Mercurial > sdl-ios-xcode
annotate docs/html/sdljoystickgetball.html @ 4170:092c0bc69155 SDL-1.2
Fixed bug #618
Description From Tim Angus 2008-08-30 12:23:56 (-) [reply]
As we all know SDL 1.2 doesn't handle dead keys well since one key press
potentially equals two (or more) characters. For example, on many layouts,
keying <backquote>,<space> results in <no character>,<backquote><space>. Since
the unicode member of the SDL_keysym struct only has room for one character,
only one can be returned.
On Linux, the first character is returned. On Windows however, unless the exact
number of characters generated by the keypress is 1, nothing is returned. The
following patch addresses this inconsistency.
Updated patch which includes a further fix to the handling of the numpad when
numlock is on. This further fix is courtesy Amanieu d'Antras.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 13 Apr 2009 08:42:09 +0000 |
parents | 355632dca928 |
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rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_JoystickGetBall</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Joystick" | |
14 HREF="joystick.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_JoystickGetButton" | |
17 HREF="sdljoystickgetbutton.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_JoystickClose" | |
20 HREF="sdljoystickclose.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdljoystickgetbutton.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdljoystickclose.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLJOYSTICKGETBALL" | |
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74 ></A |
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75 >SDL_JoystickGetBall</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN6433" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_JoystickGetBall -- Get relative trackball motion</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
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87 NAME="AEN6436" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
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94 NAME="AEN6437" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h"</PRE | |
101 ><P | |
102 ><CODE | |
103 ><CODE | |
104 CLASS="FUNCDEF" | |
105 >int <B | |
106 CLASS="FSFUNC" | |
107 >SDL_JoystickGetBall</B | |
108 ></CODE | |
109 >(SDL_Joystick *joystick, int ball, int *dx, int *dy);</CODE | |
110 ></P | |
111 ><P | |
112 ></P | |
113 ></DIV | |
114 ></DIV | |
115 ><DIV | |
116 CLASS="REFSECT1" | |
117 ><A | |
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118 NAME="AEN6443" |
0 | 119 ></A |
120 ><H2 | |
121 >Description</H2 | |
122 ><P | |
123 >Get the <TT | |
124 CLASS="PARAMETER" | |
125 ><I | |
126 >ball</I | |
127 ></TT | |
128 > axis change.</P | |
129 ><P | |
130 >Trackballs can only return relative motion since the last call to <TT | |
131 CLASS="FUNCTION" | |
132 >SDL_JoystickGetBall</TT | |
133 >, these motion deltas a placed into <TT | |
134 CLASS="PARAMETER" | |
135 ><I | |
136 >dx</I | |
137 ></TT | |
138 > and <TT | |
139 CLASS="PARAMETER" | |
140 ><I | |
141 >dy</I | |
142 ></TT | |
143 >.</P | |
144 ></DIV | |
145 ><DIV | |
146 CLASS="REFSECT1" | |
147 ><A | |
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148 NAME="AEN6451" |
0 | 149 ></A |
150 ><H2 | |
151 >Return Value</H2 | |
152 ><P | |
153 >Returns <SPAN | |
154 CLASS="RETURNVALUE" | |
155 >0</SPAN | |
156 > on success or <SPAN | |
157 CLASS="RETURNVALUE" | |
158 >-1</SPAN | |
159 > on failure</P | |
160 ></DIV | |
161 ><DIV | |
162 CLASS="REFSECT1" | |
163 ><A | |
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164 NAME="AEN6456" |
0 | 165 ></A |
166 ><H2 | |
167 >Examples</H2 | |
168 ><P | |
169 ><PRE | |
170 CLASS="PROGRAMLISTING" | |
171 >int delta_x, delta_y; | |
172 SDL_Joystick *joy; | |
173 . | |
174 . | |
175 . | |
176 SDL_JoystickUpdate(); | |
177 if(SDL_JoystickGetBall(joy, 0, &delta_x, &delta_y)==-1) | |
178 printf("TrackBall Read Error!\n"); | |
179 printf("Trackball Delta- X:%d, Y:%d\n", delta_x, delta_y);</PRE | |
180 ></P | |
181 ></DIV | |
182 ><DIV | |
183 CLASS="REFSECT1" | |
184 ><A | |
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185 NAME="AEN6460" |
0 | 186 ></A |
187 ><H2 | |
188 >See Also</H2 | |
189 ><P | |
190 ><A | |
191 HREF="sdljoysticknumballs.html" | |
192 ><TT | |
193 CLASS="FUNCTION" | |
194 >SDL_JoystickNumBalls</TT | |
195 ></A | |
196 ></P | |
197 ></DIV | |
198 ><DIV | |
199 CLASS="NAVFOOTER" | |
200 ><HR | |
201 ALIGN="LEFT" | |
202 WIDTH="100%"><TABLE | |
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203 SUMMARY="Footer navigation table" |
0 | 204 WIDTH="100%" |
205 BORDER="0" | |
206 CELLPADDING="0" | |
207 CELLSPACING="0" | |
208 ><TR | |
209 ><TD | |
210 WIDTH="33%" | |
211 ALIGN="left" | |
212 VALIGN="top" | |
213 ><A | |
214 HREF="sdljoystickgetbutton.html" | |
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215 ACCESSKEY="P" |
0 | 216 >Prev</A |
217 ></TD | |
218 ><TD | |
219 WIDTH="34%" | |
220 ALIGN="center" | |
221 VALIGN="top" | |
222 ><A | |
223 HREF="index.html" | |
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224 ACCESSKEY="H" |
0 | 225 >Home</A |
226 ></TD | |
227 ><TD | |
228 WIDTH="33%" | |
229 ALIGN="right" | |
230 VALIGN="top" | |
231 ><A | |
232 HREF="sdljoystickclose.html" | |
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233 ACCESSKEY="N" |
0 | 234 >Next</A |
235 ></TD | |
236 ></TR | |
237 ><TR | |
238 ><TD | |
239 WIDTH="33%" | |
240 ALIGN="left" | |
241 VALIGN="top" | |
242 >SDL_JoystickGetButton</TD | |
243 ><TD | |
244 WIDTH="34%" | |
245 ALIGN="center" | |
246 VALIGN="top" | |
247 ><A | |
248 HREF="joystick.html" | |
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249 ACCESSKEY="U" |
0 | 250 >Up</A |
251 ></TD | |
252 ><TD | |
253 WIDTH="33%" | |
254 ALIGN="right" | |
255 VALIGN="top" | |
256 >SDL_JoystickClose</TD | |
257 ></TR | |
258 ></TABLE | |
259 ></DIV | |
260 ></BODY | |
261 ></HTML | |
262 > |