGN="TOP"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
509 >Surface uses preallocated memory</TD
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
510 ></TR
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
511 ></TBODY
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
512 ></TABLE
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
513 ><P
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
514 ></P
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
515 ></DIV
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
516 ></DIV
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
517 ><DIV
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
518 CLASS="REFSECT1"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
519 ><A
803
355632dca928 Updated SDL HTML documentation
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parents: 181
diff changeset
520 NAME="AEN3381"
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
521 ></A
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
522 ><H2
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
523 >See Also</H2
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
524 ><P
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
525 ><A
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
526 HREF="sdlpixelformat.html"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
527 ><SPAN
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
528 CLASS="STRUCTNAME"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
529 >SDL_PixelFormat</SPAN
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
530 ></A
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
531 ></P
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
532 ></DIV
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
533 ><DIV
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
534 CLASS="NAVFOOTER"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
535 ><HR
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
536 ALIGN="LEFT"
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
537 WIDTH="100%"><TABLE
803
355632dca928 Updated SDL HTML documentation
Sam Lantinga <slouken@libsdl.org>
parents: 181
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538 SUMMARY="Footer navigation table"
0
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539 WIDTH="100%"
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540 BORDER="0"
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541 CELLPADDING="0"
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542 CELLSPACING="0"
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543 ><TR
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544 ><TD
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545 WIDTH="33%"
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546 ALIGN="left"
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547 VALIGN="top"
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548 ><A
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549 HREF="sdlpixelformat.html"
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550 ACCESSKEY="P"
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551 >Prev</A
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552 ></TD
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553 ><TD
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554 WIDTH="34%"
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555 ALIGN="center"
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556 VALIGN="top"
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557 ><A
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558 HREF="index.html"
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559 ACCESSKEY="H"
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560 >Home</A
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561 ></TD
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562 ><TD
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563 WIDTH="33%"
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564 ALIGN="right"
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565 VALIGN="top"
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566 ><A
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567 HREF="sdlvideoinfo.html"
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568 ACCESSKEY="N"
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569 >Next</A
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570 ></TD
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571 ></TR
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572 ><TR
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573 ><TD
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574 WIDTH="33%"
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575 ALIGN="left"
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576 VALIGN="top"
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577 >SDL_PixelFormat</TD
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578 ><TD
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579 WIDTH="34%"
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580 ALIGN="center"
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581 VALIGN="top"
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582 ><A
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583 HREF="video.html"
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584 ACCESSKEY="U"
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585 >Up</A
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586 ></TD
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587 ><TD
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588 WIDTH="33%"
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589 ALIGN="right"
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590 VALIGN="top"
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591 >SDL_VideoInfo</TD
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592 ></TR
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593 ></TABLE
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594 ></DIV
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595 ></BODY
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596 ></HTML
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597 >