Mercurial > sdl-ios-xcode
annotate docs/html/sdlgetthreadid.html @ 4170:092c0bc69155 SDL-1.2
Fixed bug #618
Description From Tim Angus 2008-08-30 12:23:56 (-) [reply]
As we all know SDL 1.2 doesn't handle dead keys well since one key press
potentially equals two (or more) characters. For example, on many layouts,
keying <backquote>,<space> results in <no character>,<backquote><space>. Since
the unicode member of the SDL_keysym struct only has room for one character,
only one can be returned.
On Linux, the first character is returned. On Windows however, unless the exact
number of characters generated by the keypress is 1, nothing is returned. The
following patch addresses this inconsistency.
Updated patch which includes a further fix to the handling of the numpad when
numlock is on. This further fix is courtesy Amanieu d'Antras.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 13 Apr 2009 08:42:09 +0000 |
parents | 355632dca928 |
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rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_GetThreadID</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Multi-threaded Programming" | |
14 HREF="thread.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_ThreadID" | |
17 HREF="sdlthreadid.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_WaitThread" | |
20 HREF="sdlwaitthread.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlthreadid.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlwaitthread.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLGETTHREADID" | |
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74 ></A |
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75 >SDL_GetThreadID</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN7743" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_GetThreadID -- Get the SDL thread ID of a SDL_Thread</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
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87 NAME="AEN7746" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
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94 NAME="AEN7747" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h" | |
101 #include "SDL_thread.h"</PRE | |
102 ><P | |
103 ><CODE | |
104 ><CODE | |
105 CLASS="FUNCDEF" | |
106 >Uint32 <B | |
107 CLASS="FSFUNC" | |
108 >SDL_GetThreadID</B | |
109 ></CODE | |
110 >(SDL_Thread *thread);</CODE | |
111 ></P | |
112 ><P | |
113 ></P | |
114 ></DIV | |
115 ></DIV | |
116 ><DIV | |
117 CLASS="REFSECT1" | |
118 ><A | |
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119 NAME="AEN7753" |
0 | 120 ></A |
121 ><H2 | |
122 >Description</H2 | |
123 ><P | |
124 >Returns the ID of a <SPAN | |
125 CLASS="STRUCTNAME" | |
126 >SDL_Thread</SPAN | |
127 > created by <A | |
128 HREF="sdlcreatethread.html" | |
129 >SDL_CreateThread</A | |
130 >.</P | |
131 ></DIV | |
132 ><DIV | |
133 CLASS="REFSECT1" | |
134 ><A | |
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135 NAME="AEN7758" |
0 | 136 ></A |
137 ><H2 | |
138 >See Also</H2 | |
139 ><P | |
140 ><A | |
141 HREF="sdlcreatethread.html" | |
142 >SDL_CreateThread</A | |
143 ></P | |
144 ></DIV | |
145 ><DIV | |
146 CLASS="NAVFOOTER" | |
147 ><HR | |
148 ALIGN="LEFT" | |
149 WIDTH="100%"><TABLE | |
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150 SUMMARY="Footer navigation table" |
0 | 151 WIDTH="100%" |
152 BORDER="0" | |
153 CELLPADDING="0" | |
154 CELLSPACING="0" | |
155 ><TR | |
156 ><TD | |
157 WIDTH="33%" | |
158 ALIGN="left" | |
159 VALIGN="top" | |
160 ><A | |
161 HREF="sdlthreadid.html" | |
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162 ACCESSKEY="P" |
0 | 163 >Prev</A |
164 ></TD | |
165 ><TD | |
166 WIDTH="34%" | |
167 ALIGN="center" | |
168 VALIGN="top" | |
169 ><A | |
170 HREF="index.html" | |
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171 ACCESSKEY="H" |
0 | 172 >Home</A |
173 ></TD | |
174 ><TD | |
175 WIDTH="33%" | |
176 ALIGN="right" | |
177 VALIGN="top" | |
178 ><A | |
179 HREF="sdlwaitthread.html" | |
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180 ACCESSKEY="N" |
0 | 181 >Next</A |
182 ></TD | |
183 ></TR | |
184 ><TR | |
185 ><TD | |
186 WIDTH="33%" | |
187 ALIGN="left" | |
188 VALIGN="top" | |
189 >SDL_ThreadID</TD | |
190 ><TD | |
191 WIDTH="34%" | |
192 ALIGN="center" | |
193 VALIGN="top" | |
194 ><A | |
195 HREF="thread.html" | |
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196 ACCESSKEY="U" |
0 | 197 >Up</A |
198 ></TD | |
199 ><TD | |
200 WIDTH="33%" | |
201 ALIGN="right" | |
202 VALIGN="top" | |
203 >SDL_WaitThread</TD | |
204 ></TR | |
205 ></TABLE | |
206 ></DIV | |
207 ></BODY | |
208 ></HTML | |
209 > |