Mercurial > sdl-ios-xcode
annotate docs/html/sdlgetaudiostatus.html @ 4170:092c0bc69155 SDL-1.2
Fixed bug #618
Description From Tim Angus 2008-08-30 12:23:56 (-) [reply]
As we all know SDL 1.2 doesn't handle dead keys well since one key press
potentially equals two (or more) characters. For example, on many layouts,
keying <backquote>,<space> results in <no character>,<backquote><space>. Since
the unicode member of the SDL_keysym struct only has room for one character,
only one can be returned.
On Linux, the first character is returned. On Windows however, unless the exact
number of characters generated by the keypress is 1, nothing is returned. The
following patch addresses this inconsistency.
Updated patch which includes a further fix to the handling of the numpad when
numlock is on. This further fix is courtesy Amanieu d'Antras.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 13 Apr 2009 08:42:09 +0000 |
parents | 355632dca928 |
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rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_GetAudioStatus</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Audio" | |
14 HREF="audio.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_PauseAudio" | |
17 HREF="sdlpauseaudio.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_LoadWAV" | |
20 HREF="sdlloadwav.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlpauseaudio.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlloadwav.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLGETAUDIOSTATUS" | |
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74 ></A |
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75 >SDL_GetAudioStatus</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN6790" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_GetAudioStatus -- Get the current audio state</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
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87 NAME="AEN6793" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
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94 NAME="AEN6794" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h"</PRE | |
101 ><P | |
102 ><CODE | |
103 ><CODE | |
104 CLASS="FUNCDEF" | |
105 >SDL_audiostatus<B | |
106 CLASS="FSFUNC" | |
107 >SDL_GetAudioStatus</B | |
108 ></CODE | |
109 >(void);</CODE | |
110 ></P | |
111 ><P | |
112 ></P | |
113 ></DIV | |
114 ></DIV | |
115 ><DIV | |
116 CLASS="REFSECT1" | |
117 ><A | |
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118 NAME="AEN6800" |
0 | 119 ></A |
120 ><H2 | |
121 >Description</H2 | |
122 ><PRE | |
123 CLASS="PROGRAMLISTING" | |
124 >typedef enum{ | |
125 SDL_AUDIO_STOPPED, | |
126 SDL_AUDIO_PAUSED, | |
127 SDL_AUDIO_PLAYING | |
128 } SDL_audiostatus;</PRE | |
129 ><P | |
130 >Returns either <TT | |
131 CLASS="LITERAL" | |
132 >SDL_AUDIO_STOPPED</TT | |
133 >, <TT | |
134 CLASS="LITERAL" | |
135 >SDL_AUDIO_PAUSED</TT | |
136 > or <TT | |
137 CLASS="LITERAL" | |
138 >SDL_AUDIO_PLAYING</TT | |
139 > depending on the current audio state.</P | |
140 ></DIV | |
141 ><DIV | |
142 CLASS="REFSECT1" | |
143 ><A | |
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144 NAME="AEN6807" |
0 | 145 ></A |
146 ><H2 | |
147 >See Also</H2 | |
148 ><P | |
149 ><A | |
150 HREF="sdlpauseaudio.html" | |
151 ><TT | |
152 CLASS="FUNCTION" | |
153 >SDL_PauseAudio</TT | |
154 ></A | |
155 ></P | |
156 ></DIV | |
157 ><DIV | |
158 CLASS="NAVFOOTER" | |
159 ><HR | |
160 ALIGN="LEFT" | |
161 WIDTH="100%"><TABLE | |
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162 SUMMARY="Footer navigation table" |
0 | 163 WIDTH="100%" |
164 BORDER="0" | |
165 CELLPADDING="0" | |
166 CELLSPACING="0" | |
167 ><TR | |
168 ><TD | |
169 WIDTH="33%" | |
170 ALIGN="left" | |
171 VALIGN="top" | |
172 ><A | |
173 HREF="sdlpauseaudio.html" | |
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174 ACCESSKEY="P" |
0 | 175 >Prev</A |
176 ></TD | |
177 ><TD | |
178 WIDTH="34%" | |
179 ALIGN="center" | |
180 VALIGN="top" | |
181 ><A | |
182 HREF="index.html" | |
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183 ACCESSKEY="H" |
0 | 184 >Home</A |
185 ></TD | |
186 ><TD | |
187 WIDTH="33%" | |
188 ALIGN="right" | |
189 VALIGN="top" | |
190 ><A | |
191 HREF="sdlloadwav.html" | |
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192 ACCESSKEY="N" |
0 | 193 >Next</A |
194 ></TD | |
195 ></TR | |
196 ><TR | |
197 ><TD | |
198 WIDTH="33%" | |
199 ALIGN="left" | |
200 VALIGN="top" | |
201 >SDL_PauseAudio</TD | |
202 ><TD | |
203 WIDTH="34%" | |
204 ALIGN="center" | |
205 VALIGN="top" | |
206 ><A | |
207 HREF="audio.html" | |
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208 ACCESSKEY="U" |
0 | 209 >Up</A |
210 ></TD | |
211 ><TD | |
212 WIDTH="33%" | |
213 ALIGN="right" | |
214 VALIGN="top" | |
215 >SDL_LoadWAV</TD | |
216 ></TR | |
217 ></TABLE | |
218 ></DIV | |
219 ></BODY | |
220 ></HTML | |
221 > |