annotate README.Watcom @ 4170:092c0bc69155 SDL-1.2

Fixed bug #618 Description From Tim Angus 2008-08-30 12:23:56 (-) [reply] As we all know SDL 1.2 doesn't handle dead keys well since one key press potentially equals two (or more) characters. For example, on many layouts, keying <backquote>,<space> results in <no character>,<backquote><space>. Since the unicode member of the SDL_keysym struct only has room for one character, only one can be returned. On Linux, the first character is returned. On Windows however, unless the exact number of characters generated by the keypress is 1, nothing is returned. The following patch addresses this inconsistency. Updated patch which includes a further fix to the handling of the numpad when numlock is on. This further fix is courtesy Amanieu d'Antras.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 13 Apr 2009 08:42:09 +0000
parents 488eba319a25
children 8c72321542f6
rev   line source
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1
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2 Using SDL under Windows with the OpenWatcom compiler
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3 ====================================================
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4
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5 Prerequisites
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6 -------------
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7
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8 I have done the port under Windows XP Home with SP2 installed. Windows
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9 2000 should also be working. I'm not so sure about ancient Windows NT,
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10 since only DirectX 3 is available there. Building should be possible,
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11 but running the compiled applications will probalbly fail with
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12 SDL_VIDEODRIVER=directx. The windib driver should work, though.
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13
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14 To compile and use the SDL with Open Watcom you will need the following:
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15 - Open Watcom compiler. I used version 1.5. The environment variables
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16 PATH, WATCOM and INCLUDE need to be set appropriately - please consult
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17 the OpenWatcom documentation and instructions given during the
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18 installation of the compiler.
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19 My setup looks like this in owvars.bat:
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20 set WATCOM=C:\watcom
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21 set INCLUDE=%WATCOM%\h;%WATCOM%\h\nt
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22 set PATH=%PATH%;%WATCOM%\binnt;%WATCOM%\binw
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23 - A fairly recent DirectX SDK. The original unmodified DX8 SDK works, as
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24 well as the minimal DirectX 7 SDK from the Allegro download site
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25 (<http://alleg.sourceforge.net/files/dx70_min.zip>).
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26 - The SDL sources from Subversion
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27 - The file Watcom-Win32.zip (now available in Subversion)
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28
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29
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30 Building the Library
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31 --------------------
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32
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33 1) In the SDL base directory extract the archive Watcom-Win32.zip. This
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34 creates a subdirectory named 'watcom'.
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35 2) The makefile expects the environment variable DXDIR to be set to the
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36 base directory of a DirectX SDK. I have tried a stock DX8 SDK from
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37 Microsoft as well as the minimal DirectX 7 SDK from the Allegro
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38 download site.
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39 You can also edit the makefile directly and hard code your path to
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40 the SDK on your system.
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41 I have this in my setup:
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42 set DXDIR=D:\devel\DX8_SDK
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43 3) Enter the watcom directory and run
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44 wmake sdl
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45 4) All tests from the test directory are working and can be built by
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46 running
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47 wmake tests
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48
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49 Notes:
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50
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51 The makefile offers some options to tweak the way the library is built.
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52 You have at your disposal the option to build a static (default)
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53 library, or a DLL (with tgt=dll). You can also choose whether to build
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54 a Release (default) or a Debug version (with build=debug) of the tests
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55 and library. Please consult the usage comment at the top of the
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56 makefile for usage instructions.
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57
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58 If you specify a test target (i.e. 'wmake tests' for all tests, or
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59 selected targets like 'wmake testgl testvidinfo testoverlay2'), the
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60 tests are always freshly compiled and linked. This is done to
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61 minimise hassle when switching between library versions (static vs.
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62 DLL), because they require subtly different options.
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63 Also, the test executables are put directly into the test directory,
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64 so they can find their data files. The clean target of the makefile
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65 removes the test executables and the SDL.dll file from the test
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66 directory.
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67
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68 To use the library in your own projects with Open Watcom, you can use
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69 the way the tests are built as base of your own build environment.
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70
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71 The library can also be built with the stack calling convention of the
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72 compiler (-6s instead of -6r).
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73
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74
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75 Test applications
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76 -----------------
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77
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78 I've tried to make all tests work. The following table gives an overview
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79 of the current status.
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80
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81 Testname Status
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82 ~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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83 checkkeys +
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84 graywin +
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85 loopwave +
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86 testalpha +
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87 testbitmap +
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88 testdyngl +
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89 testerror +
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90 testfile +
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91 testgamma +
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92 testgl +
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93 testhread +
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94 testiconv - (all failed)
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95 testkeys +
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96 testlock +
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97 testoverlay + (needs 'set SDL_VIDEODRIVER=directx')
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98 testoverlay2 + (needs 'set SDL_VIDEODRIVER=directx')
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99 testpalette +
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100 testplatform +
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101 testsem +
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102 testsprite +
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103 testtimer +
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104 testver +
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105 testvidinfo +
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106 testwin ? (fading doesn't seem right)
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107 testwm +
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108 torturethread +
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109 testcdrom +
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110 testjoystick not tested
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111 threadwin +
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112 testcursor +
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113
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114
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115 TODO
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116 ----
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117
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118 There is room for further improvement:
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119 - Test joystick functionality.
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120 - Investigate fading issue in 'testwin' test.
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121 - Fix the UTF-8 support.
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122 - Adapt the makefile/object file list to support more target systems
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123 - Use "#pragma aux" syntax for the CPU info functions.
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124
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125
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126 Questions and Comments
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127 ----------------------
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128
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129 Please direct any questions or comments to me: <mailto:macpete@gmx.de>
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130
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131 Happy Coding!
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132
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133 Marc Peter